Inuyasha7's Extensive Questioning Thread (Combined)
- Marine
- Protoss Dragoon Shooting Target
- Posts: 905
- Joined: Sun Aug 27, 2006 8:16 pm
- Location: MICHIGAN
Re: A Question for Razorclaw.
Use the world-editor-tutorials site jsut above your last post. Find the tab on the left and find importing skins, should help you.
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- Inuyasha7
- Terran Science Facility Guinea Pig
- Posts: 215
- Joined: Thu Jul 24, 2008 12:10 pm
- Location: IL
Re: A Question for Razorclaw.
Doesnt Explain what the error could be. Anyone be willing to take a look at the map (with the skinned unit placed) and see if it loads for them?
OMG THIS TRIGGER STUFF IS SO EASY THANKS GUYS!
Ok guys lets see i have a bunch of barrels of explosives and i want them to destroy eachother when i hit one and deal damage too nearby units. Is there a way to make all the barrels have this effect without making a seperate trigger for each?
OMG THIS TRIGGER STUFF IS SO EASY THANKS GUYS!
Ok guys lets see i have a bunch of barrels of explosives and i want them to destroy eachother when i hit one and deal damage too nearby units. Is there a way to make all the barrels have this effect without making a seperate trigger for each?
Last edited by Inuyasha7 on Thu Jul 31, 2008 9:39 pm, edited 1 time in total.
- Marine
- Protoss Dragoon Shooting Target
- Posts: 905
- Joined: Sun Aug 27, 2006 8:16 pm
- Location: MICHIGAN
Re: A Question for Razorclaw.
Shut up for five minutes quit complaining. Just work around it yourself, it's better to try yourself FIRST then maybe ask before searching.
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- niGGa_Train
- Terran Missile Turret Rotary Tester
- Posts: 43
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Re: A Question for Razorclaw.
Jesus fucking christ, are you going to do this for every single individual trigger?Inuyasha7 wrote: Doesnt Explain what the error could be. Anyone be willing to take a look at the map (with the skinned unit placed) and see if it loads for them?
OMG THIS TRIGGER STUFF IS SO EASY THANKS GUYS!
Ok guys lets see i have a bunch of barrels of explosives and i want them to destroy eachother when i hit one and deal damage too nearby units. Is there a way to make all the barrels have this effect without making a seperate trigger for each?
"hai guyz culd u tell me how to add devotion aura to a death knight!?"
"hai guyz culd u tell me how 2 make a trigger so tht u can get game over if u die"
"hai guyz culd u tell me how 2 make water!?"
"hai guyz culd u tell me how 2...." etc, etc.
I'm surprised you managed to start posting on your own.
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- Inuyasha7
- Terran Science Facility Guinea Pig
- Posts: 215
- Joined: Thu Jul 24, 2008 12:10 pm
- Location: IL
Re: A Question for Razorclaw.
.
Ok just to make sure it wasnt me i tried downloading a skin made in the skinning tutoral from http://world-editor-tutorials.thehelper ... view=19780
That skin also doesnt show up so its got be something with my computer.
I did like 17 times. I cant get it to work right.Marine 382BB wrote: Shut up for five minutes quit complaining. Just work around it yourself, it's better to try yourself FIRST then maybe ask before searching.
Ok just to make sure it wasnt me i tried downloading a skin made in the skinning tutoral from http://world-editor-tutorials.thehelper ... view=19780
That skin also doesnt show up so its got be something with my computer.
Last edited by Inuyasha7 on Fri Aug 01, 2008 6:32 pm, edited 1 time in total.
- Marine
- Protoss Dragoon Shooting Target
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Re: How to make things appear from cages
Did you edit any of the paths in the import manager?
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- Inuyasha7
- Terran Science Facility Guinea Pig
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- Location: IL
Re: How to make things appear from cages
Yep i did what it told me in dark mantis's skinning tutorial which i downloaded from here. textures/abomination
- Marine
- Protoss Dragoon Shooting Target
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Re: How to make things appear from cages
you left the .blp and you didnt change the path for the .mdx (model files)? if so you should just restart the World Editor.
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- Inuyasha7
- Terran Science Facility Guinea Pig
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- Location: IL
Re: How to make things appear from cages
I have many dimes (assumeing that means save and close editor reopen and reload the map) I even tried premade skins and nothing works i think it has something too do with my operateing system.Marine 382BB wrote: you left the .blp and you didnt change the path for the .mdx (model files)? if so you should just restart the World Editor.
- Marine
- Protoss Dragoon Shooting Target
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- Joined: Sun Aug 27, 2006 8:16 pm
- Location: MICHIGAN
Re: How to make things appear from cages
No, it doesnt. It has something to do with how you import the skins into your map. Send me it via PM and ill fix it.
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- Inuyasha7
- Terran Science Facility Guinea Pig
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Re: How to make things appear from cages
too noobish to figure out how to send it in a PM (theres no additional options button) srry.
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- Marine
- Protoss Dragoon Shooting Target
- Posts: 905
- Joined: Sun Aug 27, 2006 8:16 pm
- Location: MICHIGAN
Re: How to make things appear from cages
The problem is because you changed the path of the model itself (.mdx) to textures/abomination.mdl. You dont do that, you leave that as is. Its default war3mapImported\. Only thing you normally change is a .blp file okay?
Well I deleted those skins because they didnt work. I added two models that I used in a map I made for fun. Look at the import manager and see how I added them and how i changed the paths and imported them into your map.
One thing though, once you import the models and change paths if necessary, restart world editor and open your map to work them. Dont change the model files (.mdx) paths only the skin files (.blp) unless told otherwise.
Well I deleted those skins because they didnt work. I added two models that I used in a map I made for fun. Look at the import manager and see how I added them and how i changed the paths and imported them into your map.
One thing though, once you import the models and change paths if necessary, restart world editor and open your map to work them. Dont change the model files (.mdx) paths only the skin files (.blp) unless told otherwise.
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Last edited by Anonymous on Fri Aug 01, 2008 10:01 pm, edited 1 time in total.
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- Ricky_Honejasi
- Xel'naga Solar Moderator
- Posts: 2011
- Joined: Wed Aug 16, 2006 3:50 pm
Re: How do i give Nutrel Passive A Town Hall?
Place the town hall, double-click on it (the one placed on the map) and pick "Neutral Passive".
If somehow you can't select "Neutral Passive", you can always give it via triggers at the very beginning of the map.
If somehow you can't select "Neutral Passive", you can always give it via triggers at the very beginning of the map.
- Inuyasha7
- Terran Science Facility Guinea Pig
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- Location: IL
Re: How to make things appear from cages
Ok i think i get it. Maybe i should just stick to downloading skins then making my own.
- Lavarinth
- Xel'naga Administrator
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Re: A Question for Razorclaw.
Contradictory. Obviously it's NOT "so easy" to you when your next line is you asking what to do.Inuyasha7 wrote: Doesnt Explain what the error could be. Anyone be willing to take a look at the map (with the skinned unit placed) and see if it loads for them?
OMG THIS TRIGGER STUFF IS SO EASY THANKS GUYS!
Ok guys lets see i have a bunch of barrels of explosives and i want them to destroy eachother when i hit one and deal damage too nearby units. Is there a way to make all the barrels have this effect without making a seperate trigger for each?
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator