Project Triton (Demo)

(December 27th, 2007 - March 24, 2008)
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Lavarinth
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Re: Project Triton (Demo)

Postby Lavarinth » Wed Jan 23, 2008 2:48 pm

CONTESTANT IS APPROVED- SUFFICIENT UPDATES.
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ensignmerlin
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Re: Project Triton (Demo)

Postby ensignmerlin » Mon Jan 28, 2008 11:25 am

Well, today I brought you all a nice little surprise! A unit listing with roles for each unit filled in. There are a few changes now though to what I've been posting up on the site the past few weeks, but hey, it's a work in progress.

Tirmac Rebels-focus on infantry and air support.
---------------------------

M.C.U.(Mobile Construction Unit):Melee attacker and worker.

Minuteman:Light Infantry

Grenadier:Heavy Infantry

Combat Medic:Infantry Support

Specter:Harassment and offensive casting

Scorpio Tank(Assault Mode):Powerful anti-swarming infantry unit.

Scorpio Tank(Strike Mode): Powerful anti-Air and ground attack.

David Mech: Heavy Assault Mech

Flitter: Harassment and Scout/Anti-Capital Ship.

Predator: Stealth Bomber

Rook: Arial Support Unit

Savage: Anti-Light air attacker

Titan: Capital Ship.

Pelican: Transport.


Kazka Empire- Focus on powerful basic attacks.
-------------------------------------------------

S.E.R.F.(Specially Engineered Robotic Forager):Worker

Hoplite: Basic Infantry

Spider: Light Tank/Anti-Air

Enforcer: Infantry Support

Assasin: Stealth attacks

M.A.W.S.(Mobile Armoured Weapons System): Heavy Assault/Siege Breaker.

Siren: Heavy Support

Carrier: Transport

Plasma Cannon: Long Range Bombardment

Pyro: Anti-Capital Ship

Raider: Anti-Light Air

Wasp: Assault Ship/Bomber

Commship: Air Support/Light Capital Ship

(unnamed): Super-Unit


Menkhi-Unkown. (All units can enter Passive Mode once researched)
----------------------------

Basic Frame: unit production.

Sentry: Basic Assault.

Gorgon: Advanced Assault.

Sensory Probe: Scout/Transport.

Demon: Anti-Air

Speculate and enjoy ^_^

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Revan
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Re: Project Triton (Demo)

Postby Revan » Mon Jan 28, 2008 12:25 pm

Want to buy screenshots. I don't want to speculate. ;D
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Re: Project Triton (Demo)

Postby ensignmerlin » Tue Jan 29, 2008 9:07 am

Sorry, but no screens made yet. I don't even have custom models finished yet.. ^_^;

Currently I am about 1/2 through mission 1, though I still need help with graphics.. If anyone wants to help please send me a PM and you'll be listed in the credits. Otherwise you may all have to live with MY terrible sprites...


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Re: Project Triton (Demo)

Postby ensignmerlin » Mon Feb 04, 2008 9:01 am

Currently grounded from computer use at home. Project on hold temporarily.


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Re: Project Triton (Demo)

Postby ensignmerlin » Tue Feb 12, 2008 11:27 am

Project Resumed.. I can get on for a little bit after spending massive amounts of time babysitting little sisters... ^_^; still a little iffy about finishing on time though.


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Re: Project Triton (Demo)

Postby ensignmerlin » Fri Feb 15, 2008 9:08 am

Development Diary

Well let's see... Still working on briefings for mission #1 along with triggers. Still need to implement balance changes for all the races. Given up entirely on making custom models. Have been very busy lately, but I'm going to start devoting more time at home on this. If I'm lucky I can get a bit of voice acting, though the heroes are still up in the air right now.

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Re: Project Triton (Demo)

Postby Lavarinth » Wed Feb 20, 2008 3:23 pm

UPDATES APPROVED - UPDATE BY MARCH 3RD REQUESTED, NOT REQUIRED
- - Lavarinth
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Out of luck...

Postby ensignmerlin » Sun Mar 02, 2008 4:44 pm

sorry everybody, I won't make it on time. I'll keep working on it though outside the competition. Might be finished by next year if I work hard at it.
-EnsignMerlin/Kazerima.


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