[SCBW] Resonance -- Completed

Contest Begins: November 21st, 2011
Contest Entry Cut Off Date: December 31st, 2011
Contest Monthly Updates Start: January 1st, 2012
Contest Ends: July 31st, 2012

Moderator: Milldawg

User avatar
Church
Zerg Ultralisk Waste Manager
Zerg Ultralisk Waste Manager
Posts: 697
Joined: Tue Jun 02, 2009 6:48 pm
Location: now here, nowhere

Re: [SCBW] Resonance

Post by Church »

Hey dere.

Got some chapter 2 screenshots for ya. In this mission, Commander Cheyne orders Storm to take out some Zerg camps. In it, you can use resources to call in different reinforcement 'troop squads' to use to your advantage in killing the Zerg.

Image
Image
Image
Image
Image
Image
Image
Image
Image
User avatar
Pr0nogo
Protoss Zealot Practice Dummy
Protoss Zealot Practice Dummy
Posts: 874
Joined: Wed Apr 08, 2009 3:59 pm
Contact:

Re: [SCBW] Resonance

Post by Pr0nogo »

Danny sure does like his profanity.
User avatar
Church
Zerg Ultralisk Waste Manager
Zerg Ultralisk Waste Manager
Posts: 697
Joined: Tue Jun 02, 2009 6:48 pm
Location: now here, nowhere

Re: [SCBW] Resonance

Post by Church »

And you sure like voicing it! :D
User avatar
Church
Zerg Ultralisk Waste Manager
Zerg Ultralisk Waste Manager
Posts: 697
Joined: Tue Jun 02, 2009 6:48 pm
Location: now here, nowhere

Re: [SCBW] Resonance

Post by Church »

Did a bit more work on the menu. I think I've gotten it pretty much finalized now.
Image
Image
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: [SCBW] Resonance

Post by Lavarinth »

I always did enjoy BIN editing the most out of all things you could mod, I'm not sure why. I remember trying to make SMKs play in the menu pop up in-game for STF, what a mess that was, glad you didn't take an overly complex route for your editing.
- - Lavarinth
Campaign Creations Administrator
User avatar
Pr0nogo
Protoss Zealot Practice Dummy
Protoss Zealot Practice Dummy
Posts: 874
Joined: Wed Apr 08, 2009 3:59 pm
Contact:

Re: [SCBW] Resonance

Post by Pr0nogo »

The editing actually looks extremely clean and it's a great final product you turned out with. Nice job.

Will you be modifying the default cursor graphic, or maybe some of the UI to feel more icy?
User avatar
Church
Zerg Ultralisk Waste Manager
Zerg Ultralisk Waste Manager
Posts: 697
Joined: Tue Jun 02, 2009 6:48 pm
Location: now here, nowhere

Re: [SCBW] Resonance

Post by Church »

Lavarinth wrote:I always did enjoy BIN editing the most out of all things you could mod, I'm not sure why. I remember trying to make SMKs play in the menu pop up in-game for STF, what a mess that was, glad you didn't take an overly complex route for your editing.
I love BIN editing, it really can add a great new feeling to the game. Yeah, I didn't want to do anything complex. I just wanted something clean and simple to set Resonance's mood. I think it turned out alright.
Pr0nogo wrote:The editing actually looks extremely clean and it's a great final product you turned out with. Nice job.

Will you be modifying the default cursor graphic, or maybe some of the UI to feel more icy?
Thanks. I don't think I'll be changing the cursor, because I sometimes find that confusing (and I don't want to have it waaaay too different from the original, too). And I think I'll leave the in-game UI as it is... you do head to a magma planet partway through, so too much icy would feel out of place there... ;)
User avatar
Pr0nogo
Protoss Zealot Practice Dummy
Protoss Zealot Practice Dummy
Posts: 874
Joined: Wed Apr 08, 2009 3:59 pm
Contact:

Re: [SCBW] Resonance

Post by Pr0nogo »

Change the race, and change that race's UI.

Maybe I'll whip something up for you. 8)
User avatar
Church
Zerg Ultralisk Waste Manager
Zerg Ultralisk Waste Manager
Posts: 697
Joined: Tue Jun 02, 2009 6:48 pm
Location: now here, nowhere

Re: [SCBW] Resonance

Post by Church »

Wouldn't work since I'm replacing the Terran BW campaign, and that default uses the UI. It's fine, though.
User avatar
Church
Zerg Ultralisk Waste Manager
Zerg Ultralisk Waste Manager
Posts: 697
Joined: Tue Jun 02, 2009 6:48 pm
Location: now here, nowhere

Re: [SCBW] Resonance

Post by Church »

And now for a very important update!
http://www.youtube.com/watch?v=CtBP53RkI38
http://www.bittersweetcandybowl.com/c5/p1.html

Voices by Pr0 of course.
User avatar
Pr0nogo
Protoss Zealot Practice Dummy
Protoss Zealot Practice Dummy
Posts: 874
Joined: Wed Apr 08, 2009 3:59 pm
Contact:

Re: [SCBW] Resonance

Post by Pr0nogo »

the things I do for you
User avatar
Church
Zerg Ultralisk Waste Manager
Zerg Ultralisk Waste Manager
Posts: 697
Joined: Tue Jun 02, 2009 6:48 pm
Location: now here, nowhere

Re: [SCBW] Resonance

Post by Church »

PROJECT COMPLETED.
Well, to be honest, with all the ups and downs in its progress, I wasn't sure I was going to finish. I've had to modify a few things, shorten a few maps here and there, but I think it turned out pretty good. I hope so, anyway, and I hope you all think so. ;)

Okay, so, I'll cut to the chase.
DOWNLOAD RESONANCE - 158.6 MB
Remember to play on normal speed settings, one notch above the center. This is mandatory. Many of the timings of the cutscenes rely strongly on the speed being at normal.

I hope you all enjoy.
Last edited by Church on Tue Aug 07, 2012 7:21 pm, edited 2 times in total.
User avatar
Laconius
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 240
Joined: Thu Apr 16, 2009 10:36 am

Re: [SCBW] Resonance -- Completed

Post by Laconius »

Hmm, I'm getting an error every time I get to this screen:

Image

Is there some sort of prerequisite file you need to run FG.exes? It' been so long, I forgot.
Ours is a thought-tormented age.
User avatar
Church
Zerg Ultralisk Waste Manager
Zerg Ultralisk Waste Manager
Posts: 697
Joined: Tue Jun 02, 2009 6:48 pm
Location: now here, nowhere

Re: [SCBW] Resonance -- Completed

Post by Church »

Huh, weird, the same thing has been happening to me for some campaigns lately. It's working fine for me with Resonance.
I don't think there's anything special you need for running FG.exes. Try running as administrator and making sure that SC is at 1.16.1, but other than that I don't know what to try.
I could upload a version without edits for that screen if needed.
User avatar
Pr0nogo
Protoss Zealot Practice Dummy
Protoss Zealot Practice Dummy
Posts: 874
Joined: Wed Apr 08, 2009 3:59 pm
Contact:

Re: [SCBW] Resonance -- Completed

Post by Pr0nogo »

Locked