My point in this campaign was to show that the Zerg are a sentient species. The player's Cerebrate is actually quite different from others, but that will be revealed in the next instalment.VDJ wrote: Just finished playing. Liked it, especially the voicing. The campaign did feel quite refreshing (e.g. the end of the 1st Mission and the arrival of Ghosts - a very nice touch), but I found some parts of the storyline slightly odd: I always thought the Zerg are the most cruel beings out there, which is why the phrase "friends" in the epilogue sounded a bit out of place (as well as the assumption that the Cerebrate could care for his minions). And also it seemed weird that instead of simply killing the Cerebrate the Overmind would leave him behind.
The reason that the Overmind didn't kill the Cerebrate seemed logical for me. I theorized for myself (which I maybe should have explained) that the Overmind doesn't randomly kill insubordinates. He may or may not come back for this one.
All in all, in my defense, this campaign was meant to raise questions.
Thanks. I'm not going to change this right away for various reason (read: laziness), but this error and some other trigger malfunctions will be fished out for a next release.In the 4th Mission at the end of the second Data Disc transmission there is a typo: "I wish he we hadn't tried to open that door at all..."
Thanks. It means a lot.Overall I had a great time playing your campaign, thank you.