Even in this case, it looks much better with the original graphics.
Even if I press F5 to change in Original mode, it looks like shit
snipped. I wonder how the graphic in Starcraft: Remastered is working. It's obvious that they didn't used the original graphic system, it seems to be some kind of new filter system which contains the old palette of 256 colours in some way. I don't know, man. I am no expert in this field, that's for sure.
...luckily Blizzard gave us the Insane scripts.
I... I... I played... against INSANE AI????
And I was successful....?
I think it's a quirk of maps made with SCMDraft2...
That is one of the reasons why I always refused to use SCM Draft.
By the way, in case you were thinking about eliminating the Yellow Protoss with a preemptive strike in the early stages of the game...
Nah, I was only lurking to see what the AI is doing at my starting base.
But the Red Herrings farted me out of this place, so I went to my island and start dreaming of endless resources...
I've finished the last mission today.
As usually, I've successfully managed the first attempt resulting in a complete and awesome fail.
But just like mission 5 the next try was glorious in all aspects. The pretty heavy artillery haunted me like nightmares from elmstreet, those Reavers crawling with such a speed to my base, until I was ready to defend the scarabs already explodes between my buildings. I also like the increasing amount of the Reavers. Cool idea, man. Clever implemented.
Also, the Nydus Worm is an absolute funny idea. Luckily these worms are spitting only Broodlings out of their throats, I wonder while I was playing if some other units would have come out of this hole...
Still, the Broodlings causes a lot of damage, if they not got imediately stopped. So it's a strong factor of harassment, which fits pretty well...
The meeting with the Archon U.T. (I call him that way, just like E.T., because the entire name was too long to remember for me^^) has far from gone to plan. As soon as U.T. emerged in his base (in some other life he was obviously a priest in AoE), things are getting real ugly. I didn't know that he was doing a trip straight to my base. He was trampling down half of all my buildings, acting like a maniac there. One of my Arbiter surrounded him in Stasis and let him dream for a short time of his days as priest in Age of Empires. ^^
After end of dreaming, the cops has surrounded that poor Archon. The cops were in superior numbers, 21 to 1. Only Archons are cops in my world, so poor U.T. got back some of his own medicine: Not 21 Jump Street, but 21 Psi Shockwaves burns the living penetration into his twisted demented ass.
(Afterwards, I really wonder where U.T. was hiding all the time, since he appeared from a Zerg building?! I haven't seen it properly.)
The overall balance is just like all previous missions excellent. In terms of resources you even could slightly reduce both types on the entire map. After the complete destruction of the purple and brown Zerg, I had still more than enough unused expansion points in the middle of the map. It's totally okay to have these resources, but it could be a good idea to reduce the overall amount of these expansions a little bit.
Which purpose has the yellow beacon in the lower right corner of the map?
It is intended that the terran weapon and armor upgrades have more than 3 levels? I guess they should have only 3 levels like all Protoss forge upgrades.
Since they have just a fraction of the terran tech tree, how about to restrict the terran armor and weapon upgrades only to Level 1? That would increase the difficulty just a little bit more...
Just one word, Andrea: AWESOME!
Like Tales of Halcyon and Voices of the Swarm, Champions of Khandia is pure gold in nearly every aspect. The great storyline is familiar, because through the accordances of the original Protoss campaign from Starcraft, but definitively reasoned and gripping. I like the grasp to the previous campaigns, so you can feel as player the connections to Tales and Voices. (Jenkins, Armiras, Gorn, etc.)
The gameplay is superb. Every mission is challenging, but doable once you have figured out the right strategy. All these cool ideas to improve the gameplay and stir up the missions is interspersed with so much creativity, it's a absolute pleasure to play.
I said it before and I say it again: your mapping skills are Grand Master PLUS. Terrain and doodad placement is authentic and nice-looking, it generates pleasure for exploring the maps. For my taste it's needless that you have decided to bring in some terrain/doodad/tiles/sprites/WTF abominations through SCM Draft, since your mapping skills didn't need some ugly shenanigans at all. But as long as you are satisfied with the final result, everything is ok.
I couldn't find a contradiction to the overall story of Starcraft, with one exception: The Nydus Worm.
These beasts were originally Sand Worms and got assimilated to the swarm upon some world between Brood War and StarCraft II. I think it was in some of the comics or mangas, I have to check this out.
But otherwise one of the best campaigns I have ever played.
I feel honored to got my hands on your campaign trilogy. I can only most warmly recommend it to everyone.