GGmap project

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Godfather21
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GGmap project

Post by Godfather21 »

[imgwh 353x248]http://i012.radikal.ru/0805/64/e779237c983e.jpg[/imgwh]
Galaxy Gladiators (or briefly - GG) is a new mapmaking project, which will be created on the basis
of the upcoming computer game Starcraft 2 and its new map editor.
The main features of the project:
1. The purpose is to create a leader among Starcraft 2 UMS maps with a large gaming community, that
will grow into a new branch of cybersport. In the same time it will lead to birth of Starcraft 2
mapmaking community, i.e. there will be our own articles, utilities etc.
2. Genre is based on AoS/Arena genre with many unique ideas.
3. We gather the team of experienced, talented and reliable mapmakers and modmakers all around the
world, united with the idea of creation without borders in co-operation with professionals, who
share your hobby.
4. The map itself will be multilingual, i.e. besides English, several other languages will be
included in the same file. Its list depends on you, people who will join the project.
A player will be able to choose his/her native language before each game. This site and forum will
also become multilingual as soon as we release the first version of GG, so people all around the
world can have the place to get all the information, news about the map and competitions and enter
the community in different languages.
5. GG WON'T be "just another DotA clone". We'll borrow only this features:
a) Gameplay, based on team interaction, i.e. a typical match will have the format "Team vs
Team". But it doesn't rule out the possibility of a third faction, controlled by AI, which will be
hostile or friendly to both teams.
b) The principle "Easy to start - hard to become a pro", that is the basis of all Blizzard
games. Certain game modes will focus on casual gamers, other - on hardcore ones.
c) Every player will control one (or almost one) unit.
d) Close interaction of developers and gamers, that means long-term support and new
versions.

And that's all! The rest of features will be unique:
a) Sci-fi dictates its own laws, so even if the map seems familiar to an ex-Warcraft player
at first, this feeling will vanish in 10 minutes. The idea of "DotA in SC2" was discussed at many
forums, and the main conclusion is that there must be a new AoS with new gameplay, but not less
interesting and replayable as DotA is.
b) The project will have its own setting (universe) and pre-history, all descriptions of
characters, weapons and vehicles will be interconnected creating unique atmosphere.
c) The gameplay will be very dynamic, a typical match will last about 20 minutes. And
superiority of a team won't necessarily be gained step-by-step, the initiative can easily switch
between teams. That is the difference between Warcraft 3 and Starcraft.
6. There is a lot of time until Starcraft 2 release, why do you start so early?
IMHO Starcraft 2 will be released in the end of 2008. Anyway there's a lot of work that can be done
without the ScumEdit:
a) Gather the team.
b) Discussing the principles of gameplay -> creating concepts of characters and weapons ->
implementation in concrete names and digits.
c) 3D modelling.
d) Pictures and textures for the map and website.
e) Creating the Universe and descriptions, translation to different languages.
7. Nowadays it's impossible to create a world-known map alone. Only a professional team can succeed in that, and I guarantee that everyone of you will be rewarded (I mean not only the credits ).
8. I realize, that we'll have many competitors. But due to the fact that we start so early, we have
the real chance to get "best of the best" (i.e. YOU) in our team. You'll have the ability to finish
your current projects and GG won't consume much of your time.
Also not every competitor will have a good website and create a map in several languages. So, we
have very bright perspectives to success. Join!

Visit official forum of the map http://ggmap.sc/index.php
Thanks
Last edited by Godfather21 on Sun May 25, 2008 5:28 am, edited 1 time in total.
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Legion
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Re: GGmap project

Post by Legion »

Sounds cool. Next time, post in the Starcraft board.
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Godfather21
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Re: GGmap project

Post by Godfather21 »

Excuse me, i am a newbie here)
Come to our forum if its really sounds great!)))
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Lavarinth
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Re: GGmap project

Post by Lavarinth »

Your forum isn't in English. How does make us want to go to your forum?
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Re: GGmap project

Post by Godfather21 »

Forum has an english section, that called "English forum". If someone would like to take a part in this project he can writ me to the icq, or in PM
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Re: GGmap project

Post by Ricky_Honejasi »

Even if I have no intention to join the project at all ... there is something I would be interested to know.

What exactly would be your role in such project and what concrete skills do YOU personally got that would be directly applicable to a map (modeling, triggering, terraining, etc.) ?
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Re: GGmap project

Post by Godfather21 »

Unexpected question about my specialization) I am professional designer, thats my role in this project. And also writing of descriptions and scripts (not triggering). I cant say what else, i have a great experience of working in WE of Warcraft3, triggering mostly, but i dont have any experience of working with SC editor, so we will see)
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Re: GGmap project

Post by Godfather21 »

If more, than 2 users would like to take a part in our map we will translate  to english all sections of our forum
Last edited by Godfather21 on Mon May 26, 2008 4:37 am, edited 1 time in total.
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Re: GGmap project

Post by Lavarinth »

I wouldn't take part in anything where all the "leader" does is sit back and say "do this and that cause I'm a PROFESSIONAL DESIGNER!" .... That's me, personally.
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Re: GGmap project

Post by Ricky_Honejasi »

Personally, that's more or less the reason I asked the question since he gave me the impression of that.

Althought since he knows about triggering any reasonably, AT LEAST he got a clue of what to plan trigger-wise. When a designer got zero experience in any grunt-like work it pretty much assure that the project will be horrible in advance simply due to not knowing what he can or can't do OR what can be quickly made or what will take forever to do.
wibod

Re: GGmap project

Post by wibod »

So basically DotA in SC2.
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Re: GGmap project

Post by Ricky_Honejasi »

For that, most likely.
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Godfather21
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Re: GGmap project

Post by Godfather21 »

I wouldn't take part in anything where all the "leader" does is sit back and say "do this and that cause I'm a PROFESSIONAL DESIGNER!" .... That's me, personally
I am not a leader, i am designer of this project abd i do all, that i have to do, as a designer
Althought since he knows about triggering any reasonably, AT LEAST he got a clue of what to plan trigger-wise. When a designer got zero experience in any grunt-like work it pretty much assure that the project will be horrible in advance simply due to not knowing what he can or can't do OR what can be quickly made or what will take forever to do.
I sad, that i dont have expirenece of SC editor, but as i sad before triggering and editor job is not in my. If you want to know, as a designer (i am tired of this word, but i dont know suitable analog)) i am working in a quite big firm, so i have enough experience//
ps: I really dont understand why do we discussing me?)
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Re: GGmap project

Post by Revan »

Good luck with your project, take your time!

(The later battle.net gets full of Dota servers the better.)
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Re: GGmap project

Post by Ricky_Honejasi »

I am aware that we might be harsh but you have to understand that we have seen too many big projects go into the drain ... especially when 75+% of the time it was more than obvious to us that it will go that direction based on the initial ideas and plans said.

Thus, we tend to be easily skeptical. Content and detailed plans tend to convince us much more that a specific person or team can make the walk.

As for discussing about you, we tend to presume a project's designer will end up being the project's leader some way or another (either a "do this and do that" or a "follow these plans please" type). We presume that since you clearly didn't mention if there is someone else in charge.

In addition, if a leader don't have the backbone, the project will fall regardless of how great its team will be. Thus if the leader we see seems all talk, we tend to presume the worst off the bat.
Last edited by Ricky_Honejasi on Tue May 27, 2008 2:26 am, edited 1 time in total.
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