Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

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RazorclawX
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Post by RazorclawX »

News for 02/04/2020

Wanderers of Sorceria 4th Edition updated with some features meant for Reforged, but which are currently untested because Reforged currently does not support Custom Campaigns.

* New Models: Cold Wraith (new version), Director Xine Crystal (Book 6 doodad), Chaos Launcher (Purple HD Voidwalker), Prince David (Demon Hunter), Darm (Human Form), Jarek the Lotus, Dwarf Axeman, Ekim, Blood Elf Officer (mostly Keeper Kell and misc Book 5 Heroes), Chaos Citadel/Spire, Chaos Gate, Chaos Column, Chaos Vortex, Satyr Shadow Hall, Jin Arcane Vault (redone).
* Fixed Models: Metallus (rogue Omnilight in Stand animation), Mizuki (orphaned bones in unused animations), Nether Dragon (removed death particles from spin, added missing spin ribbons, fixed death animation), Nargul (wings Normals).
* Models Changed For Reforged: First pass at setting explicit scaling for Heroes. Abomination Heroes (in general) now use the default Cinematic model. Mammonoth is now purple instead of red. Arma Defender is now based on Gigantic Sea Turtle instead of Sea Turtle Hatchling. Drokmarim Brawler is now based on Elder Sasquatch. Murlocs should more readily accept HD transition (with a few exceptions; see below). Removed custom Shade (not important). Switched models for Obsidian Statue/Destroyer and Chaos Chariot. Changed Summoned Apparitions to be based off Ghost creeps instead of Sylvanas (Banshee). Changed Medusa to be based off Lady Vashj. Reduced model size of Elven Swordman. Reduced model size of Mech Rider. Jin Farms appear the same as regular Human Farms (so they won't turn into Elven buildings). SkyFury and EarthFury Towers reverted to default.
* Reforged Models: Soul Reaper (Hero and Unit), Cannon Hermit, Jin Advisor (Hero), Jin War Scholar, Jin Dragoon, Jin Knight, Jin Dragonhawk Rider, Dragonhawk (riderless), Giant Bat (riderless), Papa/Rand (Big Mortar Dwarf), Dwarf Car (Surtur Tank), Orc Car (Book 5 Battlewagon), Diablo Car (Book 6 Fel Cannon), Elf Swordsman, Gnoll Blade Storm, Jin Guard Tower, Jin Arcane Vault, Chaos Guard Tower.

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* General: Custom Terrain textures added for Reforged HD mode. Mirror Slice (both versions) and several Soul Powers code fixed to Pjass standards. Chaos Wing uses the HD Nether Dragon model as intended. Thunder Phoenix creeps replaced with Dragonhawks with the same stats.
* Book 1, 2, General: General Firestar is now a mounted Bandit Wizard instead of an unmounted caster. Mech Riders no longer have the Mana Regeneration ability.
* Book 1, Chapter 2: Eredar Diabolists replaced with Vile Tormentors. Named Infernal uses the proper model. Named Doom Guard scaled down to default.
* Book 1, Chapter 7: Keeper Kell can no longer be raised from the dead.
* Book 2, Chapter 7: Nerubian Webspinner creeps replaced with Spitting Spiders. I don't know how this happened in the first place, but that was not intentional. Infernal creeps use the proper model. Siege Golems reverted to Siege Tanks.
* Book 3, Chapter 6: Replaced Infernus Sorcerer model for future proofing with Reforged (Firelord to Red HD Voidwalker).
* Book 3, Chapter 7: Reverted model for Hawk Trooper to The Captain.
* Book 3, Epilogue: Changed the unit composition of the Jin/Nerubian mixed army and the Fountain of Magic units. The Rebel Army is now entirely made up of Chaos Legion units.
* Book 5, General: Jin Gyrocopters are now Sky Lanterns with the same stats. Lizardman troop buildings graphics reverted to default.
* Book 5, Chapter 8, Part 1: Night Gaunt armor corruption now works again.
* Book 5, Dragon Slayer Arena: Fixed Ebon using the Nether Dragon model instead of her own.
* Book 6, General: Dian Wei's Rolling Slash replaced with Cyclone Slash-- Rolling Slash's graphic is completely unreliable in Reforged. Some KoS Heroes' graphics altered.
* Book 6, South District: Pit Lord creeps replaced with Wrathguard creeps and should no longer appear on the map.
* X1, General: Fixed old abilities to Pjass standards. Removed some old models.
* X2, General: Fixed old abilities to Pjass standards. Removed some old models.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Post by RazorclawX »

News for 3/10/2020

Wanderers of Sorceria 4th Edition updated with the following changes:

* X2: Restored missing model in the Prologue.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Post by RazorclawX »

News for 6/14/2020

Wanderers of Sorceria 4th Edition updated with the following changes:

* New Models: Shadow Ballista, High Elf Ballista, Jin Catapult, Marrow Knight.
* Fixed Models: Kurumi (Schoolgirl) wears white underwear.
* Models Changed For Reforged: Second pass at model scaling fixes.
* Reforged Models: Shared birth models for custom Undead, Night Elves, and Naga buildings. High Elf Ballista, Jin Dragoon.

* General: Fixed tooltip for Summon Broodlings. Fixed tooltip for Rain of Arrows. Troll Shamen and Warlocks require Shaman Adept Training to learn their spells. Flame Wave description is more neutral.
* Book 1, Chapter 1: Main cutscenes are no longer able to be sequence broken so you can no longer skip picking up Heroes.
* Book 1, Chapter 2: Spiderlings are no longer able to construct a Necropolis on this map.
* Book 1, Chapter 3: The possible loot drop of a Shadow Orb replaced with an Orb of Darkness for consistency's sake.
* Book 1, Chapter 4: Staff of Teleportation is no longer sold on the Goblin Merchant. Bandit Lord drops a Spiked Collar instead of a Crystal Ball.
* Book 1, Chapter 7: Fixed Glowing Magic Tiles so they require additional steps to trigger: the Tile in the Battleship area requires hitting the Lever for the bridge next to it; the Switch puzzle requires hitting all the switches in addition to the Tile; the Spiral Trap room also requires destroying all three generators. The teleport trap remains unchanged.
* Book 2, General: Nerubian Royal Ziggurats no longer have Dark Mutation (they are on the Soul Spire). Changed the Hotkey for Blade Barrier. Added missing hotkey for Nerubian Guardian. Added missing tooltip to Pig Farm.
* Book 2, Chapter 2: Scaldar no longer refers to the removed Crypt building.
* Book 2, Chapter 3: Replaced several of the Circles of Power with an unselectable ground effect.
* Book 2, Chapter 5: Witch Doctor Adept Training is no longer available since there are no Witch Doctors.
* Book 2, Chapter 6: The quest objectives to defeat the final boss should be consistent between watching the cutscene and skipping it. Corpse generation by the Tower Defenders no longer allows stuctures, flyers, or mechanical units to generate a corpse. Crystal Ball and Staff of Teleportation are disabled on this map.
* Book 2, Chapter 7: Tiny Great Hall is no longer available on the Goods Exchange. Disabled Burrow Charge for Scaldar during cutscenes.
* Book 2, Fight Dragon: The dragons can only be fought in sequence. Crystal Ball and Staff of Teleportation are disabled on this map. Crystal Ball and Staff of Teleportation added to the Goblin Merchant.
* Book 3, General: Kurumi's class names should be consistent with the rest of the series. Added more checks to ensure Ziel appears in Human form in cutscenes.
* Book 3, Introduction: Fixed an issue where the map would not load in War3 version 1.26 (the map size was too large for this patch).
* Book 3, Chapter 1: Scaldar starts with maximum mana even after the Murloc cutscene.
* Book 3, Chapter 2: Crossbow units are named more appropriately and use the correct model.
* Book 3, Chapter 3: Sazabi starts with maximum HP and Mana.
* Book 3, Chapter 6: Infernus Scorpions and Infernus Elite Guards are now properly tagged as Summoned units.
* Book 3, Chapter 7: Call to Arms is disabled since the Peasants can't arm themselves.
* Book 3, Epilogue: Summoned units, including those raised from corpses, should resume laning if there are no targets nearby.
* Book 4, Chapter 1, 2, 3: Undead, Murloc, and Naga tech trees are no longer available by Charming workers.
* Book 4, Chapter 7: Coral Beds are properly removed if the Vektra Knights aren't recruited. Fixed Zava's name in the Quest Description. Eclipse Cannon's Eclipse Blast mana cost and cooldown reduced to a more appropriate level for the amount of time you have to wait for it.
* Book 5, General: Missions where you choose your army will now create a duplicate Hero for the computer's use to use as they see fit on the level instead of using your own Hero directly. This may also have other consequences (such as the other Heroes not gaining levels-- but note that Six automatically is leveled up if you haven't used him until forced to in Chapter 8), but the main goal is to prevent the AI from disposing of your Heroes' inventories.
* Book 5, Chapter 8: Holy Shock is correctly disabled as it should be with the rest of Hikaru's class abilities in Part 3. The countdown timer pauses upon any Defeat condition in Part 4.
* Book 5, Dragon Slayer Arena: The bosses can only be fought in sequence. Crystal Ball and Staff of Teleportation are disabled on this map. Crystal Ball and Staff of Teleportation added to the Goblin Merchant.
* X2: Reforged concrete walls graphics changed to be more comprehensible (probably not final).

Currently nearly all Satyr building models and some units are still in SD due to issues in consistently making all the buildings HD.
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Post by RazorclawX »

News for 10/1/2020

Wanderers of Sorceria 4th Edition updated with the following changes:

Graphics:
* New Models: Hikaru (Flame Mage), Hikaru (Death Knight), Hikaru (Vindicator), Hikaru (Panda), Hikaru (Jester), Shizuka (Lobster), Shizuka (Holiday), Shizuka (Black Mageweave), Kurumi (Showgirl), Kurumi (Holiday), Kurumi (Jester), Kurumi (Witch), Lord Braddle, Lady Veraft, Female Satyr Trickster (ported Reforged Satyr Shadowdancer), Nerubian Necromancer (ported Reforged Seer), Nerubian Frost Seer (ported Refored Webspinner), female Necromancer, Eredar Warlock (Green, SC2 HD), Demoness (Green, SC2 HD), Generic Girl (Black Mageweave). Morkoth Brute, Jin Advisor Hero and Dragoon Hero no longer just Reforged models.
* Fixed Models: Fixed normals for the loading screens of Books 1, 3, 5, and 6. Regular Shizuka and Mizuki models optimization (fixed faces and normals, new hakama pants, attack ribbons), Scaldar Crypt Lord file optimization, Corrupted Tree of Life, Corrupted Ancient of War. Fixed skirt being too low on Shizuka (Sugar Plum Fairy). Fixed normals and lengthened skirt on Shizuka (Pink Lolita). Added animation for Cold Wraith skirt. Added more Team Color to Zande Witch. Fixed normals on Giant Moth.
* Reforged Models: Lord Kosseimaru, Demon Wings parts, Lobster suit parts, Corrupted Ancient of Lore, Corrupted Ancient of Wind, Jin Knight.

General:
* Book 1, 2 General: Changed the graphic of Hikaru's Vindicator class so it isn't the same as his regular appearance.
* Book 1, Chapter 2: Mammonoth and his demon flunkies are now Fel green; the Doom guards are now Demonesses with slightly worse stats than Doom guards.
* Book 2, Chapter 7: Fixed a bug where Kanna's Command Aura was overwritten by an older version of the spell based on War Drums.
* Book 5, Secret Level 1: Replaced the caster Maid Ninjas with Black Magewave elves for variety's sake.
* Book 6, General: Changes to some auxillary models: replaced Shizuka (Fairy), Kurumi (Witch) and Kurumi (Showgirl) with HotS models. Replaced Shizuka (Black Cat) with old style Gothic Lolita model, added old style Sweet Lolita model in new open spot left by moving the HotS model. Replaced Shizu (Qipao) with Shizu (Black Mageweave). Replaced Hikaru (Blademaster) with Hikaru (Vindicator). Renamed Hikaru (Death Knight) to (Necro-Knight).
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Re: Warcraft III 1.29 Patch and Wanderers of Sorceria Updates

Post by RazorclawX »

Announcing the opening of the Soul Calibur 6 Mods section featuring Create A Characters from Wanderers of Sorceria. The images are created for the PC/Steam version of the game and are import ready using existing community tools for the game. Even if you have no interest in that you can read up on funny anecdotes that go along with the graphics.
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-- Razorclaw X
Creator of Wanderers of Sorceria and Vision of the Future
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