Redesigning Starcraft [Redux]


Topic author
Fey
Terran Supply Depot Clerk
Terran Supply Depot Clerk
Posts: 16
Joined: Mon Apr 18, 2016 6:19 am
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Re: Polishing up / redesigning the original Starcraft campaign

Postby Fey » Mon Feb 26, 2018 5:08 am

Ah, no, I apologize for phrasing that in that way. I changed which scripts are in place and added some custom spawns. I would love to be able to edit the AI, but I haven't tried yet for Starcraft.

I've just updated missions 0-11 for the Terran campaign with general bug-fixing and fine-turning. When I get around to 12, I'll re-release the campaign. Then, I'll see about the Zerg campaign.


Topic author
Fey
Terran Supply Depot Clerk
Terran Supply Depot Clerk
Posts: 16
Joined: Mon Apr 18, 2016 6:19 am
Status: Offline

Re: Redesigning Starcraft [Redux]

Postby Fey » Sun Mar 04, 2018 4:28 am

T12 redesigned, and I did some bugfixing and some more tuning on the old maps. Hopefully they work and play better now. I'll be trying to get the Zerg maps checked up and good to go when possible. :)


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