STAREDIT: ADVANCED TECHNIQUES
This section is to present some of the more complex and innovative Trigger techniques used in maps. For help with more basic Staredit tasks and questions, see these links. Also check out the Staredit forums list for help and discussion.
GRP Edit Tutorial (6/22/01) - Tutorial regarding the basics and essentials to editing GRP files, Eric.
Bin Edit Tutorial (6/5/01) - A bin editing tutorial from an experienced bin editor, Eric.
Trigger Design Philosophy (1/4/00) - Abstraction, localization, iteration, recursion, and looping structures. AKA, really confusing stuff. ;)
Hacking Team Colors (9/5/99) - Make a player cyan. Make a player grey. Make all the players the same color. Heck, why not?
Sounds without Size (8/19/99) - Import MPQ sounds into your map without increasing file size.
Custom Points for Kills (7/25/99) - Don't like how many kill points you get for killing units? Here's how to customize how many points units are worth.
Protecting Sounds (7/15/99) - Prevent other people from taking the sounds (wav files) from your map. (Even with a standard MPQ Viewer! =)
Colored Text (6/29/99) - Colorize your text in maps.
Bugs and Quirks (6/8/99) - Bugs in Staredit?! Try them out for youself -- and then learn to use them to your advantage. Knowing is half the battle. =)
Customizing Emerald Aspect (5/15/99) - Make your own custom "placer" patch for Staredit.
Functions (5/15/99) - Emulating functions (like in a programming language) in the trigger system.
Music Looping (4/18/99) - Make your custom background music loop properly.
Formatting Text (4/26/99) - Display Text aesthetics.
Subtle Integration of Stardraft Effects (3/30/99) - Little things you can do with Stardraft to make your maps more interesting.
Resources for Kills (3/10/99) - How to convert each kill into some cash.
Using the "New AI Scripts" (3/7/99) - Having trouble with those "New AI Scripts" you got from Camelot Systems, like AI Nuke here or Shared Vision?
"Hidden" Timers (3/6/99) - Have a counter (or several) run in the background.
Editor's Note: As far as I'm concerned, this section is in its final form and will not receive any further updates. If you find errors or wish to use these articles in any other fashion (such as reproducing them/fixing them on your own site) you are more than welcome to do so. - DI


