-
-
The Workshop Board and Its Many Uses
by
Campaign Creations » Fri Jan 23, 2009 2:32 pm
Welcome to the Workshop. After much thinking, there was a realization this site held no location to discuss the multiple media-related questions forumers may have. So thus, the Workshop was born.
In the Workshop, you may discuss anything media related. Have questions on modeling? Ask here. Need...
- 0 Replies
- 4765 Views
-
Last post by Campaign Creations
Fri Jan 23, 2009 2:32 pm
-
-
Blood of the Moon D&D Maps (Production)
by
IskatuMesk » Sat Dec 29, 2018 1:41 pm
Similar to my previous thread, except these are for the second chapter.
Usage conditions: You may only use these in non-profit projects. For-Profit means anything with advertisement, scamstarter, donations, and similar compensation. I do not allow my assets to be used in such work, period.
Use...
- 0 Replies
- 9668 Views
-
Last post by IskatuMesk
Sat Dec 29, 2018 1:41 pm
-
-
Albion D&D Maps (Production)
by
IskatuMesk » Sat Dec 01, 2018 6:50 pm
These are maps created for the Starsworn: Blood of Albion 1shot/short adventure. Specifically, these are production versions (and their various works in progress). When I have fully polished them I'll post them on my site as a resource pack.
All maps were created in Unreal 4. All maps suffered...
- 0 Replies
- 1603 Views
-
Last post by IskatuMesk
Sat Dec 01, 2018 6:50 pm
-
-
voice rubbish 2016/2017
Replies: 3
by
IskatuMesk » Tue Feb 21, 2017 6:05 am
Some stuff for unreleased projects and just dry runs, as well as some tidbits from my D&D videos.
- 3 Replies
- 5010 Views
-
Last post by IskatuMesk
Wed May 09, 2018 10:22 am
-
-
D&D Stuff
Replies: 11
by
IskatuMesk » Mon Aug 28, 2017 7:37 pm
Although they'll later be polished up and posted on Gameproc for free public use, here's some stuff I made for Roll20.
- 11 Replies
- 6736 Views
-
Last post by IskatuMesk
Tue Apr 03, 2018 4:47 pm
-
-
Rendered resources
Replies: 1
by
IskatuMesk » Tue Jul 18, 2017 10:20 am
I am experimenting with converting and rendering different resources. I have extensive experience pulling content from games and remastering it for various engines. During my adventures, I've accrued quite a sum of content I can put into 3ds max and spit out as a potential resource for a game like...
- 1 Replies
- 2797 Views
-
Last post by IskatuMesk
Sat Jul 22, 2017 2:52 pm
-
-
[Resource] The Blacksmith
Replies: 2
by
Hercanic » Sun Jul 16, 2017 12:30 am
This is a Unity tech demo from a couple years ago. I came across it while binge-watching short films. The animation is really cool, and all the art assets are available for free:
There's also this one, called ADAM:
Art assets:
ADAM: Episode 2
ADAM: Episode 3
EP2/EP3 Assets
- 2 Replies
- 3177 Views
-
Last post by UntamedLoli
Tue Jul 18, 2017 6:03 pm
-
-
[ANIMATION]Animated Custom Cutscenes
Replies: 12
by
Enkidu » Wed Dec 21, 2016 11:05 pm
I've seen some remarkable cutscenes from custom campaigns like Legacy of the Confederation and Fall from Grace. They are made with early 3D animation back then it seems, but I never really figured out how you guys had the proper software to make them, nor even know how they were put into the game....
- 12 Replies
- 5733 Views
-
Last post by IskatuMesk
Mon Dec 26, 2016 10:37 pm
-
-
[Models(Animation)] Issues with rigging
Replies: 1
by
Comfr » Mon Aug 08, 2016 9:17 pm
Hello, I am having a issue with reconnecting a deleted bone from a scv. I have duplicated a bone joint, and linked it to the other bone joint that the other bone joints of the thrusters are connected to. The SCV is set as one mesh, and it is imported like that. The riggging videos that i have seen...
- 1 Replies
- 4114 Views
-
Last post by IskatuMesk
Fri Dec 23, 2016 10:09 pm
-
-
(Campaign) Any tips for a new campaign maker?
Replies: 4
by
Comfr » Wed Jun 29, 2016 4:10 pm
Hello there. I would like to have any tips(Or things among those lines) on making a campaign. After all, I've been wanting to make my own campaign, And I'd like to see that it is at least competently made, so any tips for me would be appreciated.
- 4 Replies
- 4283 Views
-
Last post by Fey
Sat Jul 09, 2016 2:17 am
-
-
(AI)Issues with having my mod use the AI that I imported.
Replies: 1
by
Comfr » Sun May 29, 2016 6:05 pm
Hello, this is comfr, with another complication, although this one comes with applying an AI.
I extracted the AI files so that i could modify them for my mod. However, I am having trouble with the mod applying them. If anyone is able to help, please do. I am willing to supply more details.
- 1 Replies
- 3407 Views
-
Last post by IskatuMesk
Sun May 29, 2016 10:47 pm
-
-
Building an unnamed commercial Foley/Engineering Library
Replies: 6
by
IskatuMesk » Thu Sep 17, 2015 6:41 am
Hi! I'm IskatuMesk. You may know me from exciting adventures such as Armageddon Onslaught and Lords of Game Testing .
I started voice acting in my toddler terror years with the tried and true Tape Deck. From the very beginning I was enthralled with the concept of recording one's voice, and sounds...
- 6 Replies
- 4995 Views
-
Last post by IskatuMesk
Tue May 17, 2016 9:04 am
-
-
[Models] Issues with importing the command center to 3ds max.
by
Comfr » Fri May 13, 2016 7:38 pm
Hello. I have wanted to import a command center for my mod that i have been making. I intend to modify it so that it is changed a fair bit and it has some animations that I would like to change as well. Unfortunately, the heroes mp3 import has it showing up only as a shadow, I am unable to find the...
- 0 Replies
- 4120 Views
-
Last post by Comfr
Fri May 13, 2016 7:38 pm
-
-
[Models(Glazes)] How do I make my custom glazes?
Replies: 1
by
Comfr » Wed Apr 27, 2016 4:37 pm
Hello everyone. I have seen others make glazes and stuff like that, but I have one big issue: the issue is that I can't import glazes from the editor to blender. I can do so just fine with regular models, just not with glazes. If anyone is able to help me, then please do. I'm interested in the...
- 1 Replies
- 3157 Views
-
Last post by IskatuMesk
Wed Apr 27, 2016 7:15 pm
-
-
Casting & Editing Educationals
by
IskatuMesk » Thu Apr 14, 2016 11:40 am
As part of an ongoing project to educate my viewers on things demonstrated or discussed in my videos, as well as set a standard for expectations out of media in general, I have finally begun delving into the long-awaited world of audio tutoring for a general audience.
I've trained nearly a dozen...
- 0 Replies
- 3998 Views
-
Last post by IskatuMesk
Thu Apr 14, 2016 11:40 am
-
-
voise akting~
Replies: 21
by
IskatuMesk » Fri Jul 04, 2014 8:39 am
shibbity bibbity babbity wibbity bobbity babbity bod
- 21 Replies
- 11870 Views
-
Last post by IskatuMesk
Fri Dec 25, 2015 8:23 pm
-
-
ApexU FumeFX Experiments
by
IskatuMesk » Mon Nov 23, 2015 10:39 am
I have once again begun experimenting with FumeFX for the purpose of creating animated textures for particles. Here are some of the things I have created so far.
- 0 Replies
- 4547 Views
-
Last post by IskatuMesk
Mon Nov 23, 2015 10:39 am
-
-
Black Sun FumeFX Texture Frame Resource
Replies: 1
by
IskatuMesk » Mon Mar 24, 2014 10:33 pm
(112mb)
These are Phase 1 and Phase 2 source frames for the FumeFX sheets I made for Black Sun: Retribution. Use them individually or compile them into a sheet as they were intended. I included the psd I used to make the 4x4 sins-compliant sheets. You may use them in your project so long as A.)...
- 1 Replies
- 4051 Views
-
Last post by IskatuMesk
Wed Oct 14, 2015 2:47 am
-
-
Audio Engineering Tips & Tricks
Replies: 12
by
IskatuMesk » Thu May 14, 2015 10:57 am
In this article I am going to show you various ways I process audio for voice acting and video casting. I am not going to teach you how to voice act or cast, because that's something that can't really be taught, and I'm not going to teach you how to use the programs from A to Z. Only practice can...
- 12 Replies
- 6842 Views
-
Last post by IskatuMesk
Thu Jun 11, 2015 7:29 pm
-
-
[Resource] IskatuMesk GEC - Wave 3
Replies: 38
by
IskatuMesk » Sat Jun 30, 2012 11:10 pm
NOTE - This project is considered dead/dormant. I will, however, make videos upon request. Without any such requests, no further MGEC material is scheduled to be recorded at any time.
What is the GEC Primary Series?
GEC stands for Gameplay Elements Concept, my methodology to approaching...
- 38 Replies
- 30082 Views
-
Last post by IskatuMesk
Wed Aug 14, 2013 9:33 am
Forum permissions
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum