Building an unnamed commercial Foley/Engineering Library
Posted: Thu Sep 17, 2015 6:41 am
Hi! I'm IskatuMesk. You may know me from exciting adventures such as Armageddon Onslaught and Lords of Game Testing.
I started voice acting in my toddler terror years with the tried and true Tape Deck. From the very beginning I was enthralled with the concept of recording one's voice, and sounds one can make, and hearing them played back. Some years later, in 1998, I acquired my first computer and Starcraft: Brood War. It seemed my dreams of creation and Starcraft were two bums in a trash can - inseparable. Throughout the years I learned all kinds of things, particularly how even mundane sounds can be manipulated and used to great utility in unheard of places.
During 2010 I was seriously considering a major UDK project, and began recording a huge library of sound effects from whatever I could find lying around. I knew that, even with commercial cds and other rippable sources, I would need a colossal quantity of source material I couldn't really just find, especially clean. The project never happened, but I never spurned an opportunity to expand my library. And so, today, I have many hours of unprocessed audio of various foleys, clangs, crashes, clinks, jingles, and other sounds that can be repurposed for a huge variety of things, like armor when moving, ambient sounds inside vehicles, combat, physics objects, the list goes on.
I have scrounged up my Foley materials I had stashed away since before we moved and have decided to try to complete a large portion of the library with the intent of pushing it to the Unreal 4 Marketplace.
This will be the first time I have ever sold anything I have ever created or worked for. I have never once, in my entire life, worked or made money off of anything I've ever done.
Therefore, one can understand I am somewhat nervous. However, I have a few bulletpoints I'd like to bring to the forefront.
- Nearly no items on the Unreal 4 marketplace are priced at Indie prices. Often times small SFX libraries or 3-4 music tracks will be selling for anywhere from $30 to $250. That's insane. No "indie" developer can throw around money like that. I will be pricing my content reasonably.
- It is required to have functional demo maps and complete information when you distribute on the Marketplace, but Epic doesn't uphold these rules and many submissions do not follow them. With HKS' help, we'll be setting up an example project that demos all sounds in a package, and I'll be organizing the sounds in a manner similar to existing commercial cds.
- I will provide Soundcloud samples of the tracks with some kind of watermark that doesn't involve reducing their quality so you get an idea of exactly what you're getting.
- The focus of the sounds will be Foleys, but I plan to release extra packs with heavy reprocessing for Fantasy and Science Fiction applications, much like my original Black Sun soundtrack.
This is a side project and is expected to take quite some months, if not years, to fully complete.
The primary reason I am posting this thread is to assemble any requests or ideas you might have that would be within my realistic ability to do. For example, I live in Canada, so we do not possess any firearms or other gunpowder-powered equipment to record. I do not have an actual studio, I'm using a combination of recording techniques and isolation shields to furbish my sound. I do not have the ability to record mobile (e.g. record outdoors). Nonetheless, any suggestions are welcome.
I expect to separate packs into major collections, such as -
Foleys
Impacts
Ambiance
Reprocessed 1
Reprocessed 2
Potentially containing some hundreds to thousands of sounds a piece, and sold at probably around 15-20 dollars a piece.
I started voice acting in my toddler terror years with the tried and true Tape Deck. From the very beginning I was enthralled with the concept of recording one's voice, and sounds one can make, and hearing them played back. Some years later, in 1998, I acquired my first computer and Starcraft: Brood War. It seemed my dreams of creation and Starcraft were two bums in a trash can - inseparable. Throughout the years I learned all kinds of things, particularly how even mundane sounds can be manipulated and used to great utility in unheard of places.
During 2010 I was seriously considering a major UDK project, and began recording a huge library of sound effects from whatever I could find lying around. I knew that, even with commercial cds and other rippable sources, I would need a colossal quantity of source material I couldn't really just find, especially clean. The project never happened, but I never spurned an opportunity to expand my library. And so, today, I have many hours of unprocessed audio of various foleys, clangs, crashes, clinks, jingles, and other sounds that can be repurposed for a huge variety of things, like armor when moving, ambient sounds inside vehicles, combat, physics objects, the list goes on.
I have scrounged up my Foley materials I had stashed away since before we moved and have decided to try to complete a large portion of the library with the intent of pushing it to the Unreal 4 Marketplace.
This will be the first time I have ever sold anything I have ever created or worked for. I have never once, in my entire life, worked or made money off of anything I've ever done.
Therefore, one can understand I am somewhat nervous. However, I have a few bulletpoints I'd like to bring to the forefront.
- Nearly no items on the Unreal 4 marketplace are priced at Indie prices. Often times small SFX libraries or 3-4 music tracks will be selling for anywhere from $30 to $250. That's insane. No "indie" developer can throw around money like that. I will be pricing my content reasonably.
- It is required to have functional demo maps and complete information when you distribute on the Marketplace, but Epic doesn't uphold these rules and many submissions do not follow them. With HKS' help, we'll be setting up an example project that demos all sounds in a package, and I'll be organizing the sounds in a manner similar to existing commercial cds.
- I will provide Soundcloud samples of the tracks with some kind of watermark that doesn't involve reducing their quality so you get an idea of exactly what you're getting.
- The focus of the sounds will be Foleys, but I plan to release extra packs with heavy reprocessing for Fantasy and Science Fiction applications, much like my original Black Sun soundtrack.
This is a side project and is expected to take quite some months, if not years, to fully complete.
The primary reason I am posting this thread is to assemble any requests or ideas you might have that would be within my realistic ability to do. For example, I live in Canada, so we do not possess any firearms or other gunpowder-powered equipment to record. I do not have an actual studio, I'm using a combination of recording techniques and isolation shields to furbish my sound. I do not have the ability to record mobile (e.g. record outdoors). Nonetheless, any suggestions are welcome.
I expect to separate packs into major collections, such as -
Foleys
Impacts
Ambiance
Reprocessed 1
Reprocessed 2
Potentially containing some hundreds to thousands of sounds a piece, and sold at probably around 15-20 dollars a piece.