Hunter_Killers wrote:
Because stunlocking takes so much skill right.
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If you want a long explanation of how your comment is retarded, please reply. Otherwise, at least try to post a proper sentence before posting.
Yeah, I hated hunters a lot more than rogues on my mage, but with the addition of shadow step and cloak of shadows, mages are going to have a lot more trouble.
I don't know how you can argue that when in pre 2.0 your 31 frost is a guaranteed victory over a class that was designed to kill casters. I can elaborate more if you'd like, but suffice to say, mages owned rogues hard pre 2.0, 2.0 average scrub mages will not beat a CoS rogue, and come TBC when mages have 8k hp not including arena gear ( Lol, more then rogues ), I really can't see you losing with 41 frost. If you really want a long-winded explanation though, feel free to ask.
On the PTR as a frost mage I'd blink in and iceblock fucking over SS and then rape the hunter. But if you're fire then you're probably fucked. Blizzard did break hunters balance wise by allowing traps to be set in combat.
Because fire will always be the battlegrounds "i spam aoes then die" tree. Arcane is the one shot per 3 min tree. Ice is for arenas/duels/skilled people who can actually handle the pet bar. And while there are amazing fire mages, that means jack since they would be that much better and fearsome as ice.
And for the record, the Water Elemental is weaksauce. It needs to last a full minute and then maybe it'll be better, but as it goes it both doesnt last long enough in battle or take one fireball from Onyxia.
Sorry to be the bringer of bad news, but Blizzard basically made 3 trees. 1 is pure pve, 1 is pure pvp, 1 is a hybrid. That almost applies to every class. Whether or not each tree works for it's purpose is up for talks, but the fact is that's just how it rolls atm. Want pve damage? AP/ice or fire or go straight fire. It sucks, and I agree that each tree should have it's own use in pve/pvp, but that's just how the game works =(
Seriously Aimed Shot was changed because of this. Also I've never met a hunter that uses silencing shot.
I'm going to believe you're over-exaggerating there for a minute. If you really are serious though, I can understand why you wouldn't believe hunters are amazingly rigged for battlegrounds.
I personally don't use silencing shot because I'm specced survival. Also I don't think SS works on hunters because their shots aren't technically spells.
Again, ask for details if you want, but as far as I know, no hunter I know specs survival. Conversely, ever caster I've met bitches about hunters in 2.0.
My windfury one-shots warriors.
Must be some shitty warriors.
Probably, since there are still a quite a bit of players on nerzhul that are in valor and such at 60. However, what isn't a joke is a Tuf wielding paladin who crits/socs all his attacks during HoJ doing over 5000 damage. Gm Claymore over 7000. I'm talking leather of course. Clothies just die if they are caught.
Every class got buffed this patch, however, the jump in power obviously favours others then some.
From top to bottom:
Rogues: Going from beating nothing but warriors and other rogues to beating everything but ret paladins and resto shamans. Quite an upgrade. Though this is where the direction of the rogue should generally be headed (beating casters, losing to plate/mail/shields), it isn't even remotely close in TBC beta as rogues actually have 0 classes they can hard-counter at this point. Mutilate is also fun, but makes no one complain in comparison to CoS. Mutilate is just backstab 2.0 with conditions. Not even a new skill, rather a upgrade.
Hunters: Silencing shot, arcane shot, beast within. You name it. Once an already annoying presence on the battlegrounds have no escalated to a force that is almost always #1 when not AV on offense. The ability to own casters pretty much makes them a ranged rogue without stealth. Range for stealth? Definately range not counting CoS. Beast within really works nicely in 1v1s too, with .8 attack speed Broken Tooths and ZG bats annilating casters doing 200+ a hit.
Paladin: Crusader Strike. Your own god damn mortal strike. That works with your spell damage, making you want that ZHC even more. Already the best support class in the game, having the ability to do the HIGHEST BURST DAMAGE POSSIBLE in the game over a 4 second time frame is quite amazing when you have so many other redeeming features.
Druids: Once a not so cool to play class, powered only by their ability to kite spam/drink/eat in duels, they are now a powerhouse in 2 of their trees that are a force to be reckoned with. PVE wise, tree of life makes regrowth completely take over healing touch, and with the new HoT stackables, no other class benefits more then druid healing. PvP wise, Swiftmend feral is beastly for flagging/support while 41 pt feral druids with top of the line gear in 2.0 Mangle for over 1.8k crit bear form. A tank that nearly matches paladin burst, nearly matches prot warrior defense, and still has the option of shifting out for other uses? Damn that's a good upgrade.
Priests: Overall one of the highest upgrades in the game, but in terms of talent tree specs one by one, not so strong. However, with the appearance of shadow 41 pt talent and misery, you are now RAID VIABLE. Holy now has pvp capabilities as being immune to crits for 6 seconds after being crit is godlike (no more ambush crit backstab crit evis crit hooray! wonder if you can even be bursted down with this?) while discipline has to be the strongest 1v1 dueling spec for priests (even though it already was pre-2.0 for high caliber priests) with pain suppression versus classes that can't dispel, dots having a chance to resist dispel, and your pw:s REFLECTING DAMAGE BACK. Spread among 3 trees, these upgrades put Priests as the highest upgraded class, but sadly can't feel it due to it all spreading out.
Shamans: Well, being one of the great turtle classes they were pre 2.0, you'd logically realize there's not much upgrading needed, hence why they are so damn low on the list. However, while enhancement and elemental are still gimp and will never be more then novelty specs ( I really do feel sorry for shamans here ), the buffs to resto are beyond godlike. Heal 10% when being hit below % hp? Wow. Instant too! Suck that blessed recovery. Earth shield? Ha, rogues and warriors without MS have nothing on you, and even MS warriors won't crack your shell. A t3 shaman versus 5 average scrubs in t1 can last a little over 2 minutes if he pops everything, and possibly even kill a few. Do you know that with T3, you heal over 900 a proc for earthshield? Stunlock WHAT? Not to mention your god damn 2k lightning shield trick still works.
Mages: Almost forgot about these guys. Basically Arcane got well, more one shot go lucky, fire got some moves to help them from getting owned, but still essentially is inferior to ice in pvp, and ice is now so pure pvp, it hurts to think you'd use it for anything else, and anything else for pvp. Water elemental while somewhat weak in hp, is not going to get targetted half the time because that gives you time to own the player. Also targettable Frost Nova with superior range is quite amazing when used strategically. Every bit as good as succubus. Then again, the WE does amazing damage (my gimp mage friend who casually plays only has knight captain crap and bought fm shoulders currently makes his WE do 500 a bolt) so it might be wise for certain classes to kill it. Dragon's breathe for fire and blazing speed or whatever is amazingly good for pvp, but it really is a battleground build/pve thing. Spell power will be godlike in TBC, when you can access 150% frostbolt crits, which means you crit more bonus then even physical classes. Truely beastly.
Warlocks: Being the true gods they are (really, if you were a SL lock pre 2.0 and had problems with a class when using all your cds, you just had a problem..just not alone), really felt a hit. Nerf to SL to 20%, having only a felguard which does not replace succubus or felhunter (overall still better, but you give up alot still) and when speccing felguard not being able to get alot of other talents. It really hurt warlocks this patch. While still being powerhouses, they feel the effects as other classes can have semi-perfect builds that have alot of power (hunters/rogues) but they feel rather gimp. Still, this only puts them in the middle of the pack in terms of strength, but it really hurt them on the "who hit the jackpot" ladder.
Warriors: By far, the most straightforward class in terms of upgrade given. Prot is now even more amazing at tanking (still sucks for pvp cept versus rogues, and even then your devastate does jack), Fury is a nub spec that is used to run rampant on fear-dependant classes and raid dps, and MS has become even more controlled burst while having second wind/enrage. The thing is though, each spec forces you to go down the tree so far, you can't even get something useful from the other trees. 41 MS loses piercing howl, a godlike move required to fight rogues and other classes that kite you. Second wind also while helping, does not completely make every kiter get owned (like RCX says, it takes awhile, but it sure as hell isn't in the warriors favor as long as you are frost) Rampage is completely pvp useless, making is as cool as surprise attacks for rogues combat tree ( a tree that isn't even worth talking about hurray! ), and well yeah. Warriors still lose to basically every single class 1v1, but kick ass when you have a paladin with you. And well, MS is still godlike debuff in any team pvp case for focus fire. So as long as you have that, paladins won't replace you =)
Rogues really are kickass now, by far the #1 class in this patch. This is one patch that is only a pitstop to TBC. Don't bitch about any class or say this class needs a buff, TBC beta is as close as you can speculate.
PS: Shadowstep sucks. Activating global cooldown + Lag + Guy who keeps moving = Owned. Not to mention someone who would hit arcane explosion rank 1 and knock you out of it

Stealth required? Lol. It's not even a anti-kite ability. It's a followup vanish move.
PPS: Omg, I almost forgot the reason I even logged on this site, your local annoyance, Mucky, has now rolled alliance on Nerzhul, and is now most likely going to be a promising dwarf hunter come 60-70 =D. Only 53 levels to go Mucky!