ACCESSING CCdataBase\\ RETRIEVING CCcontentMessage\\ .. msg:"Welcome. To Campaign Creations."
Hello. I am going to teach you the basics of the program called BinEdit.

You should have the program downloaded before reading this, and you should also have it open as you read this tutorial.

The Inclusions
When you open BinEdit, there should be 2 windows. One entitled "Pointer," the other is "Properties." Properties. In the "Properties" window, there are a few things that you can control: the location of the object selected, the size of the object selected, and the label on the object selected.

Pointer
In the "Pointer" window, there is apparently nothing that you can do. This program is buggy, but not useless.

Properties
The properties section is by far the most useful tool. It has many boxes, and is probably the only thing you'll be using in this program. I will list all the boxes, and what they do.

Left: The amount of distance from the left side of the whole in comparison of the object
Top: The amount of distance from the top side of the whole in comparison of the object
Right: The amount of distance from the right side of the whole in comparison of the object
Bottom: The amount of distance from the bttom side of the whole in comparison of the object
Width: The width of the object selected
Height: The height of the object selected
Label/Image: Either the label (text on the object) or the image (location of image is the location in MPQ)
Flags:
0 (unknown)
Disabled (disables the object)
2 (unknown)
Visible (makes it visible, duh ;)
5 (unknown)
Cancel button (clears whole screen when object is pressed)
No sound when cursor over (makes the sound that the game makes not heard.)
3 (unknown)
Has Hotkey (makes the set key able to select object without cursor)
Smallest Font (makes the text smallest possible)
Larger Font (makes the text larger than default)
12 (unknown)
Hide color 0 around edges (makes black invisible)
Largest font (makes the text largest possible)
15 (unknown)
Smaller Font (makes the text larger than default)
17 (unknown)
Apply translucency effect (currently unknown to me, have never used it ;)
Default button (makes the button perform an action)
Bring to front (currently unknown to me, have never used it)
Center Text (makes the text centered horizontally)
Right Align Text (aligns text to the right)
Center Text (makes the text centered vertically)
24 (unknown)
25 (unknown)
26 (unknown)
27 (unknown)
28 (unknown)
29 (unknown)
No click sound (makes no sound when object is clicked)
31 (unknown)

Tab Order? (unknown)
Tab Order? (unknown)
Control Type [Dialog Box: contains text; Default Button: performs action when pressed; Button: performs action when pressed; Option Button: dragdown list; Check Box: yes, no choice; Image: does nothing, is just an image; Slider: slider option chooser; Text Box: contains text; Label (left align, right align, center align); List Box: box containing a list; Combo Box: unknown; Button w/ Light up: lights up when cursor is above.]
Unknown 1 (unknown)
Unknown 2 (unknown)
Unknown 3 (unknown)
Unknown 4 (unknown)
Smk Offset (unknown)
Text X: text location horizontal
Text Y: text location vertical
Unknown 5 (unknown)
Unknown 6 (unknown)

Edit Smk Data:
Next Smk Offset (unknown)
Fade in (fades without cursor)
Dark (dark image)
Repeat forever (continually shows same Smk)
Show if over (only plays Smk if cursor is over)
4 (unknown)
5 (unknown)
6 (unknown)
7 (unknown)
Smk Filename: location of Smk in MPQ
Smk X: location of Smk horizontally
Smk Y: location of Smk vertically

Additional Information
To refresh the .bin, you must save and reopen. To set the hotkey, make the Label/Image like this: [hotkey][first letter, and should be same as hotkey, it will make the first letter a different color than the others][all letters of word after the first letter]

Example: sStarcraft This will make the hotkey "S", and the "S" in Starcraft will be brighter than the other letters in the object. For other questions, send them to SuperEric.

That about wraps it up. Have fun with those .bins!