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The "secret" Alpha for the upcoming Arcade
Replies: 20
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Ricky_Honejasi » Sat May 12, 2012 12:44 pm
Seems Blizzard recently released a secret alpha of the Arcade patch to mapmakers with high quantity of players playing their maps.
Despite initial fake warnings on the following thread, it was confirmed by a known mapmaker that it is legit.
The thread in question (with the most interesting post)...
- 20 Replies
- 7180 Views
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Last post by Ricky_Honejasi
Fri Jun 01, 2012 5:14 pm
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Defense project (was Battleship project)
Replies: 43
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Ricky_Honejasi » Mon Oct 10, 2011 5:46 pm
And so after banks being unreliable, I guess the next potential project is some SC2 battleships.
Notes :
- No guarantee that ill ever finish
- Ideas/plans/names can change at any time.
General Gameplay stuff
Compared to the played battleships, I intend to make this battleship map more on the...
- 43 Replies
- 11679 Views
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Last post by Ricky_Honejasi
Sat May 26, 2012 1:33 pm
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Forcing 2d portraits
Replies: 8
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IskatuMesk » Thu May 03, 2012 12:18 am
I want to replace all portraits with still 2d portraits for selecting units, transmissions, whatever. The game uses dds textures for this. No problem to make them. But...
But how do I force them? There doesn't seem to be an option to exclude a model from the portrait since the portrait is, in...
- 8 Replies
- 2981 Views
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Last post by IskatuMesk
Mon May 07, 2012 3:03 pm
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Major gameplay slowdown (1 FPS)
Replies: 9
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Pr0nogo » Wed May 02, 2012 11:18 am
So normally I can run SCII at mid-high graphics settings, maybe even extreme if I bothered to set it that high (haven't tested this). Regardless of what detail the graphics are set to, though, one thing is for certain; about fifteen or so minutes into any match, the game will slow down for about...
- 9 Replies
- 3106 Views
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Last post by mark_009_vn
Fri May 04, 2012 1:06 am
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SC2 Mapping Sequence
Replies: 3
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Laconius » Wed May 02, 2012 12:33 am
Is there a basic order that people follow when making SC2 maps? Is it the same design as in staredit where you start at something like terrain, unit stats, sound addition, then triggers? Since SC2's got the addition of new variables like camera angles and more sophisticated unit modding, I'm just...
- 3 Replies
- 1931 Views
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Last post by Lavarinth
Wed May 02, 2012 12:24 pm
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SC:L Wings of Liberty Review
Replies: 25
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Gradius » Mon Apr 16, 2012 5:30 am
Little late for a story review yes, and I'm sure many of you probably agree with the ideas expressed here, but I just wanted to get your guys' thoughts on this. When I first played WoL I couldn't quite put my finger on why I didn't like it. After discussing with people on other forums, this...
- 25 Replies
- 7257 Views
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Last post by Taeradun
Sat Apr 28, 2012 11:05 pm
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[UPDATE] HotS Multiplayer
Replies: 7
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Falchion » Wed Apr 11, 2012 5:28 pm
For people who want a shorter version of things:
- Shredder and Replicant are gone from Multi and there's serious discussion concerning the Mini-thor (Warhound). Should they keep the Thor in HotS, they want to test an AA spider mine, but they are also pondering if this is meaningful because of...
- 7 Replies
- 2614 Views
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Last post by RazorclawX
Thu Apr 12, 2012 4:12 am
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Campaign AI and defense
Replies: 17
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IskatuMesk » Mon Feb 20, 2012 4:39 pm
Does anyone know how to get the Campaign AI to defend itself when it's being attacked? The flag in units doesn't seem to do anything/be enough to make it use units for defense, and I see nothing in triggers.
- 17 Replies
- 5609 Views
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Last post by IskatuMesk
Wed Apr 11, 2012 12:35 pm
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Thinking about Starting a SC2 Campaign
Replies: 11
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Whiplash! » Wed Mar 07, 2012 2:14 pm
No promises or guarantees, and I don't even have an idea yet. I may be getting an itch to create one though. I'll be bugging various peeps around here for information and advice. Just figure I'd make a post since I haven't in awhile.
Oh, and I don't play sc2 professionally anymore for anyone that...
- 11 Replies
- 3635 Views
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Last post by RazorclawX
Sat Mar 10, 2012 6:02 pm
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Even the Economist acknowledges IdrA rage
Replies: 3
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DrumsofWar » Thu Jan 12, 2012 2:09 pm
Nice article about e-sports that shows the salaries of Top 10 Starcraft 2 players. Never thought The Economist and Starcraft 2 would intersect but there you go.
Link .
- 3 Replies
- 2232 Views
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Last post by Rocco
Sun Jan 15, 2012 10:19 am
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A potencial method to have some custom non-static abilities
Replies: 3
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Ricky_Honejasi » Wed Nov 09, 2011 8:13 pm
Mostly made as an attempt to find a way for Mucky to have some custom pickable spells for his future SC2 TGS rather than static spells per hero due to how the SC2 engine is made.
The whole thing mostly relies on having a dummy ability (of type aoe, self-casted, etc.) with a dummy effect then...
- 3 Replies
- 1865 Views
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Last post by Master Jademus Sreg
Sat Nov 26, 2011 1:12 pm
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Closing casting
Replies: 4
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IskatuMesk » Sat Nov 12, 2011 7:20 am
Since Sc2's beta I have uploaded well over a thousand videos to youtube, mostly focused on Starcraft 2. I quickly garnered up to ~1280 followers which then peaked at a current 1302 in recent days due to Diablo 3. But, at the end of the road, the last year has seen the slow death of my desire to...
- 4 Replies
- 2085 Views
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Last post by IskatuMesk
Mon Nov 14, 2011 11:06 am
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- 4 Replies
- 2098 Views
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Last post by The Oracle
Sat Oct 29, 2011 3:53 pm
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What... the FUCK... IS THIS???
Replies: 65
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Falchion » Wed Oct 05, 2011 1:13 pm
C'mon, the majority is so FUCKING OBVIOUS it's hard to miss.
Dear Bluzzlard, THAT'S your idea of a new unit? Take the HELLION and make it a transformer??? I mean, the Viking, OK, but THIS???
Blizz's dead.
No more words.
Blizz's dead.
- 65 Replies
- 16495 Views
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Last post by The Oracle
Sat Oct 29, 2011 3:51 pm
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Photon Cycles, a luminous lightbikes game
Replies: 89
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Master Jademus Sreg » Sun Apr 17, 2011 8:15 am
Photon Cycles, a luminous lightbikes game, is all about driving around your ridiculous looking vehicle, while excreting lethal hazards from your rear, with the intention to cause your enemies to wreck into stuff. That is pretty much all there is to it.
I decided to make the map because I am a fan...
- 89 Replies
- 21728 Views
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Last post by Master Jademus Sreg
Sun Oct 16, 2011 8:49 am
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Patch 1.4.0 Notes
Replies: 8
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Falchion » Tue Sep 20, 2011 8:08 am
or:
StarCraft II: Wings of Liberty - Patch 1.4.0
General
- A new Career page displaying placement in past seasons has been added to the League & Ladders section of the Profile.
- A new View Ladder button has been added to the league display at the bottom of the Quick Match screen. Clicking...
- 8 Replies
- 3577 Views
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Last post by Ricky_Honejasi
Tue Sep 20, 2011 5:04 pm
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Patch 1.4 PTR
Replies: 7
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Xenon » Thu Aug 25, 2011 10:48 am
Tons of changes. As usual it doesn't address the fundamental flaws of Bnet, but there is this:
Dut-da-da-da!
Added raw XML editing mode to Data Editor.
Too bad Mesk probably doesn't care anymore.
- 7 Replies
- 2804 Views
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Last post by Alevice
Fri Aug 26, 2011 9:58 am
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Starcraft 2: Custom S-Generation A.I.
Replies: 10
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Vetraeus » Thu Jul 21, 2011 8:23 pm
I've currently been in the process of creating a Next Generation Bank A.I. for Starcraft 2. Its objective is to simply out-play the opposition to its fullest capacity. I am still working with some bugs that reside within Blizzard's annoying and painful Data-AI Editor; Right now, everything is...
- 10 Replies
- 4323 Views
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Last post by Vetraeus
Fri Aug 12, 2011 4:08 pm
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What do you think is the best custom game ever ?
Replies: 3
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Multidavid » Fri Jun 24, 2011 8:32 pm
So here guys , we have thousands off custom games, some in europe, USA, etc. But who's the best game off them all ? Reply in this topic your favorite game and why.
Note: Sorry if a post like this already exists.
Here is my fave:
Name: The Urban thing
Tipe: Don't rly know
Gameplay: Wen you...
- 3 Replies
- 2207 Views
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Last post by Multidavid
Fri Jul 15, 2011 6:48 pm
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- 4 Replies
- 2109 Views
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Last post by Vetraeus
Tue Jul 12, 2011 12:43 pm
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