I am now watching krazy's videos of last (lol I wrote this yesterday) night and will comment!!!!!!!!!
I still need to process and record replays... a lot of replays now... but ff6 has my priority so this will have to hold out.
FIRST WITH THE IMMORTAL FROG GAME
I am looking to see how much I actually vocalize shots and strategies because having an FPVOD recording for this is handy. I can't record FPVOD myself because lol performance
krazy the wisp went right by you!!! a-move that cuck fam or that chipper bitch be peepin down ur bonnet m8
etc got a clear telegraph on you like 3 times and it was the third time he decided to actually act on it, which was knocking you into the turrets for a grand total of 2 damage. If someone else had been there, though... hixykun that is your cue to keep the expired pasture dispenser off a brotha, it's enough just to knock him away and step back instead of going for the toss that will result in him just sliding away and you taking unnecessary tower damage. You did do some knocking up when he came though, punishment = good. Makes my BDSM fetish all aflutter.
first TEAM FIGHT which we don't see because krazy is too cool to watch explosions
wisp ran right by you again!!! she was checking our boss constantly like it was gonna make a difference if they tried to fight us. Also you didn't follow the battle closely enough on the tribute so you wasted a bit of your time moving there when the battle was already resolved. To be fair though you were also fascinated by the BLIZZARD going on with that lolfrog
you got sassed but break danced out, a sequence that would replay a few more times in our games because krazy is a SURVIVOR
lol I leave you to deal with etc and he just wastes his time and you casually walk away AGAIN. Abathur always has only ETC hatted and accomplishes nothing with it throughout the game.
this lunara... lol
oh she got you
t.t
lol I ran in from behind for the big combo and then STALL and I end up shooting nowhere
next tribute fight is just rotate buttons and everyone dies
lunara's wisp finally finds us doing boss and they do nothing
lol you guys died on core
ok so let's talk about that core fight
it's kind of early in so artinis isn't quite able to solo cores yet. Nonetheless, steak tries to brute force it down with the low hp boss. ETC gets to walk in and just ult in a very telegraphed engage. Everyone was kind of low on mana at this point and I think a disengage after the keep went down would have been safe, but there
really wasn't anything saying we couldn't win that fight. We just had to pull back and get them separated like they had a habit of doing (seeing as they just gave us the keep for free). That is kind of what I was doing... you can see me hanging back, but I didn't say anything lol. I should probably try to say things but it may not process fast enough for people to actually pull back before they fly out of the fountain and rape you.
We aren't too far ahead to lose. Their boss + a similar mistake in a second fight would be GG. That's how we end up throwing a lot of games. I think I have a few casted like that, which I should process sooner than later.
I'll save the games AFTER this one for casting but I'll catch the games you guys played earlier if they're on ymustisignin's utub. Actually I'll watch twitch since this includes the draft.
next up is what I presume to be the first RANKED TEAM with ORO and RICKEY
"FIST AND TWIST" oh ricky you make me hot under the collar
their li-ming is begging you to kill her, she keeps walking and running around into and on you over and over lol. Still, the sonya/morales/liming/syvanas combo is scary, and if raynor is good he can really mop the floor with your front line. All gonna be on oro's BATTLE LILI to time those blinds for their engage.
Nice denial on the turnins, didn't over extend. Their sonya is reluctant to punish you and this will only get worse for her team as the game goes on and you scale up. When you recognize a consistent reluctance to engage from their front line it is likely because they are scared, sometimes you can be a little bit more greedy (although with Nazeebro you can't really be "more greedy") and try to get in a few extra attacks, especially if you can finally bait them into your team as they are rotating. A failed engage like that can be mentally destructive to people who were already cautious (unlike us, we are never cautious ever). This is what tends to split people up on the map as they end up getting their own ideas how to respond to your advantage and is a test of team cohesion most lower teams will fail at.
Both teams lack real burst but the burst that does exist is on their side, so letting them engage on their terms is not really ideal. However, your team is very strong in disengage and counter engage between milf and lili. So the goal is to get them to engage suboptimally and then punish them. Oro is getting MC'd so maybe he should stay back a bit further. Since, other than Nazeebro's ult, you lack a real way to reach out and touch someone who is engaging you from afar (MC) you'd prefer someone other than a healer got MC'd so you can try to outsustain the engage and then cc them.
Li-ming asks for you to kill her again and you happily oblige. lol
Sonya dances about flailing around close to 20 minutes in looking for the ideal engage and you give it to her with a 3 man stun. Ouch. What looked like an sure defeat only ends in two deaths.
lol that quad kill, Sonya wanted to push so hard and got too far ahead, ulted with no followup, got her team flanked by anub, and they just melted. Just because you can get a good ult doesn't mean you should do it - you need followup. Which she didn't have.
Why did li-ming not get laser? They really, really need the damage from laser. She can interrupt your ult, but she isn't looking to do that, she's just contributing very little in damage. She becomes less and less relevant as the game goes on. She went a defensive build against duo support. wat. Somehow she baits you into a bad fight, though. Diving into you, almost dying, which pulls you into an unfortunate combo.
...
Which they then throw... by Sonya suiciding to try to stop your ult and leaving her team to wonder wtf is going on as they get collapsed on and die. I mean this was very silly, but we've definitely done worse. So, pay attention to this kind of stuff regardless who is doing it. She was so confident they could fight again if she engaged you but they were oom and fighting under towers.
None of them respect the intern donut. They get caught in it over and over and over, giving you tons of free damage.
ok, thoughts on that game
There was clear miscommunication between Sonya and the rest of her team. Her engages at times made sense from an individual's perspective but she didn't pay attention to environmental awareness.
Li-ming did not build for the matchup and rather went the same cookier cutter build every other li'ming does without understanding why they go that build (QM survival) and when he team started to fold at any point she contributed pretty much nothing, leaving it up to sylvanas to make the plays. Which was hard because half of their team was getting CC chained and anubarak was able to do whatever he wanted a lot of the time. Every time they got the right person mind controlled and engaged along with that spell it ended in their favor, every time sonya got ahead they got counter engaged and fudgepacked.
Nazeebo worked excellently in this game. They invited you to lock them down and aoe them every available chance. The saturated damage was probably a nightmare for morales and only sonya had anti-magic shield, which isn't too great against constant aids. Also the anub cocoon was super strong since they were very sustained dps oriented.
All in all pretty solid. A bit scary towards the end but they handed you a free win so it's all good.
NEXT GAME
Oro has been replaced with a hixykun.
The LI-MING BAN
Yes, I am often a little unsure what to pick when this inevitably happens. While it's my gut instinct to take li-ming when she's up due to how comfortable I am with her, I can of course play a few other heroes at comparably high skill level. I don't feel 100% comfortable with kerrigan and jaina in these mus due to how immobile they are, but butcher worked well the one time. This team is looking scary with the sonya/illidan combo. I'd be a little concerned as nazeebro in this. I wonder how, or if, they'll try to focus down krazy, as that should be their primary goal.
A little bit of early thirsts catches a black man with his pants down. This happens to me a lot too... of course being li-ming or something with a dash makes it easier to get away, but I usually do the poking from the bushes on the safe side rather than in lane.
blizzard pathing french tears krazy MISSING IT ALL
rip m8
steak dives past everyone and charges in to the point 1v3 that catapults into disaster on the fort from their collapse
steak dies, ricky gets a great root but you have such little damage you can only take one and you push the fight into their level 10 pop that results in more death. It's easy to forget when fighting in lane to check the exp around here but every minion is inching them to that level 10... and this catches us a lot on these games tbh.
Their two tanks and healer try to 3v5 you...
... But you die on the siege from fighting too long.
I've noticed Bill is slowly getting better and better mechanically. As I noted in my casts, his nova has been shaping up well and his raynor is becoming quite convincing as well. But raynor is hard to do well with even when mechanically sound. Which is why I don't play him much.
The battle deprived them of sonya and illidan, so their boss fight was on the back of that mantrain was really slow and painful. Furthermore, they gave you advantage on positioning by pulling the boss to their side. So when they tried to push in, they were already weak... and got sucked into the milf/d combo and subsequently melted. lol
Krazy wasn't watching the start of the next fight but you destroyed them 4v5 with a slight level advantage. Raynor is becoming stronger and they are getting greedy.
The next fight on the bruiser was effectively you begging for a throw but they end up taking a monstrous amount of damage from Krazy and diablo and it goes for 5 for 4.
The temples are messy, but Sonya has commitment issues and doesn't know which target to focus on. This lets you prolong the fight and take a bunch of kills and then close the game pretty handily.
Most noteworthy thing might be the late scaling of lili and raynor. As damage values go up and battles become much quicker, lili's blind becomes better and raynor's stacking + giant killer take center stage on the sustained damage (he's still probably one of the top if not the top sustained dps). Also, Nazeebro gets most of his damage later on. As their fights became sloppier you merely responded to that sloppiness and worked around it.
NEXT GAME
The enemy team goes for li-ming. As I mention in several of my casts, most people build li-ming defensively and don't do a heck of a lot of damage. However, a defensive li-ming is a lot more slippery and is best ignored during team fights if she has a good position. Zagara is more scary in this draft.
Everyone ALWAYS picks false dad but I wouldn't ban him because to be honest I don't consider him a late game threat. Most people are just not very good at him. False dad can't hold up a failing team and, sure, he can do some cute gust plays, but you just need to pay attention to his Z indicator and you can just kill him 9 times out of 10. He's much better as a disengager than an engager with that ult I find, and he can really save a lot of losing fights with it. However, I'd still rather deal with him than tracer, kt, or kharazim. A case you might want to ban false dad on is a big map where you plan to pick very little mobility and he can abuse his z the most.
n000 krazy don't face tank the hydra and AA zagara T.T it's always gonna be a losing trade
this li-ming is.................. bad
false dad tries to escape you by... cutting past your team instead of going back into his. Still, the fight on bruisers goes poorly. 19:30 etc looks like he might be setting up for a sick ult, but just lets you poke him to death and their whole team folds trying to defend a weird choke on their immortal. Unfortunately their next engage gets that etc ult on both your dps - he slides behind you which should have been an immediate red flag to GTFO but instead everyone dies rip
tracer and stitches lay down some smack but they get the next immortal
emu gets baited into their team and dies instantly from the knockback
At this stage you are throwing with everyone besides krazy lining up to get knocked up by ETC. There's no reason for you to be in front of the fort when their team is with the immortal, ideally you want to kill the immortal without fighting at all (same with poonisher).
The final fight is a bit messy for several reasons.
First, you engage them and they retreat. Bill wastes hyperion. HKS accidentally grabs ETC and eats him, but in the process they collapse on Ricky who got way too far ahead and the rest of the team kind of fanned out and got picked apart. When ETC popped out he acted as a zone against any kind of regrouping were it possible. You were at a 2 level disadvantage here and the resulting curbstomp is just a repeat of people getting caught and dying, ending with a 3 level disadvantage.
Steak died 10 times. As tracer. TRACER. Come on m8. The only person on your team who should have less deaths than you is stitches. For those deaths you didn't really compare to nazeebro's damage, either. I'm going to assume that's how that terrible li-ming topped damage and kills - just feeding off of people being greedy and getting caught out. ETC had the most deaths on their team as well... and nearly 20k more damage was done to him than to stitches. Considering your lower overall damage, that meant a huge chunk of your damage was going into their tank instead of valuable targets. Granted, Nazeebro does mostly ambient damage and he can't really control where most of it goes, but I feel like you could have punished the bad li-ming and false dad misplays way more than you did. A bit too eager to a-move fights after your last victories, I think.
I think overall you need communication!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! and I need to be more vocal about positioning... but in a game it's hard to recognize that and furthermore speak out about it. Hindsight is always 20/20 because I am plotting out projectile paths in my head and leading like fuck to land those li-ming snipes and it can be tough to remember to even talk. That's why jungler worked so great on league, you had to have map awareness anyways so it makes sense you're a shot caller.
So two major things I take away from these few games (and others)
1 - Don't be so eager to step in front of the tanks and poke or chase when you are a dps, especially at the level 16+ mark. You doing 500 damage is not worth you getting asspounded!! If ETC is twitching like spoiled beef in your face and is trying to get up in your shit... it's because he wants to get up in your shit. Don't cluster and be prepared to just run if he gets within dash distance.
2 - Communication!!!!! we lost a game last night because I/krazy told people to go top and they did not... I was murky, I didn't need anyone in my empty lane with me... sylvanas took a fort and some dudes uncontested and that set us so far behind we didn't so much as lose as we didn't play. In hindsight I should not have gone murky, because it made our team super late game dependent team-fight wise and I was useless until I got octo... which didn't really help us in the end. I have to devise a better pick for those kinds of games.