Feedback Thread

Created by RazorclawX, Wanderers of Sorceria tells an epic length story through multiple chapters and books for WarCraft III.

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AngstyOwl
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Feedback Thread

Postby AngstyOwl » Wed Dec 12, 2018 2:38 pm

I figured it might be helpful if I collect all the stuff I notice while playing through in one thread.

In book 1; Chapter 4 Witch Hunters you can recruit several Nerubian units from a Mercenary shop in your base, the casters however only have access to their first spell due to not having caster upgrades researched which is a bit of a bummer.

In Chapter 5 it might be better to just disable the Forge entirely until you do the Ayame quest cause I was confused why I could build a building that only had a pulverize upgrade available. The text you get when you finish a siege ramp also says siege tunnel rather than siege ramp.


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Re: Feedback Thread

Postby AngstyOwl » Sat Dec 15, 2018 7:23 am

Chapter 6 felt really challenging on normal cause the enemy bases have so many unit factories that their defenses just get replenished instantly.


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Re: Feedback Thread

Postby AngstyOwl » Sun Dec 16, 2018 6:19 pm

In Book 2, chapter 2 the Nerubian Zigurat has Crypt Fiend upgrades available even though you can't recruit them.


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Re: Feedback Thread

Postby AngstyOwl » Sun Jan 06, 2019 5:54 pm

Some tooltip-y / description stuff:

Tooltips:

==Hikaru==

Learn tooltip for Divine Shield mentions Paladin.

==Nekurow==

Learn tooltip for Nekurow mentions Demon Hunter.
Learn and regular tooltip for Animate Death mention Death Knight.

==Miranda==

Learn and regular tooltip for Bladestorm mention Blademaster.

==Shizuka==

Learn and regular tooltip for Mirror Image mention Blademaster.

==Kanna==

Annihilation Ward has Sentry Ward name in duration bar.

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Re: Feedback Thread

Postby RazorclawX » Tue Jan 08, 2019 12:40 am

AngstyOwl wrote:Some tooltip-y / description stuff:

Tooltips:

==Hikaru==

Learn tooltip for Divine Shield mentions Paladin.

==Nekurow==

Learn tooltip for Nekurow mentions Demon Hunter.
Learn and regular tooltip for Animate Death mention Death Knight.

==Miranda==

Learn and regular tooltip for Bladestorm mention Blademaster.

==Shizuka==

Learn and regular tooltip for Mirror Image mention Blademaster.

==Kanna==

Annihilation Ward has Sentry Ward name in duration bar.

Tooltips get automatically converted to your language if you don't edit them.
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Re: Feedback Thread

Postby AngstyOwl » Tue Jan 08, 2019 12:14 pm

Aah, okay, that makes sense then, apologies. :)


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Re: Feedback Thread

Postby AngstyOwl » Sun Jan 13, 2019 7:01 pm

Got some more stuff from a new run-through of Book 1:

General stuff; future scenarios don't always seem to unlock properly? Especially not when you click exit campaign at the end of a scenario.

1-01: Road to Arcadia

In the opening cinematics Shizuka mentions how they haven't been able to get any corpses for the Army of the Dead cause they've only been fighting elementals and summoned beasts; the intro only shows them fighting dwarves though.
The Artesia AI forces sometimes end up taking out the Ziggurat and skeletons protecting the route to the Waygate.
If you skip the cinematic when Hikaru enters the village the potions in the shop won't be available yet.

1-02: Resurgence

Mastyrial Warmages' model feels a bit tiny?
They also don't have all spells available when hired in this shop in the Nerubian town.

1-02: Resistance

The chambers where you find Shion are very cramped and enemy units in other chambers often end up attacking you / casting spells at you.

1-03a: Witch Hunters

Royal Guard Towers were attacking the gargoyles in the east near Kanna's Farm.

1-04: Revolution

Destroyer form upgrade is available before completing Ayame's quest, even though you can't recruit statues yet.
The sorcerian ghosts only successfully attack ones, after that they just keep stacking up.
Kanna shouts "you are surrounded" even when just going in with just a shade.

1-04a: Rebellion

It's a bit odd that the Resistance forces don't change colour when you take control of them.
Feels very hard because of how quickly the enemy replenishes troops.
It's a bit odd that Arcadia doesn't field any human troops despite Kanna giving a speech at the start to a whole bunch of them.

1-04b: The Fated Hour

"It's not a trap" achievement says "No sand bug can save you now" instead when completing it.

1-05: Retaliation

Loading text says "what does Koseimaru have planned in store" which is saying the same thing twice I think.
Skeletons attack the altar in fight with Koseimaru.

1-05a: Orpheus' Hunger

The mobs outside are all asleep.


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Re: Feedback Thread

Postby SilverGauntlet » Mon Jan 14, 2019 6:40 am

1-01:
The part about skipping the cinematic leading to potions not available is a function, because the recharge time starts when the Army of the Dead attack the Mage Guild, and is not altered by skipping cutscene.
1-02 (Resistance):
It is calculated that you have to find a way to deal with the least enemies at a time.
1-04:
About the 'you are surrounded' part, that was a trigger when any of your units (or Kanna, I am not sure) ran halfway through the ramps.
1-04b:
Not sure about storyline reasons, but the humans were removed due to performance reasons.
1-05:
They attack the altar because they are programmed to spawn in the back and do so.
1-05a:
Most creeps sleep when the weather settings is nighttime.

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Re: Feedback Thread

Postby RazorclawX » Mon Jan 14, 2019 5:46 pm

AngstyOwl wrote:Got some more stuff from a new run-through of Book 1:

General stuff; future scenarios don't always seem to unlock properly? Especially not when you click exit campaign at the end of a scenario.

1-01: Road to Arcadia

In the opening cinematics Shizuka mentions how they haven't been able to get any corpses for the Army of the Dead cause they've only been fighting elementals and summoned beasts; the intro only shows them fighting dwarves though.

That's what they'd been fighting up until then.

The chambers where you find Shion are very cramped and enemy units in other chambers often end up attacking you / casting spells at you.

That's about the only thing that makes it difficult. It mostly does depend on what order you clear the rooms.

1-04a: Rebellion

It's a bit odd that the Resistance forces don't change colour when you take control of them.
Feels very hard because of how quickly the enemy replenishes troops.
It's a bit odd that Arcadia doesn't field any human troops despite Kanna giving a speech at the start to a whole bunch of them.

In the original version there was only one huge Undead base. Since then there's actually TWO so they attack much faster and respond quicker than they ever have. The original way was like fighting against a clown car since there was only one entrance to the base and all the unit production buildings were all the way in the back near where Chika is (there was no exit at the top end there which was later added after the Footmen were removed). I believe the 'easier' way to deal with it is to just take out the top base first because the bottom one the unit producers are much farther away from Ayame than the troop buildings are from Chika (the top base is also running the orignal clown car AI so they're a lot more aggressive about it than the bottom base).

At one point you could fight that big mob of Footmen and they gave a huge pile of gold, but yeah... they caused a huge crapload of lag just for existing. Either way, the regular army wouldn't follow losers like Ayame and Chika into battle (the Army of the Dead doesn't get that option) so you could consider that they deserted or lost morale (and everyone knew they were fucked if you removed Kanna because nobody else knew what they were doing)
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Re: Feedback Thread

Postby AngstyOwl » Wed Jan 16, 2019 1:37 pm

Thank you for the framing. :) If I've been too nitpicky do say so.

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Re: Feedback Thread

Postby RazorclawX » Wed Jan 16, 2019 6:54 pm

There's been a number of things that need changing that require a full playthrough to catch them all.
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