Legacy of the Confederation Teaser 2
- Lavarinth
- Xel'naga Administrator
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- Terran Refinery Attendant
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Re: Legacy of the Confederation Teaser 2
Can you make the mutas have a random height or something? IMO it'll look way better that way 
Otherwise.... how did the zerg get through ConFED's defense grid is a mystery to me...
EDIT: Just saw the campaign info, sorry.

Otherwise.... how did the zerg get through ConFED's defense grid is a mystery to me...
EDIT: Just saw the campaign info, sorry.
- Hercanic
- Protoss Stargate Concierge
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Re: Legacy of the Confederation Teaser 2
I like the intial build up. The opening scene is beautiful, and the first half's music is especially haunting. The abrupt cut to the second song comes across as, for lack of a better word, sloppy. Maybe it's meant to emulate the sudden attack, but it just doesn't feel right in terms of pacing and payoff. Perhaps if the music were to first quiet to a stillness as the Zerg enter the frame, the transition might seem more natural.
- JerreyRough
- Terran Settler (Unemployed)
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Re: Legacy of the Confederation Teaser 2
I agree with Hercanic. While the beginning music and CGI were great, the Zerg attack just didn't fit well. On top of what Hercanic said, this video could of been greatly improved if the fog of war was removed; just so the Zerg units were not appearing out of thin air.
Battlezone! Now a SC2 conversion mod being made by yours truly.
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- Terran Starport Baggage Handler
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Re: Legacy of the Confederation Teaser 2
I don't know if you intend to use the teaser map again, but if you do, I suggest you remove the foliage on the road.
- Xenon
- Zerg Queen's Nest Slave Trainee
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Re: Legacy of the Confederation Teaser 2
GTFO, trojan. (edit: his post was removed) Lav, there's still an unremoved link in this thread.