Scythe Templar frames

Post Reply
User avatar

Topic author
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8304
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా

Scythe Templar frames

Post by IskatuMesk » Tue Feb 17, 2015 12:56 pm

A long time ago, when Laconius was still going to websites and didn't have a bitchfit because I told him to stop complaining about being unable to feed himself, I performed a variety of requests for him including rendering out the sc2 scythe DT for sc1. I never converted it to GRP as I never had the software available at that stage. As far as I know, this, like most other such work, was just wasted and never got used for anything.

After a very long time of being pretty certain I deleted the frames, I found them again while mass deleting old junk.

Now they are yours to do whatever the hell you want with, if anything. I have no idea if they even turned out any good. He was supposed to tell me that.

You'll need to sort and palette them yourself.
You do not have the required permissions to view the files attached to this post.

User avatar

mark_009_vn
Zerg Drone Masseur
Zerg Drone Masseur
Posts: 356
Joined: Fri Nov 04, 2011 5:56 am
Location: [[THIS USER, HE IS A CHAR]]

Re: Scythe Templar frames

Post by mark_009_vn » Thu Feb 19, 2015 6:07 am

...You gotta drink me some vodka man...

Image

If anyone wanted to use this for their own mod, see attachment below. I'm ok if you don't include me in the credit, but Isk might not.

Compiling him took a lot less time than I thought, I tried for the first time batch editing the palette to fix the player color and it worked perfectly now. He has no shadows, though it doesn't matter much because of cloaking. One thing to note, if the guy appeared somewhat big in game, it's not because of the scaling, rather it's the cape which made him appeared larger than he should be, rest assured, he is around the same height as the vanilla DT.
You do not have the required permissions to view the files attached to this post.
Image

"I'm begging you, let me work!" - Osamu Tezuka

User avatar

Church
Zerg Ultralisk Waste Manager
Zerg Ultralisk Waste Manager
Posts: 697
Joined: Tue Jun 02, 2009 6:48 pm
Location: now here, nowhere

Re: Scythe Templar frames

Post by Church » Thu Feb 19, 2015 8:38 am

mark_009_vn wrote:Image
Heyyy... ;)

User avatar

mark_009_vn
Zerg Drone Masseur
Zerg Drone Masseur
Posts: 356
Joined: Fri Nov 04, 2011 5:56 am
Location: [[THIS USER, HE IS A CHAR]]

Re: Scythe Templar frames

Post by mark_009_vn » Thu Feb 19, 2015 6:22 pm

Church wrote: Heyyy... ;)
Thumbs up on that... Milady.
Image

"I'm begging you, let me work!" - Osamu Tezuka

User avatar

Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6530
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: Scythe Templar frames

Post by Lavarinth » Wed Apr 01, 2015 9:55 am

Just saw this thread, I lol'd.
- - Lavarinth
Campaign Creations Administrator

User avatar

Topic author
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8304
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా

Re: Scythe Templar frames

Post by IskatuMesk » Tue Feb 09, 2016 10:30 am

found these in my travels. All yours if you want to sort them out. credit me for porting/rendering etc.

They are protoss buildings. ~twilight~ council, pielon, africanshrine iirc. from sc2. Some frames with PC, some without.
You do not have the required permissions to view the files attached to this post.

Post Reply