Loladins of Legend

tipereth
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Re: Loladins of Legend

Post by tipereth »

Heretic(Jack Skellington)      COMPLETE
The Heretic is a human servant of the Doom God, and revels in the power it grants him over lesser beings. He is an int hero, and exclusively a summoner.

Convert - Converts an enemy unit, giving it 15/30/45/60% increased attack speed at the cost of negative hit point regeneration. No secret armies, guys.

Raise Dead - Raises 1/1/2/2 skeleton warriors and 0/1/1/2 skeleton mages from a corpse. Skeleton warriors will be raised with Critical Strike, Evasion, Bash, or Pulverize. Skeleton mages will be raised with Death Coil, Carrion Swarm, Frost Nova, or Impale. These abilities scale with the level of Raise Dead. Lasts 60 seconds, 15 second cooldown.

Summon Demon - Summons a demon, specially designed to kill magic users. Has 400/500/600/700 hitpoints and deals 20/30/40/50 damage. Permanent until re summoned.
Level 1 - Feedback
Level 2 - Feedback, Silence
Level 3 - 2 Demons, Feedback, Silence, Invisibility
Level 4 - 2 Demons, Feedback, Silence, Invisibility, Magic Immunity

Raise Skeletal Army - Casts level 1/2/3 Raise Dead on any corpse within range. Lasts 60 seconds. 180 second cooldown.
Last edited by tipereth on Wed Feb 20, 2008 1:06 pm, edited 1 time in total.
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IskatuMesk
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Re: Loladins of Legend

Post by IskatuMesk »

Mr. wrote: btw aren't there like 42 heroes already in there that need to be... you know... I would say fixed, but that would imply that they were in a somewhat working order to begin with :P
Once the current selection system is ditched most of those heroes won't exist anymore or will be rebuilt when I figure out a skillset for them.

Also, Jordan either needs a new ult or an ult that works. Any takers?
tipereth
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Re: Loladins of Legend

Post by tipereth »

Just make his ult a regular 5/10/15 vamp aura, and trigger an upgrade for the summons when  levels are put into it.
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Re: Loladins of Legend

Post by tipereth »

Dark Apostle(Skeram)
Skeram preaches the good word of the Doom God for all to hear. He's an int hero, and an AoE master, but he's next to useless in basic combat.
Chain WTF
Sends a bolt of WTF ripping through enemies, dealing 50/100/150/200 damage to 16 targets. If cast on a lone enemy (ie no bounces) it will deal an additional 1x/2x/3x/4x Skeram's int worth of damage. Short range spell.

Shadowspite
Basically AoE Shadow Strike, Dealing 25/50/75/100 initial damage and 50/75/100/125 damage over 5 seconds. Also slows attack and move speeds of affected units by 5/10/15/20%.

Death Pulse
Basically Rain of Fire, 5 waves of 25/50/75/100 damage and units take an additional 10/20/30/40 damage per second for 3 seconds. Non channeling. 1 second cooldown, high mana cost. Autocastable. HARMS ALLIES.

Dark Enlightenment
Brilliance Aura, increases nearby allied mana regen by 15/30/45%.
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Re: Loladins of Legend

Post by tipereth »

Void Talker(Capella)  COMPLETE
Somehow a collapsed star turned into an evil entity that NEVER TALKS EVER. Fuck if I know how. Str hero, focussed on close combat AoE and stuns.

Crush
Warstomp. Deals 40/80/120/160 damage and stuns for 1.5/2/2.5/3 seconds.

Shadow Shock
Bash. 6/9/12/15% chance to stun for 1 second and deal 25/50/75/100 bonus damage.

Oblivion Bolt
Shoots a bolt of stuff at a guy, dealing 50/100/150/200 damage. If the guy is stunned the bolt will shatter and deal AoE damage. (and double damage to the guy)

Singularity
Phoenix Fire, shoots dudes for 25/50/75 damage and 10/20/30 damage per second for 3 seconds.
Last edited by tipereth on Sun Feb 17, 2008 10:52 pm, edited 1 time in total.
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Re: Loladins of Legend

Post by tipereth »

Void Walker(Grahspfdaiuogdna)      COMPLETE
An all consuming void. Int hero, has a passive 'Absorb Matter' which gives a chance on attack to accrue charges (up to a max of 10) to be used by his regular abilities. Also the more charges you get the faster you move. (up to a max of 10)

Unleash
AoE nuke, releases charge to damage nearby hostiles for Charges*(Int/4)    Charges*(Int/3)    Charges*(Int/2)  Charges*(Int)
This should scale much better than it used to.

Dissipate
AoE heal, releases charge to heal nearby allies for Charges*(Int/4)    Charges*(Int/3)    Charges*(Int/2)  Charges*(Int)
This gives the guy some more utility than he's used to having.

Backlash
If this ability is active, and the Walker is attacked, he will release a storm of dark matter around him, damaging nearby enemies for 50/75/100/125 and stunning them for 1 second. Cannot proc more than once per second. Consumes one charge each time it goes off.

Overload
Instantly absorbs surrounding matter to gain 3/5/7 charge, which may push over the limit of 10 charges. The Walker will take 10/20/30 damage per second until it uses Unleash or Dissipate. This should make it more of a spur of the moment ability, instead of just spamming it and holding back and then running in and oneshotting a creep wave.
Last edited by tipereth on Tue Feb 19, 2008 12:49 pm, edited 1 time in total.
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Re: Loladins of Legend

Post by tipereth »

Zealot(GROK)
Crazy fucking death god worshipping psychotic str hero.

Premature Enlightenment
Everyone's favorite suicide spell. Kills GROK and deals 200/400/600/800 damage to nearby dudes. Will automatically cast on death if he has enough mana.

Zeal
Endurance Aura. Increases attack speed of nearby allied units by 5/10/15/20%.

Degeneration
Immolate, affects enemies and GROK. Deals 10/20/30/40 damage per second.

Consume Essence
Steals up to 500/1000/1500 life from the target enemy. Cannot steal more life than GROK is missing, ie, it will only do max damage if GROK is near death.
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Re: Loladins of Legend

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Void Stalker(H'terepit)  COMPLETE
I'll think up a backstory for this guy someday I promise. Agi hero, really good at shooting dudes.

Void Walk
Makes the Stalker and any nearby allied heroes invisible for 10 seconds. If a unit under the effect of Void Walk breaks it by attacking, they will deal bonus damage equal to their agility. 40/30/20/10 second cooldown.

Wrath
The Stalker attacks 30/60/90/120% faster at the cost of taking 50% more damage. Lasts 10 seconds.

Mirage
The Stalker's attacks have a 10/20/30/40% chance to create a duplicate of the target enemy unit. Duplicates deal 50% damage and take 200% damage.

Void Mastery
Every few attacks, on of the following effects will proc.
-Slows enemy move and attack speeds by 10/20/30%
-Heals Stalker for 100/200/300
-Damages enemy for 100/200/300
Last edited by tipereth on Sun Feb 17, 2008 10:51 pm, edited 1 time in total.
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Re: Loladins of Legend

Post by tipereth »

Templar(John Galt)
A slightly less zealous version of the zealot. Agi hero, great at ganking. Yeah!

Confusion
Creates 1/2/3/4 duplicates of the zealot. Images deal and receive full damage. Lasts 10 seconds.

Gibbering Madness
Deals 10/15/20/25 damage per second to a target unit for 10 seconds. Autocastable, .5 second cooldown.

Dark Cage
Summons 3/4/5/6 tentacles to enclose a target unit. Tentacles last 5 seconds.

Chaos Wake
Instantly teleports anywhere on the map. Upon arrival, deals 50/100/150 damage to nearby units and stuns them for 1/1.5/2 seconds. 90 second cooldown.
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Mucky
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Re: Loladins of Legend

Post by Mucky »

tipereth wrote: Crush
Bash. 10% chance to stun for .5/1/1.5/2 seconds and deal 50/100/150/200 bonus damage.
tipereth man what did i say about scaling duration up for bash
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Re: Loladins of Legend

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Mucky wrote:
tipereth wrote: Crush
Bash. 10% chance to stun for .5/1/1.5/2 seconds and deal 50/100/150/200 bonus damage.
tipereth man what did i say about scaling duration up for bash
Is 2 seconds unreasonable? The Talker has ZERO agi gain.
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Re: Loladins of Legend

Post by Lavarinth »

1/2/3/4
- - Lavarinth
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Re: Loladins of Legend

Post by Mucky »

Lavarinth wrote: 1/2/3/4
reported for trolling
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Re: Loladins of Legend

Post by Lavarinth »

Mucky wrote:
Lavarinth wrote: 1/2/3/4
reported for trolling
Report acknowledged. Bribe accepted. Report dismissed.
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tipereth
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Re: Loladins of Legend

Post by tipereth »

Stabmaster(Stabbyman)    COMPLETE
I'm doing away with the combo point system cause it's retarded. Cliche Agi hero, with a retarded damage range.

Pierce
Stabbyman's attacks pierce his enemies defenses, making them take 2/4/6/8 additional damage whenever they are attacked. Lasts 5 seconds.

Critical Strike
The gayest ability ever. 5% chance to deal 5/7/9/11x normal damage.

Maim
Slows a target enemy's move speed by 25/50/75/100% and makes their attacks heal enemies. Lasts 4 seconds.

Adrenaline Rush
Increases the Stabmaster's damage by 15/30/45% and his hit point regeneration by 10/15/20 hit points per second. Lasts 10 seconds.
Last edited by tipereth on Mon Feb 18, 2008 6:11 pm, edited 1 time in total.
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