PyMS, Mac and Windows compatable Modding Suite

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poiuy_qwert
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Re: PyMS, Mac and Windows compatable Modding Suite

Post by poiuy_qwert »

Ok here is what PyFNT looks like currently. For now the plan is to only let you preview characters, and export to/import from bmp's to edit the font. Later there may be the possibility of have basic MSPaint like editing features, but they would be very basic so I dont really see the point. Anyway here you go:

[imgwh 339x335]http://i35.tinypic.com/dynbkk.png[/imgwh]
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
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Re: PyMS, Mac and Windows compatable Modding Suite

Post by poiuy_qwert »

I have released the new PyMS v0.1e which contains bug fixes, new features, and the all new PyFNT shown above. As always you can check out the PyMS forums here, or you can check out the new PyMS page!
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
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Re: PyMS, Mac and Windows compatable Modding Suite

Post by Whiplash! »

I just downloaded this like in the middle of the day was it updated since then?
¯\_(ツ)_/¯
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Re: PyMS, Mac and Windows compatable Modding Suite

Post by poiuy_qwert »

It was updated at around 7 pm.
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
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Re: PyMS, Mac and Windows compatable Modding Suite

Post by poiuy_qwert »

I just uploaded a new release of PyMS, containing many fixes and new features. I highly recommend upgrading. Check the main post, the PyMS forum, or PyMS webpage for the download.
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
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Re: PyMS, Mac and Windows compatable Modding Suite

Post by IskatuMesk »

Your continued support is a welcomed modernization of our community, p_q. Keep up the good work.
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Re: PyMS, Mac and Windows compatable Modding Suite

Post by poiuy_qwert »

Thanks Iskatu!

Now i have BIG news! I have successfully compiled all the programs into windows EXE's! Windows users are no longer required to install Python, just download PyMS and run it!

Download Here!
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
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Re: PyMS, Mac and Windows compatable Modding Suite

Post by Lavarinth »

Now THAT'S an advancement, indeed!
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Re: PyMS, Mac and Windows compatable Modding Suite

Post by IskatuMesk »

I don't mind installing python but I'm sure this will help encourage other users to try out your utilities.
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Re: PyMS, Mac and Windows compatable Modding Suite

Post by poiuy_qwert »

yeah some people are lazy...

Anyway, In my thanksgiving haste i forgot to include unitdef.txt, and didn't notice PyICE did not work. I just uploaded the fixed zip, so if you are one of the 7 that downloaded the other version you should update.
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
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Re: PyMS, Mac and Windows compatable Modding Suite

Post by poiuy_qwert »

Well one of the next versions main new features is added support for MPQ's! This means PyDAT will now show previews of grp's, and more things to come! Here is a preview:
[imgwh 640x444]http://i37.tinypic.com/32znott.png[/imgwh]
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
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Re: PyMS, Mac and Windows compatable Modding Suite

Post by Lavarinth »

Impressive, Poiuy, still looking very professional.
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Re: PyMS, Mac and Windows compatable Modding Suite

Post by Hercanic »

Very cool! =o) Does the selection circle show correctly at 255, where it's supposed to appear above the graphic? It never did in DatEdit.
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Re: PyMS, Mac and Windows compatable Modding Suite

Post by Maglok »

Go go previews! :) Sweet!
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Re: PyMS, Mac and Windows compatable Modding Suite

Post by poiuy_qwert »

:o I did not know the 255 selection circle appeared on top of the unit. If thats what happens i'll add it.
[align=center][url=http://www.modcrafters.com][imgwh 400x75]http://www.modcrafters.com/images/sig_logo.png[/imgwh][/url]
[url=http://www.modcrafters.com/wiki/index.php?title=PyMS]PyMS[/url] ([url=http://www.broodwarai.com/forums/index.php?showforum=40]Forums[/url]/[url=http://www.campaigncreations.org/forum/index.php?topic=877.0]Local[/url]) | [url=http://www.broodwarai.com/forums/index.php?showtopic=709&view=getnewpost]ProTRG[/url] ([url=http://www.campaigncreations.org/forum/index.php?topic=2214.0]Local[/url]) | [url=http://www.staredit.net/topic/4540/]LocUnlock[/url][/align]
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