Certain map issues
Posted: Sat Jan 19, 2019 12:05 am
Greetings. I recently started replaying the whole campaign and encountered a number of probably serious issues. I played 4th editions of all books on warcraft v126.96.36.19910. The issues were:
- In Book 2, Epilogue "One Last Look" the Sentinel unit didn't move into heroes area after opening cinematics. Which made it impossible to kill him to trigger progress in the mission. I suspect it might be because of chaos soldiers occupying the area where he should be teleported to. I bypassed this by redacting the script and teleporting him to nearby area region instead. (Also, incidentally I noticed another minor wrong thing there: depending on whether or not you skip opening cinematics the script spawns different number of chaos soldiers - 4 or 5 per group).
- In Book 5, Chapter 3 "Tiger's Cage" gold mines of enemies' bases belong to their respectful factions. And scripts for both winning condition and "Beat the Messenger" mission requires for them to be destroyed. Also, naturally, they are invulnerable. I had to manually deplete all of them to proceed to the routing stage and end the mission. It's doable but is a drag.
- In Book 5, Chapter 5 "Legacy of the Wizard" the script which turns Rockgaea miniboss and his flunkies aggressive when you attack him also switch all players units to the guardians factions, which makes it impossible to complete the mission. I found that it is so because the corresponding script lacks certain check (that the units in the picked group belong to Passive Guardians faction), unlike other similar scripts. After manually correcting this issue, I was able to finish the mission.