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The Group value designates several effects including which race a unit is on or if Staredit triggers should consider it a factory or a "man". Here are several uses:

(1) Changing a unit's race will change which "food" type it uses. It also changes which advisor will talk to you about that unit (i.e., "not enough minerals" when attempting to build it).

(2) Some effects only affect certain races. For example, only Protoss men can be healed by a shield battery and only zerg non-flying men may enter a nydus canal.

(3) Changing what triggers will consider as a factory building, building, man, etc. I *think* this also tells Staredit which directory to put the unit in. GROUP: 1 = Zerg beacons/marker, larva, cocoon, eggs
2 = Terran beacons/marker, scanner sweep
4 = Protoss beacons/marker, scarab
9 = Zerg men, unused cargo ship, unused mercenary ship
10 = Terran men
12 = Protoss men
17 = Zerg normal buildings (non-factories)
18 = Terran normal buildings (non-factories)
20 = Protoss normal buildings (non-factories)
49 = Zerg factories
50 = Terran factories
52 = Protoss factories
80 = [unused units] independent command center, independent starport
128 = resources, resource chunks, power ups, flags, map revealer, start location, dark swarm, disruption web, doodads
136 = critters
144 = [unused units] kydarin crystal formation (unused), independent jump gate, mining platform, catina, cave-in, cave

GRAPHIC: This value is, in essense, *the* unit. The graphic is the value that tells SC which grp the unit will use and the animation properties that will accompany it. Thus, it determines important properties such as whether the unit has an air attack animation, a spell animation, what type of idle/walking animation it has, etc. NOTE: the copy/paste function of Arsenal II does NOT copy/paste this value.

SUB-UNIT: All units have values of 228 and 228 [none] except the goliath and tank/sieged tank units. Those body units have a sub-unit #1 value equal to the unit number of their turret. If you give a different sub-unit to a tank or goliath it will not show up in Staredit.

MOVEMENT: Walk = all men with "walking" animations (that differ from idle)
Creep = larva, eggs, sunken colony
None = all men that "glide" (movement animation same as idle),
everything else (106-227)

OVERLAY?:
130 = Marine
228 = all other men
NA = everything else (106-227)

STAREDIT AVAILABITY: Most of this should be pretty self-explanatory also. Here are a few useful tips:

(1) The 3 large values at the end of the list will allow you to place the unit in SE for any race any any player. They will also allow you to input all units in any "unit" trigger field. Do NOT, however, ever patch *Starcraft* using these values however, as it will crash.

(2) To make a unit recognized by most triggers in Starcraft (particularly "create unit"), it must be issued one of the "normal" SE placability values, such as "Normal", "Special", "BW normal", or "BW special." The "Map revealer" placability value will disallow the unit from being "created at location." The "No" options will disallow creation of the unit via triggers, but will allow it to be recognized by conditions and be removed/killed. The 3 large values at the end will crash starcraft.

Advanced Unknown_2 (Old):
8 = flag
10 = zergling units
12 = tank units, tank turrets, hydralisks, hydralisk units, devourer, lurker
13 = drone, overlord units, defiler units
14 = ultralisk units, guardian units
15 = mutalisk units, queen units
28 = sieged tank units, sieged tank unit turrets
32 = all other men (not above)
0 = scourge, cocoon, disruption web, disruption web,
everything else (106-227)

Advanced Unkown_7 (Old):
0 = Raszagal, all men except...
8 = queen
3 = tank turret, sieged tank turret, heros (except Raszagal),
spider mine, nuke, scanner sweep, larva, zergling, ultralisk, broodling, mutalisk, scourge, cocoon, probe, intercepter, observer, scarab, critters, lurker egg, disruption web, everything else (106-227)