changing unit portraits

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Ragnarok
Terran Settler (Unemployed)
Terran Settler (Unemployed)
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changing unit portraits

Post by Ragnarok »

hey all, im kinda new to all this and i was  wondering if any1 could tell me how to change the portraits using any kind of starcraft editor.

thx
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superdoughboy4
Terran Missile Turret Rotary Tester
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Re: changing unit portraits

Post by superdoughboy4 »

Since no one's replied to this thread, I'll help out.

1. Obtain WinMPQ. http://shadowflare.samods.org/ has it.
2. Obtain MPQDraft. http://www.smempire.org/index.php has it.
3 (Optional). You can use StarDraft for ease of use and organization of the original MPQ files for extraction.
4. Obtain Smacker Tools (If you want to make portraits). http://www.smacker.com

REPLACING A PORTRAIT

Depending on what you want to change, using StarDraft is a bit more conveniant.
With SD (StarDraft), open up or make a new .CWD, and then in the options, choose to "Import Files from MPQ".
In the MPQ Importer window, go to File\*.MPQ.

Stardat.mpq contains all of the SC files.
BroodDat.mpq contains all of the BW files.
patch_rt.mpq contains all of the latest patch files.

When you choose an MPQ to extract from, go to the very bottom and choose to show only the *.smk files, which are all of the cinematic files that you see throughout the game, including the Blizzard logo and Unit Portraits.

The file/directory format of the MPQ is pretty simple.
portrait\*Beginning letter of race**Unit; Somtimes shortened*\*Beginning letter of race**Tlk00-##/Fid00-##
I'll show you an example of, let's say, a Terran Ghost.
portrait\TGhost\TGhFid00.smk
portrait\TGhost\TGhTlk00.smk
It follows the same format as always, but not the abbreviations.

The replacing of a portrait is pretty simple.
Open up WinMPQ, and choose to make a brand new *.MPQ. DO NOT OPEN UP STARDAT OR BROODAT AND DO THIS. IT'LL JUST REPLACE THE PORTRAITS PERMANENTLY
Click on "Add Files" and browse around for the portraits you need.
When you click Open, you should get a window telling what directory you want the files to be placed.
The directory should be in the same format above, except with the exception of adding the actual File's name.

Like this [Replacing a Terran Ghost]: "portrait\TGhost\"

Follow the above format in order to replace the portraits temporarily, only when using MPQDraft to use the MPQ as a mod file.
Capitilization doesn't matter, as the directory is not case-sensitive.
It's most likely the custom portrait that is downloaded has multiple *.SMKs so you must rename the custom portraits files to the exact same file names as the portrait you want to replace.
Using the same portrait frame over and over again will have no effect on the in-game portrait, but it'll just do the same thing over and over.

Like this [Replacing a Terran Ghost's portraits]:
portrait\TGhost\TGhFid00.smk
portrait\TGhost\TGhFid01.smk
portrait\TGhost\TGhFid02.smk
portrait\TGhost\TGhFid03.smk
portrait\TGhost\TGhTlk00.smk

Let's say the custom portrait's file name is "CustomFid00-05.smk" and "CustomTlk00-05.smk".
Only 3 of the "Fid" portraits can be used, and only 1 of the "Tlk" portraits can be used.
Remember; Don't ever do this to the original .MPQs as they will replace them automatically.

TESTING THE PORTRAITS OUT
After the adding of files in your custom MPQ are finished, open up MPQDraft, and choose to either "Create Self Executing MPQ", to create a simple double-click & run file, or "Load MPQ Patch" to temporarily mount the MPQ to replace the portraits.
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