The Will of Atai: Complete

(June 6th, 2009 - June 15th, 2009) Completed: July 31st, 2009
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Sodon
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Re: The Will of Atai (Working Title)

Post by Sodon » Mon Jun 22, 2009 10:48 pm

My SCM Draft corruption issues were magically solved when I "Save As..." instead of "Save."
Stupazin'.

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Re: The Will of Atai (Working Title)

Post by Lavarinth » Tue Jun 23, 2009 12:19 am

Dem0nS1ayer wrote:
Players:
Computer Player (Remember: NO WAITS!)

Conditions:
Always

Actions:
Wait 0 ms. (copy that 62 times for a total of 63 'wait 0 ms' actions)
Preserve Trigger.
Now, copy the WHOLE trigger 2-3 times.  And that's what a hyper trigger is.
http://www.campaigncreations.org/starcraft/resources/staredit_tutorials/hyper_triggers
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Dem0nS1ayer
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Re: The Will of Atai (Working Title)

Post by Dem0nS1ayer » Tue Jun 23, 2009 7:00 am

Are you getting the "Something bad happened" error?  If you are, you can save the map right after that message comes up, then close it.  When you open it, you'll start off where you saved it after it crashed.

Oh yeah, make sure you have this version of SCMDraft. http://www.stormcoast-fortress.net/temp/Scmdraft2-setup.rar
Last edited by Dem0nS1ayer on Tue Jun 23, 2009 10:52 am, edited 1 time in total.
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Re: The Will of Atai (Working Title)

Post by Campaign Creations » Tue Jun 23, 2009 3:31 pm

Approved.

(Delay unintentional.)

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Re: The Will of Atai (Working Title)

Post by Krazy » Wed Jun 24, 2009 11:11 pm

I finally actually beat mission 5.  After my initial draft, my frequent impression was, "Wow, this is really hard."  So, somewhat begrudgingly, I ended up having to nerf the computer (almost by 1/6th), and boost your allies (by a square).

After these changes, I ended up finally beating the map (took me an 1 hour, 15 minutes real time, and loading saved games over 15 times), but I consistently had the impression I was actually having fun. 

Maybe after the contest I will release a "original style" of the mission for the super melee pros out there.  But I think most people will find the current version much more fun.

Mission 5 is also almost totally done, I just need to fix one more trigger and maybe tweak the briefing some more.  Maybe a video of some clips from my winning run will be upcoming. 

Trailer for Mission 5: Mission5

Ability Demonstration

Fight with Kirin

New trailer.  I know it says story trailer, but I really tried to make sure that not too much of the story is revealed.  After the story stuff there's a brief montage of gameplay from my more recently completed missions.

ATAI Story Trailer
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Church
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Re: The Will of Atai

Post by Church » Wed Jul 01, 2009 7:29 pm

Your new vid wont play :P

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Dem0nS1ayer
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Re: The Will of Atai

Post by Dem0nS1ayer » Wed Jul 01, 2009 8:21 pm

Briefing needs music!  The scourge sounds should be played a lot closer together, too.  For the dialogue, I think you're making the Protoss sound too human.  Protoss usually talk very formally, but in this video, they're talking very sarcastically, which is something that they do not do.  Controlling that one Zealot hero looks fun, though.  I look forward to using those spells! :D
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Re: The Will of Atai

Post by Church » Wed Jul 01, 2009 9:22 pm

I still cant get your vid to play here so I just watched it on YouTube. It looks great, but I agree that your breifing needs music. All those abilities are awesome... At that part where Kane was saying he wanted to go to the lights, would those funny lights have killed him? looks like it. This is so cool.
And that ability that killed the cerebrate... :o

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Re: The Will of Atai

Post by Church » Sun Jul 05, 2009 2:27 pm

Oh, that is awesome!
Do you get to play as Jack Andrews?

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Re: The Will of Atai

Post by Church » Mon Jul 06, 2009 12:11 pm

Favorite funniest parts:
1. Gwaaaaa!
2. Warning! Unit unplacable! (spell effect)
3. Coming soon to a computer near you

I expect to lose all the levels, but what the heck I'll play anyways.

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Dem0nS1ayer
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Re: The Will of Atai

Post by Dem0nS1ayer » Wed Jul 08, 2009 1:59 pm

How will you detect if the player saved the game or not?
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Re: The Will of Atai

Post by Krazy » Sat Jul 11, 2009 12:02 am

One trailer for the entire project, set to the main theme.

ATAI TRAILER
 
This is what happens when I mess up one line of triggering...

[imgwh 640x480]http://i398.photobucket.com/albums/pp69 ... final1.jpg[/imgwh]

These rines really need an emp:

[imgwh 640x480]http://i398.photobucket.com/albums/pp69 ... Final2.jpg[/imgwh]

Hurray spell systems.  Look, sometimes I actually comment my triggers.  What is the world coming to?

[imgwh 640x384]http://i398.photobucket.com/albums/pp69 ... iggers.jpg[/imgwh]
Last edited by Krazy on Sat Apr 10, 2010 3:39 pm, edited 1 time in total.
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Re: The Will of Atai

Post by tipereth » Sun Jul 12, 2009 12:14 pm

Set energy to zero?

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Re: The Will of Atai

Post by AngelSpirit » Sun Jul 12, 2009 2:30 pm

Krazy wrote:
tipereth wrote: Set energy to zero?
You can't set the energy of hallucinated units.  Same goes for Broodlings.
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Dem0nS1ayer
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Re: The Will of Atai

Post by Dem0nS1ayer » Thu Jul 23, 2009 8:20 am

You should use filefront.  I don't like waiting. :(
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