Defense of the Ancients/Aeon of Strife

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Saladin
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Defense of the Ancients/Aeon of Strife

Postby Saladin » Sun Mar 04, 2018 9:31 pm

Hey guys, It's been too long! :-*

I wanted to make, sort of an interview of how Dota was conceptualized. This is what I got about the Aeon of Strife so far:

In Aeon, a player controlled a single hero unit fighting amidst AI-controlled enemies in three lanes. There was very little terrain outside these lanes. It featured an initial roster of 8 hero units, without any particular special abilities. Killing enemy heroes and AI controlling enemies awards players minerals, which functioned as the mod's currency. Newer and different iterations of the map emerged with different lane structures and other perks. The player spent this currency on armor or weapon upgrades, without any concept of levels outside the number of said upgrades a player had bought. This concept became prevalent in later MOBAs, though in later versions of the game, a unit would be dropped from a dropship in a secluded corner of the map, acting as an 'activator' to add some skills to a unit. The objective of the game was to destroy the opposing team's core structure (represented by a xel'naga temple).


Okay, if anyone has any info, I've been curious about the DOTA bit and I never noticed until I read that Aeon of Strife was the original conception, I think, for Dota, that was later made in WarCraft III and still played there, while other iterations showed up. I just wanted to get a little more details. Like, how intense was the gameplay? Who are the heroes you get to play as in AOS and Dota? When you're playing, do you also get assisted by bots on your team as well and not just the enemy? How many teams were in the game and how many players can play the mod in AoS and DoTA?

Since I've never played before, and I don't own WarCraft III, I thought I'd ask if you guys can give me some details on how it was made?

I also thought this was also the best place to ask.
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Re: Defense of the Ancients/Aeon of Strife

Postby Revolta » Sun Mar 04, 2018 11:19 pm

Calling AoS a mod is misleading as it was just a custom map. The same is true of DotA as far as I'm aware, which was created by IceFrog, who you should ask directly if you want insight into how it was created.

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Re: Defense of the Ancients/Aeon of Strife

Postby IskatuMesk » Mon Mar 05, 2018 7:25 am

Yeah, dota is just a map.
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Re: Defense of the Ancients/Aeon of Strife

Postby Saladin » Mon Mar 05, 2018 9:03 am

My bad... Map. :sweat:

But how am I going to contact IceFrog? Is he even active in the forums anymore? I don't even know his email, in case you're wondering. :gah:
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Re: Defense of the Ancients/Aeon of Strife

Postby wibod » Mon Mar 05, 2018 9:15 am

AoS > DotA
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Re: Defense of the Ancients/Aeon of Strife

Postby RazorclawX » Tue Mar 06, 2018 3:30 am

Revolta wrote:Calling AoS a mod is misleading as it was just a custom map. The same is true of DotA as far as I'm aware, which was created by IceFrog, who you should ask directly if you want insight into how it was created.

The modern conception of DotA (the Allstars version) was by IceFrog, but the original creator was Eul. The map was blatantly stolen. That map was in turn inspired by Valley of Dissent (the first AoS variant with custom abilities), which was inspired by Aeon of Strife (where most of the concept of three lanes with waves and leveling Heroes to destroy the enemy base comes from), which was inspired by the Starcraft version (which was ridiculously basic as waves of minions running across a map and you have an even stronger unit).
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Re: Defense of the Ancients/Aeon of Strife

Postby Revolta » Tue Mar 06, 2018 4:51 am

Didn't know that about Eul, sad to hear.


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