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SCMCC Update - Official Start Date December 27th

Posted: Fri Dec 21, 2007 3:05 pm
by Lavarinth
With the 5th submission in- We've acquired the minimum to begin the contest, however a little update to the community. The contest has been extended 14 days to allow the other sites advertising this contest to show the news.

ACTIVITY DATES:
Contest Begins: December 13th, 2007
Contest Weekly Updates Start: December 27th, 2007
(NEW) Contest Ends: February 24th, 2008

Re: SMCC Update - Official Start Date December 27th

Posted: Fri Dec 21, 2007 4:31 pm
by Ardis
A quick question. Would I be able to enter the mod that I've been working on for the past few months if I can get it finished before the deadline? Or do I have to start work on the mod specifically for this contest?

Re: SMCC Update - Official Start Date December 27th

Posted: Fri Dec 21, 2007 4:59 pm
by Gemini
I entered Bootcamp for the contest, which I've been tinkering on for a year now, so you should be able to enter something you've already got cooking.

Re: SMCC Update - Official Start Date December 27th

Posted: Fri Dec 21, 2007 5:47 pm
by IskatuMesk
By that logic I could add AO and utterly decimate modding competition.

Except I don't make campaigns so such an effort would be completely pointless.

Although I was planning a mini-campaign. Nothing worth entering into a competition, though.

Re: SMCC Update - Official Start Date December 27th

Posted: Fri Dec 21, 2007 7:18 pm
by Lavarinth
A campaign is required for this competition, not just a conversion/mod. Basically a storyline.

Re: SCMCC Update - Official Start Date December 27th

Posted: Fri Dec 21, 2007 9:10 pm
by Ardis
Yeah, I have a campaign planned, but I want to have all of my units done first, so I'm just making a basic plot while I work on everything else for the mod. Isn't multi-tasking great? My mod actually takes place in a Sci-Fi universe I've been working on for a while. I've got a time line for it and everything. I definitely want to include a campaign in my mod (like RCX did with the Zeji-Mekani mod). The only problem for my mod, as I said earlier, is time because I'm making all of my sprites from scratch, all original creations (apart from the Iron Claw which I am borrowing with permission from RCX and giving credit for.)

Re: SCMCC Update - Official Start Date December 27th

Posted: Sat Dec 22, 2007 3:35 pm
by Zilla-
So like, do we need to start a sub mission thread or does it just need to be in by the deadline?
I was thinking of doing something but I'm not sure how serious I am about it yet and don't want to be like HAY GIEZ I GOTS A PROJEKT and then be like LOLNEVERMIND.

Re: SCMCC Update - Official Start Date December 27th

Posted: Sat Dec 22, 2007 6:50 pm
by Lavarinth
Im' pretty lose ended on this to be honest, but I would prefer an annoucement before the 'updates' begin.

Re: SCMCC Update - Official Start Date December 27th

Posted: Mon Dec 31, 2007 10:15 pm
by DarkPrimus
I might just cook something up for this, but no guarantees.