Patch been late for NA, been hammered by work, though many of these things answered ^^Ricky_Honejasi wrote:So from my last game, the Heavy Carrier definitively need a direct icon to enable/disable auto-cast rebuilding interceptors rather than going into a sub-menu to enable/disable the only icon which cannot be accessible in all situations.
The main reason is during the game, there was an enemy BC with heavy armor and I do notice the Carrier is made for anti-fighter and anti-unarmored play but not vs heavy-armored enemy ships. Thus, I decide to get the Yamato Gun equivalent for the Carrier so I can actually pack some punch.
However, 75% of the time, I wanted to disable the interceptor rebuilding's auto-cast so it stops eating my energy (75/intereceptor with 40 max and a max energy of 1400 or so) so I can actually shoot this "Yamato Gun" but I couldn't. Thus, it remade my interceptors near-instantly which were useless for the encounter in progress and I couldn't shoot the much needed "Yamato Gun" as I was always too low on energy.
Carrier recived scouts so can answer to more armour build treats, also added hold button to the esort menu part, it's not the best of solutions, but allows to Hold your ship in possition also access the sub menu and switch the auto build as needed.
Planet cracker got nerfed a lil, from 5000 to 4000 start damage
Mothership pollished up, last passive and upgrades are in place now.
Scavanger got buffed on the area of missiles and there fire rate so can fight now, humble begining, night mare finish for armoured targets.
Void have beam modes now, and i think the damage got right now more or less, now i just need to upload it.
Also a friend began work on the triggers for the map, maybe in a month time we have vote for which faction your side pick ( Terran or Protoss for now ) and each faction will start with there own ships but one wanna go with other race ship can do so for some start resources sacreficed.