Eredalis wrote: ↑Sat Apr 04, 2020 11:46 pm Oh my gosh! You should reconsider this.
Suggestion: Simply use a fixed number of some hero Zerg (Hunter Killer, Devourer, etc) for guarding the cerebrate. And don't use permanent unit creation: Using a permanent firing trigger can be cause a big backlash by creating yellow-lined error messages in the game.
Woah, I don't know why this happened to you. The Hydralisks keep spawning only as long as you have units in proximity of the Cerebrate (6 Hydralisks are spawned roughly every 5-7 seconds), and then they attack a location that is centered on those units via the Patrol order. I can see that you have some units directly to the north of the Cerebrate (presumably Tanks, which is an ok tactic as long as an handful of Battlecruisers support them). Judging by how many Hydralisks have been spawned, your units shouldn't be there at all, in fact they should have been completely obliterated by that point, so I have no answers. As for the error messages, this is highly improbable to occur, because there is a check on the total number of Hydralisks that can be present on the map at the same time. The idea of using a fixed number of Hunter Killers has been used elsewhere in the campaign, but in this case I want a really strong defense mechanism, because in the original campaign killing the Cerebrate was far too easy.
Eredalis wrote: ↑Sat Apr 04, 2020 11:46 pm You have removed some of the brown terran buildings from the start?
I do not recommend this, because the AI - especially the basis script - inclines to block themselves with buildings, which the AI has to construct to produces units. Set all core buildings on the map from scratch.
Yes, the Brown Terrans start without a Factory, and this was done intentionally (in the original, they started without the Academy). However, those two Supply Depots shouldn't be there, nor should be that Barrack: it looks like the Brown Terrans had to rebuild part of their base after having suffered an attack. In any case, I don't see this as a big problem, for the following reasons:
1) The Brown Terrans have a marginal role in this map.
2) They use Dropships to attack, so it's not a big issue if they get stuck somewhere in their base.
3) That bunch of units looks like a mildly strong defense that is quite easy to overcome.
4) If the Player decides to attack the Brown Terrans, then he is very likely going to pursue the B objective, which means that the Player has many Battlecruisers: in that case the Brown Terrans stand no chance anyway, regardless whether their units are concentrated in a single point or not.
Again, thanks for your valuable feedback, Eredalis!