Star Armada II
Posted: Tue Mar 11, 2014 10:07 am
I made this topic for feedback as well rally news or useful info.
Ones i know and remember from the test we had on saturday night are:
-Descriptions, i know need them but prefer to focus on the ship and abilities first then add the sugar topping Already made a few thought.
-"Cerberus OP" well it got some nerfing, missiles now have only 1 HP instead of the 2 it had at the test day, so Gauss cannons could kill them more effectively, also changed damage scale, it was 30+6 now it's 25+5.
-"Yamato Takes to much life" i addressed that as well, now, with mass range ups and lvl 40-50ish range, it will have a 1:3 ratio ( 3000 cost 10000 damage ).
-"Ship switch" This won't be possible. From one side it's good to try all the ships, from another it's bad, as Krazy had it, had 3 ship invest into and he was behind due this. So once a ship is picked, that will be enforced for "simplicity's shake."
-"Lifes?" That will be there, 5 lifes ( or the amount set in the game type ) but that will be the final thing i add, until the map nearly ready to be published, i won't add this, so testing could be done with out life limitations.
Now for some tasters, will make one ship introductions weekly with short vids, and the first one is the solid good old...
Battlecruiser
Sensor Probe Missile - http://www.youtube.com/watch?v=g3h2ziSbBTk
Quite a Simple little spell, fire a sensor dead ahead that will reveal the map in a certain distance, note thought Probe can collide with asteroids or shot down by AA.
PDD - http://www.youtube.com/watch?v=h-376zl5xRU
It's what the name suggest, fires 3 PDD behind your ship, provide temporary cover vs small and medium weapons.
Eject Core - http://www.youtube.com/watch?v=U7u7pjVLv48
This is something we saw a few times in Scifi shows, and here it is. You need a make shift nuclear bomb, you got it, however, this will render you with no energy regeneration for 5 minutes and will have only what's in your energy reserves. Also better being careful, once nuclear missile bought and upgrades made for the nuke, the core damage goes up as well.
Combat Sensors - http://www.youtube.com/watch?v=dwYJkUdkFoI
The Active version of the old Combat Sensors, providing forward radar and detection, scales with range ups.
These spells got little to no love on the day of test, and it's good to have them introduced i suppose
Ones i know and remember from the test we had on saturday night are:
-Descriptions, i know need them but prefer to focus on the ship and abilities first then add the sugar topping Already made a few thought.
-"Cerberus OP" well it got some nerfing, missiles now have only 1 HP instead of the 2 it had at the test day, so Gauss cannons could kill them more effectively, also changed damage scale, it was 30+6 now it's 25+5.
-"Yamato Takes to much life" i addressed that as well, now, with mass range ups and lvl 40-50ish range, it will have a 1:3 ratio ( 3000 cost 10000 damage ).
-"Ship switch" This won't be possible. From one side it's good to try all the ships, from another it's bad, as Krazy had it, had 3 ship invest into and he was behind due this. So once a ship is picked, that will be enforced for "simplicity's shake."
-"Lifes?" That will be there, 5 lifes ( or the amount set in the game type ) but that will be the final thing i add, until the map nearly ready to be published, i won't add this, so testing could be done with out life limitations.
Now for some tasters, will make one ship introductions weekly with short vids, and the first one is the solid good old...
Battlecruiser
Sensor Probe Missile - http://www.youtube.com/watch?v=g3h2ziSbBTk
Quite a Simple little spell, fire a sensor dead ahead that will reveal the map in a certain distance, note thought Probe can collide with asteroids or shot down by AA.
PDD - http://www.youtube.com/watch?v=h-376zl5xRU
It's what the name suggest, fires 3 PDD behind your ship, provide temporary cover vs small and medium weapons.
Eject Core - http://www.youtube.com/watch?v=U7u7pjVLv48
This is something we saw a few times in Scifi shows, and here it is. You need a make shift nuclear bomb, you got it, however, this will render you with no energy regeneration for 5 minutes and will have only what's in your energy reserves. Also better being careful, once nuclear missile bought and upgrades made for the nuke, the core damage goes up as well.
Combat Sensors - http://www.youtube.com/watch?v=dwYJkUdkFoI
The Active version of the old Combat Sensors, providing forward radar and detection, scales with range ups.
These spells got little to no love on the day of test, and it's good to have them introduced i suppose