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Re: Project Triton (Demo)
Posted: Wed Jan 23, 2008 2:48 pm
by Lavarinth
CONTESTANT IS APPROVED- SUFFICIENT UPDATES.
Re: Project Triton (Demo)
Posted: Mon Jan 28, 2008 11:25 am
by ensignmerlin
Well, today I brought you all a nice little surprise! A unit listing with roles for each unit filled in. There are a few changes now though to what I've been posting up on the site the past few weeks, but hey, it's a work in progress.
Tirmac Rebels-focus on infantry and air support.
---------------------------
M.C.U.(Mobile Construction Unit):Melee attacker and worker.
Minuteman:Light Infantry
Grenadier:Heavy Infantry
Combat Medic:Infantry Support
Specter:Harassment and offensive casting
Scorpio Tank(Assault Mode):Powerful anti-swarming infantry unit.
Scorpio Tank(Strike Mode): Powerful anti-Air and ground attack.
David Mech: Heavy Assault Mech
Flitter: Harassment and Scout/Anti-Capital Ship.
Predator: Stealth Bomber
Rook: Arial Support Unit
Savage: Anti-Light air attacker
Titan: Capital Ship.
Pelican: Transport.
Kazka Empire- Focus on powerful basic attacks.
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S.E.R.F.(Specially Engineered Robotic Forager):Worker
Hoplite: Basic Infantry
Spider: Light Tank/Anti-Air
Enforcer: Infantry Support
Assasin: Stealth attacks
M.A.W.S.(Mobile Armoured Weapons System): Heavy Assault/Siege Breaker.
Siren: Heavy Support
Carrier: Transport
Plasma Cannon: Long Range Bombardment
Pyro: Anti-Capital Ship
Raider: Anti-Light Air
Wasp: Assault Ship/Bomber
Commship: Air Support/Light Capital Ship
(unnamed): Super-Unit
Menkhi-Unkown. (All units can enter Passive Mode once researched)
----------------------------
Basic Frame: unit production.
Sentry: Basic Assault.
Gorgon: Advanced Assault.
Sensory Probe: Scout/Transport.
Demon: Anti-Air
Speculate and enjoy ^_^
Re: Project Triton (Demo)
Posted: Mon Jan 28, 2008 12:25 pm
by Revan
Want to buy screenshots. I don't want to speculate.
Re: Project Triton (Demo)
Posted: Tue Jan 29, 2008 9:07 am
by ensignmerlin
Sorry, but no screens made yet. I don't even have custom models finished yet.. ^_^;
Currently I am about 1/2 through mission 1, though I still need help with graphics.. If anyone wants to help please send me a PM and you'll be listed in the credits. Otherwise you may all have to live with MY terrible sprites...
Re: Project Triton (Demo)
Posted: Mon Feb 04, 2008 9:01 am
by ensignmerlin
Currently grounded from computer use at home. Project on hold temporarily.
Re: Project Triton (Demo)
Posted: Tue Feb 12, 2008 11:27 am
by ensignmerlin
Project Resumed.. I can get on for a little bit after spending massive amounts of time babysitting little sisters... ^_^; still a little iffy about finishing on time though.
Re: Project Triton (Demo)
Posted: Fri Feb 15, 2008 9:08 am
by ensignmerlin
Development Diary
Well let's see... Still working on briefings for mission #1 along with triggers. Still need to implement balance changes for all the races. Given up entirely on making custom models. Have been very busy lately, but I'm going to start devoting more time at home on this. If I'm lucky I can get a bit of voice acting, though the heroes are still up in the air right now.
Re: Project Triton (Demo)
Posted: Wed Feb 20, 2008 3:23 pm
by Lavarinth
UPDATES APPROVED - UPDATE BY MARCH 3RD REQUESTED, NOT REQUIRED
Out of luck...
Posted: Sun Mar 02, 2008 4:44 pm
by ensignmerlin
sorry everybody, I won't make it on time. I'll keep working on it though outside the competition. Might be finished by next year if I work hard at it.
-EnsignMerlin/Kazerima.