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Player Database
Replies: 33
by
Hercanic » Fri Mar 06, 2009 6:45 pm
Finding people to play against online for a mod can be tricky. This thread is a list of STF fans who are open to match invites. Please post the contact information you would like others to find you with when arranging games of STF, such as realm name(s), email, or instant messenger (AIM, MSN, YIM,...
- 33 Replies
- 30961 Views
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Last post by --!)R@G()N--
Thu Dec 15, 2011 8:04 pm
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TF2 now free
Replies: 8
by
Hercanic » Sat Jul 02, 2011 3:22 am
With the release of the Uber Update and Meet the Medic short, Team Fortress 2 is now available for free for anyone to play.
- 8 Replies
- 7509 Views
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Last post by Hercanic
Wed Jan 13, 2021 6:16 pm
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STF's Campaign
Replies: 11
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Hercanic » Wed Mar 25, 2015 4:26 am
A few years ago, CC held a campaign contest that I decided to enter . I figure after all this time, there's no harm in sharing what I had drafted up for its design.
Synopsis
The Administrator has tasked you with assembling a crew of mercenaries to take on a rival corporation. You must not only...
- 11 Replies
- 23231 Views
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Last post by Omi
Fri Oct 09, 2015 10:56 pm
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It's been a while
Replies: 2
by
aiurz » Sat Jan 22, 2011 12:13 pm
I was thinking about this game some and so I decided to play a couple games vs. the computer (the new version, not 242).
Kind of want to play vs. a person now. Either 0059 or 242, I have my contact info in the player database thread.
- 2 Replies
- 5348 Views
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Last post by Hercanic
Tue Apr 05, 2011 4:44 am
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Influence Replacement
Replies: 12
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Hercanic » Tue Aug 18, 2009 10:32 pm
I must admit, the current Influence model doesn't favor Humans in team games. I am attempting to think up a different idea that makes use of oil in a unique, race-specific way. Before I submit some of those ideas, I'd like to open the floor to hear any ideas you have. Or, if not complete ideas,...
- 12 Replies
- 11985 Views
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Last post by IGTN
Fri Feb 26, 2010 7:30 pm
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0059 Feedback and Critiques
Replies: 32
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Omi » Sun Mar 01, 2009 6:19 pm
Regarding STF, I really think this mod has come a long way! The Engineer income system is really awesome, and offers the player a lot of flexibility in how they manage their economy. Here are a couple rough edges that I noticed:
The good:
All the units feel great!
No seriously, you've outdone...
- 32 Replies
- 24786 Views
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Last post by Hercanic
Fri Sep 25, 2009 11:26 pm
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Unit Ideas
Replies: 21
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Hercanic » Sat May 16, 2009 6:27 am
I am considering giving each Human Facility an additional unit. I have both Assault and Espionage taken care of, but I'm a little stuck on Pyrotechnic. The challenge is coming up with a unit that will compliment and synergize well with the existing units of the facility and fill in any gaps,...
- 21 Replies
- 16373 Views
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Last post by IskatuMesk
Wed Aug 19, 2009 2:44 pm
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Sneak Peak: The Observers
Replies: 3
by
Hercanic » Tue Mar 24, 2009 7:49 pm
For those of you who visit Bootcamp, a bit of advanced information on the Observers as a treat. I will fill in additional information as time passes.
The Observers
While the other two races clash in the open, the Observers dwell in shadow. They are not overtly offensive in nature, instead...
- 3 Replies
- 7550 Views
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Last post by Hercanic
Sat Jul 11, 2009 7:01 am
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Phreak's STF Strategy Guide
Replies: 1
by
Hercanic » Wed Apr 22, 2009 3:31 pm
Many years ago, a fan of STF by the name of Phreak contributed a strategy guide for STF known as his Tactic of the Week . Although not wholly applicable to the latest installment of STF, it remains an illuminating read nonetheless. Since that time, Phreak has gone on to become a top-ranked Warcraft...
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- 5282 Views
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Last post by coko
Sat Apr 25, 2009 7:03 am
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- 1 Replies
- 5017 Views
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Last post by IskatuMesk
Sun Mar 22, 2009 3:04 am
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0059 Desyncs [SOLVED]
Replies: 6
by
Hearst » Mon Mar 02, 2009 9:44 am
I'm glad you enjoyed reading my babble, perhaps I'll bring you more soon. Actualy here's a question. When is the game going to get working ai's?
EDIT: I forgot to mention that when I was trying to play this on the shadowflare server with Omi, we were getting about 1.30 mins into the game and it...
- 6 Replies
- 7632 Views
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Last post by Hercanic
Fri Mar 06, 2009 1:46 am
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Territory Claims
Replies: 11
by
Hercanic » Wed Mar 04, 2009 7:26 am
Thinking deeper on the Territory Claim chore, I can see the problem isn't the frequency of needing to build them, but that they do not serve any other function. In Starcraft, Supply Depots could be used as walls, Overlords are detectors and transports, and Pylons are needed to build all other...
- 11 Replies
- 9471 Views
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Last post by Lavarinth
Thu Mar 05, 2009 1:32 pm
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Registry Overwrite
Replies: 7
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Omi » Sun Mar 01, 2009 4:05 pm
where the hell have YOU been
Haha, I'm a developer over at SC2GG. :p
Anyway, first issue with the game: I add the gateways to my registry using the provided .reg file, and all of my gateways are overwritten. Please change this.
- 7 Replies
- 8098 Views
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Last post by Lavarinth
Mon Mar 02, 2009 4:13 pm
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