Oh yeah, I can understand that very well.
And of course I have noticed your patterns in all your projects. Personally, I like that kind of consistency very much.
- In-game dialogues (however, if there are multiple dialogues in succession, only the first message uses the sound effect, the subsequent replies are usually mute)
Though I respect your opinion regarding all things ComBeep.wav, but this mute would be perfect for ComBeep1.wav or especially Transmission.wav
Don't get me wrong, I mean, sometimes it feels like you've just forgotten to use a wave file if no sound is playing.
Ah, and by the way: The Hydralisks in mission 2... Can you explain why they should use this faraway location for their patrol orders? It seems to be working, but for my part, I wouldn't dare to do that in any of my projects.