Thalraxal wrote:
The next version is took longer than I thought it would.
I've got the bugs that Marine and Ricky spotted fixed, but I decided that I wanted to play around with some of the dialog.
I know exactly what you mean.
I just finished Revan's campaign and wanted to play your's next. Would you prefer me to wait a little longer and do the new campaign or the submission version 03/24/08?
Thalraxal wrote:
The next version is taking longer than I thought it would.
I've got the bugs that Marine and Ricky spotted fixed, but I decided that I wanted to play around with some of the dialog.
I know exactly what you mean.
I just finished Revan's campaign and wanted to play your's next. Would you prefer me to wait a little longer and do the new campaign or the submission version 03/24/08?
There's nothing game breaking in the submission version, but I think it'd be worth waiting for the next version. Which should ready soonish. I think I've almost hammered out my last issue with the current version, I just need to do one more test run and it should be good to go.
Ehhhh... Thal, I think that there is a problem with the addons of some buildings. If you realize, these addons of which I speak only are annexed to its respective buildings if the maps on which these buildings are located (the map 5, to be exact) are open with ScmDraft 2. If we open this maps with StarEdit or SCXE Editor, these addons are are not annexed to its building.
Another thing. In the cast of this campaign you only have put to characters as Nigel Devon, Charlie Vidar, Malcom Dreys and Clyde Kenton. What about Eandril, Casey Flynn, Frank Aarne, Brenik (Although he appears only for a few moments and is then killed by Zerg) and Corval (Although he did not even make any comment)?
Last edited by omega20 on Sun Apr 20, 2008 6:37 am, edited 1 time in total.
I should add Eandril, Flynn and Aarne to the cast list, the only reason they didn't get there was because I hadn't named them whenever I posted it.
I'm going to keep the minor characters (Brenik, Morris, and Corval) off the list though.
Regarding Corval: He's just there as an easter egg for my own amusement. I used Sarin IV and the terrain for that map in an older campaign which Dr. Corval comes from so I decided to include him in the map. His presence there is canon though. He's a scientist in Episilon Squadron.
Thalraxal wrote:
Regarding Corval: He's just there as an easter egg for my own amusement. I used Sarin IV and the terrain for that map in an older campaign which Dr. Corval comes from so I decided to include him in the map. His presence there is canon though. He's a scientist in Episilon Squadron.
You have mentioned that "old campaign" several times. Did I can ask you what is or was this campaign?
Thalraxal wrote:
Regarding Corval: He's just there as an easter egg for my own amusement. I used Sarin IV and the terrain for that map in an older campaign which Dr. Corval comes from so I decided to include him in the map. His presence there is canon though. He's a scientist in Episilon Squadron.
You have mentioned that "old campaign" several times. Did I can ask you what is or was this campaign?
Old campaigns, actually. I've enjoyed playing around in StarEdit for a long time. I'm going to (eventually) release some of those here, I just need to reformat all the dialogue (I'm only a recent convert to formatted in-game text). It's on my to-do list after I finish the updated version of ACMD0.
Regarding that: I still want to play around abit more with that boss fight in Mission 2. Delays, delays...
Thalraxal wrote:
Old campaigns, actually. I've enjoyed playing around in StarEdit for a long time. I'm going to (eventually) release some of those here, I just need to reformat all the dialogue (I'm only a recent convert to formatted in-game text). It's on my to-do list after I finish the updated version of ACMD0.
Regarding that: I still want to play around abit more with that boss fight in Mission 2. Delays, delays...
Alright. Anyway, I guess we will have to wait a little longer until we can see the updated ACMD0. You must be too tired to be working with two campaigns at once, right?
One question. When will be finished the final version?
Last edited by omega20 on Mon May 12, 2008 11:39 am, edited 1 time in total.