Very far from Antioch, west of the archaic sea of Kna-Tari, lies the province of Khandia. Homeland of the Furinax Tribe, Khandia is renowned for its industrious people, mainly builders, artisans and weaponsmiths who revel in their progressive crafts, their greatest feats being the power suits wielded by Zealots and the Dragoon exoskeleton. Scientific research, logic and skepticism characterize the lifestyle of the Furinax, and their sheer ingenuity has become proverbial. Suddenly, an ominous sound penetrates the placid waves of Kna-Tari: the Zerg, fierce creatures intent on conquering Aiur, attack in force. Led by Cerebrate Gorn, just revived after his temporary death in Scion, the Zerg proceed to lay waste to the whole province. Now Khandia is on the brink of total annihilation, and it's up to you to restore hope in your people. Acting as the local Executor, and fully aware of the fact that receiving any help from other provinces will be nearly impossible, you strive to rally the remaining warriors and plan a counter offensive against the evil that changed the winds and wronged the tides. You will need to be extremely careful, because not only the revenant Gorn is one of the highest ranking Cerebrates in the Swarm's ranks, but he also has yet to reveal his deadliest servant.
Download "Champions of Khandia":
http://www.mediafire.com/file/1aoqatqzj ... a.zip/file (22.6 MB)
IMPORTANT NOTE: This campaign was designed to be played with the original StarCraft patched to version 1.04 or later (it will not work with the retail version). While it is technically possible to play these maps in Brood War mode, this is not advised, because the extra units and technologies would severely alter the gameplay, making some of the missions too easy. Compatibility with StarCraft Remastered is not an issue, but some terrain blends will not look as good as they do in the original game.
I hope you'll enjoy these missions. As always, thanks in advance for any comment!