About Kosseimaru's Hotkey

Created by RazorclawX, Wanderers of Sorceria tells an epic length story through multiple chapters and books for WarCraft III.

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Re: About Kosseimaru's Hotkey

Postby SilverGauntlet » Thu Oct 04, 2018 9:57 pm

SilverGauntlet wrote:https://www.youtube.com/watch?v=1ndYpPcY-Iw&feature=youtu.beI got a video for the overflowing of Seawing Dragons and the multiple spellcasters trained problem.

And I got the list of melee bosses in Free mode to add orbs: Metallus(already mentioned), Clench the Eternal, Nightmare Lust, Hikaru/Hikaru the Zealous.
My full opinion about special lines in NGP+ so far: I also to see Ziel having special interaction with bosses in district and the Black Pearl and that he face real Hikaru instead of the Zealous for him. I mean, he is worthy of one. And that Hikaru should not die straight away when he is defeated his comrades(Johan, Miranda), which I believe is hard to modify and unfair storywise. Mirror images of bosses (Kevin, Metallus, Clench, Nara - I only tested the first one so far) can have special voicelines when they meet their AI counterpart. About Heroes of Pentawa: Count Zule, Metallus (Darm), Ingram, Jarek, and Dalles should have voice lines when they meet Gina, since they are still her old comrades (In Metallus' case, Rhea did revive Darm as him). In my opinion, I hardly understand why only Gina got special lines of all of the storyline - out of all the important heroes I tested.
My conclusion is that I am quite satisfied with the range of special lines in Free Mode, I just see that there is potential for more special interactions.

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Re: About Kosseimaru's Hotkey

Postby RazorclawX » Fri Oct 05, 2018 2:19 pm

Okay that was the East District where the North and the West Districts were stated before. I hadn't actually been looking at that level.

About Heroes of Pentawa: Count Zule, Metallus (Darm), Ingram, Jarek, and Dalles should have voice lines when they meet Gina, since they are still her old comrades (In Metallus' case, Rhea did revive Darm as him).

I don't think any of them can meet each other.

Unless I'm mistaken the Free mode path only meets Metallus, Kasumi, Clench, Shivak, Nara, and Rhea, and a good chunk of the interactions are done against Shivak because he's met more of the characters than any of the others outside the mains.

Then the alternate characters for the main paths don't really count as those characters as they're still just standins for that main character.

In my opinion, I hardly understand why only Gina got special lines of all of the storyline


Free Mode conceptually was to be a pseudo-Gina story mode. Although over time I really lost interest in her story because she turned out to be a carbon copy of Kagome from Inuyasha. Admittedly she was a blatant clone of Wang Yuanji from Dynasty Warriors with the whole knife nut thing.
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Re: About Kosseimaru's Hotkey

Postby SilverGauntlet » Fri Oct 05, 2018 6:35 pm

Okay that was the East District where the North and the West Districts were stated before. I hadn't actually been looking at that level.

It turned out I sometime mistaken East for West and vice versa, sorry about the confusion.
And as I do not encounter the problem all the time in my playthrough, it is highly likely to be a bug - limited to the Sorcerian Guardians in North and East Districts, although I thought at the beginning that it was an indication to not mess with them.

About Heroes of Pentawa: Count Zule, Metallus (Darm), Ingram, Jarek, and Dalles should have voice lines when they meet Gina, since they are still her old comrades (In Metallus' case, Rhea did revive Darm as him).

It was Rhea instead of Gina, my bad. I was thinking about Gina when I typed that part.
Admittedly, I had interest about what Heroes of Pentawa did, how Johan escape Purgatory, and did Scaldar joined the fight against Arthas and help rebuild the Coron-Nerub empire - if he survive.
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Especially the last one, since rebuilding of Coron-Nerub is an idea that both WoW and WoS did not expand as of now, although I believe WoW will return its focus to Northend soon enough.


Free Mode conceptually was to be a pseudo-Gina story mode. Although over time I really lost interest in her story because she turned out to be a carbon copy of Kagome from Inuyasha. Admittedly she was a blatant clone of Wang Yuanji from Dynasty Warriors with the whole knife nut thing.

That explains things, I guess.
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And I held the Black Moon Orbs in her run and still activate the ultimate, which do not stack with attack modifiers, for Chaos damage and crazier attack speed.
She is indeed a knife nut when I remove all the orb effects.

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Re: About Kosseimaru's Hotkey

Postby RazorclawX » Sat Oct 06, 2018 12:21 am

It was Rhea instead of Gina, my bad. I was thinking about Gina when I typed that part.
Admittedly, I had interest about what Heroes of Pentawa did, how Johan escape Purgatory, and did Scaldar joined the fight against Arthas and help rebuild the Coron-Nerub empire - if he survive.

Well, I suppose in that case maybe some interaction would have been warranted if it had actually been planned out in detail at the time. It really hasn't as the deeds of the Heroes of Pentawa exist only as far as a general outline is concerned, where the idea was their adventures were a reflection of playing through the original three Sorcerian scenarios in different group combinations among the ten.

Basically if you played the original Sorcerian, made ten characters with those names, that's what it would look fairly close to (within reason of course, because you can't make a draconian in that game). I *THINK* I had a vague idea about which parties did what adventures, but that's probably lost somewhere in a pile of notes (which is just as well because I could have easily changed my mind about group compositions since then).

Most of the Heroes themselves are generic archetypes from Sorcerian:
Darm - Human Male Warrior
Dalles - Human Male Wizard
Ingram - Human Male Warrior
Princess of Azorbia (excuse me while I forget her name)- Human Female Wizard (I think)
Rhea - Elf Female
Rand - Dwarf Male
Sora - Elf Male
Zule - ??? (basically whatever, I think he was another Human Male Wizard archetype)
Gina - Human Female Warrior
Jarek - ??? (probably Dwarf or Elf Male)

Of the above the Azorbian Royal Couple probably got the most attention to them because they're based off Odysseus and Penelope from The Odyssey (with Hikaru as a stand-in of sorts to Telemacus).

And of course the big reason why only four of them went to Sorceria is because the party size in Sorcerian is limited to four. Some of the adventures only let you bring three characters, too.
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Re: About Kosseimaru's Hotkey

Postby SilverGauntlet » Sun Nov 18, 2018 4:33 pm

https://www.youtube.com/watch?v=tLf-wc_X0pI&feature=youtu.be
Well, sometimes dialogues in cutscenes went too fast. Also, a few images about leftover Redeye and Nara. I also wonder why you named her Nara at the first place though.
Also, in Book 1 level 1, at Ashram, the dialogue between the mages and Hikaru and Nekurow is partly repeated. I mean, there are both text and cutscene for it. I suggest that you cut one of them out, because what the sorceress and the priest spoke when I click them are basically repeated in the cutscene.
Another suggestion is that when you pick up Johan in the same level, there should be a notify that the player take control of the bases, and having Surtur around after that too, as an allied NPC.

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Re: About Kosseimaru's Hotkey

Postby RazorclawX » Mon Nov 19, 2018 1:09 pm

Yeah I had a feeling there was someplace where I forgot I put Nara. As for her name, I clearly wasn't thinking about it because her name and title are LAME.

I'll have to check, but I don't think that repeating dialogue is actually repeating so much as it's the same dialogue being played twice. Either way I'll have to look at that.

I'm deliberately not giving control of Surtur. He's really one of those 'early cameo' things than anything.

ED: It's not duplicated dialogue, but I added stuff to help prevent it from playing again if that's what's happening.
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Re: About Kosseimaru's Hotkey

Postby SilverGauntlet » Mon Nov 19, 2018 5:39 pm

RazorclawX wrote:I'm deliberately not giving control of Surtur. He's really one of those 'early cameo' things than anything.

Surtur as an allied NPC would be a game changing factor, I think, because he is too tanky and have an AoE, which make the game too easy gameplay-wise. Although my suggestion about a hint that the player control the bases stands.
Cannot remember if I suggested this, but there should be a hint about revivable demi-hero or Ministers (Ayame and Mizuki).
► Show Spoiler

Level 1-6, the way the
► Show Spoiler

On a side note, destroying the third Healing Ward of Nekurow's Golden Dragon dropped a Gloves of Haste, which is kind of pointless since nobody will pick it. I will try to record a video if possible.
About models as of Book 1: The minor hairstyle change does make Kanna look meaner when I took a good look. Ziel looks less handsome and more serious, which is for the better in my opinion, because who wear a flashy Hawaii shirt on covert missions? Zava I cannot say much, since I did not take a good look at her. Chika... well, she is still quite useless from the less-plain costume
► Show Spoiler
. Scaldar is totally different, for better or worse I cannot say, because he look more similar to Queen Corona but stand-out too much. Shizuka's model basically looks less crappy. Shyron and Tendaro's models are nice as they follow the new style, but I still feel weird about Shyron using two katanas and have a ranged attack instead of a bow, especially when Zande units use short swords or long lances (glaives and umbra crescents for heroes) as melee weapons. Is that Shizu's fighting style is inspired by Shyron or is it the other way around?
Ah well, I will try to update details in this reply for future books.
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Re: About Kosseimaru's Hotkey

Postby RazorclawX » Mon Nov 19, 2018 11:28 pm

Yeah I really had to change Ziel and Chika because they just plain didn't fit in any with those looks (and yeah Chika is intentionally supposed to look non-functional and 'flashy' as if she wasn't taking anything seriously). Kanna's hair just bugged me a lot (same with Kurumi's, which is 'better' but still not perfect). Zava is mostly the same TBH, just the technique used to 'shadow' her is completely different (and even if it somehow got removed by say casting Frost Nova on her you still can't tell who she is because she's not using her 'real' face anyway).

Scaldar right now is mostly a transitional measure until Reforged comes out as he's just straight-up his 'loading screen portrait' model in-game. Same with Six. I have doubts either of them are going to stay like that.

Shyron I'm not prepared to talk about. There is a 'story' behind that, but don't want to talk about it yet.

I have a suspicion that the Healing Ward dropping the Gloves might have something to do with something Blizzard changed, or something that got overlooked for a really long time and it just never came up until now.

Re: The 1-6 spoiler block is only really about removing a huge mob of bodies for performance reasons.
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Re: About Kosseimaru's Hotkey

Postby SilverGauntlet » Thu Nov 22, 2018 3:53 pm

Book 2 Finished. The log always have a big space when an achievement is completed, is there a way to fix this?
Also, sometimes characters disappeared in the cutscenes, like Queen Arcadia after Hikaru the Zealous is defeated and Shizuka after Queen Arcadia is defeated (talking to Deathclaw). Dialogues sometimes skips forward is still a persistent problem, especially in the aftermath of Queen Arcadia's defeat, not sure why that happened to me.
Also, here is video just in case you did not encounter it when you played:
https://youtu.be/KpqgV1FJvY4
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Re: About Kosseimaru's Hotkey

Postby RazorclawX » Thu Nov 22, 2018 11:52 pm

I think a lot of it has to do with how the dialogues in Books 1 and 2 are done with an actual sound file and when Blizzard changed the sound system in War3 that messed up a lot of things involved with that. In that regard I may have to go back and redo all of the cutscenes and retime them. Obviously that would take a great deal of time and who knows if Blizzard will actually fix it in the meantime, but anyway....

The giant space with the achievements is part of how it works to force the text under the normal text line.
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