Wanderers of Sorceria Dedicated Update Thread

Created by RazorclawX, Wanderers of Sorceria tells an epic length story through multiple chapters and books for WarCraft III.

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Weloyus
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by Weloyus »

Sounds great.
Hope they will have good ending since Hikaru has Kurumi, Shizuka having Shion.

You're really big fan of three kingdoms story.
I play “The Legend Of Three Kingdoms 2” many years ago since it was popular in Chinese local net bar.
As daughter of Lu Bu(吕布),she is said to appear in several historic books while character itself(Lu Lingqi 吕玲绮) is virtual.
So don't be upset by recreational product too much.
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RazorclawX
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by RazorclawX »

No its not that; its just that I hate it when my character dies in those games.
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by prestonjames »

warcraft was my childhood and upon discovering custom campaigns exist, i went and downloaded a bunch. they are truly incredibly good for its times, andWanderer of Sorceriais the funniest/most outstanding one out of them. it left me in tears and waves of nostalgia. thank you.
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RazorclawX
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by RazorclawX »

A scene which I'd been long envisioning is now mostly done (needs polish) and it lasts all of 30 seconds.

Stuff like that happens a lot.
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by RazorclawX »

So far the first level is about collecting old memories of Mizuki and Shizuka's shared past. I've finished five of those which contain the most plot relevant anecdotes, so now I feel like I need to fill them out with some tangential stuff in the mix that aren't directly related.

A lot of the reason this is taking so long is the subject matter largely exists apart from playing a game. Some of my favorite maps are ones where I clearly had a game in mind when it was made. Book 5 was extremely easy for me to make, for instance, because I always knew I had a Dynasty Warriors level and a Legacy of the Wizard level, and army branching was always going to be a feature in the melee missions. In a lot of ways the story was serving the game I was making. Other than The Dark Ocean these side campaigns are almost being done in the opposite manner which I don't think suits me (The Dark Ocean was clearly made with depicting the Battle of Nagashino in mind as everything in that story happened based around it).
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by RazorclawX »

I'd been experimenting whether to replace more characters heads with HD heads, but the more I experiment the more I feel like most of them are actually fine and the finer details are just lost with the existing skins (the biggest change would require me to actually redo everyones' hair which I'm not prepared to do).

One of the major exceptions is Hokuto, whose face skin doesn't really look too good, so I'm very likely going to try to fix that.
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by NovaLan »

Here are some screenshots of Book1 in Reforged. (Quenching Mod v1.5 required, which can read w3n files in an immature method)
Everything except loading screens and music runs smoothly in it. But unforunately our technology still has many limitations. For example, you can only play one custom campaign each time. (In fact they are essentially converted maps and use a substantial amount of disk space)
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by RazorclawX »

Yeah I've been keeping an eye on Quenching so I know about the limitations. I haven't tried it myself.
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by RazorclawX »

I was never entirely happy with Kanna's animations. In my mind I wanted something similar to the Naginata moveset from Samurai Warriors (which is the weapon I give her when I play with the Create a Character in those games). My attempts at doing this were marred by the fact that I had no real experience in 3D animation when I did it, but I've come a long way since then.

With Heroes of the Storm Whitemane as a starting point (since she's one of the few characters who attacks with a 2-handed weapon) I finally made my wish come true. It's just mostly her Walk and Attack animations that are different so now she's holding it properly when running around (instead of that weird way holding it sideways).

(on the other hand she inherited Whitemane's Anime Queen animations, too, which is kind of funny in its own way)

That, and I decided to do away with the lousy hood she'd been rocking for a while. That really didn't look very good.
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Re: Wanderers of Sorceria Dedicated Update Thread

Post by martisgusin »

I wanna set up a discord for WOS to discuss this epic Warcraft III campign and anybody wanna join?It's really worthwhile of Warcraft players now that Warcraft player number is droping off,nearly dying out in the world.
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