Page 1 of 1

Digging up the Storymode sets

Posted: Tue Jul 05, 2011 10:24 am
by Archangel
So I'm dumb.

I'm trying to play around with the storymode sets but when I place them, they all end up DEEP IN THE CAVERNS OF THE SEVENTH LAYER OF HELL.

Or, pretty much several miles below the playable terrain.

So how do I get them up to ground level?

Am I the only one who has this problem? Because the storymode characters all place properly on ground level, you'd think the sets those characters were made for would also be placeable at ground level. But then that may just be my simple-man head-jelly talking out of turn again.

Re: Digging up the Storymode sets

Posted: Tue Jul 05, 2011 10:27 am
by Archangel
I shouldn't have to note this because anybody familiar with this should already know, but for the sake of context: The same problem exists with props and pretty much anything except for the characters.

So, Storymode characters = fine. Everything else = not fine.

There's a storymode party down below and none of the characters are invited.

Re: Digging up the Storymode sets

Posted: Tue Jul 05, 2011 10:53 am
by IskatuMesk
Try page up or the numbpad keys. You'll need to translate them upwards every time you want to move them, I think.

Re: Digging up the Storymode sets

Posted: Tue Jul 05, 2011 1:20 pm
by Archangel
If they were doodads, that'd work like a charm. Alas, they are units, and do not cooperate as units are oft want not to do.

Re: Digging up the Storymode sets

Posted: Tue Jul 05, 2011 4:13 pm
by IskatuMesk
You will probably then need to either assign a Z value in the model editor tab or create doodads for them, then.

Re: Digging up the Storymode sets

Posted: Tue Jul 05, 2011 4:23 pm
by Archangel
I wouldn't mind doing either, but either I'm terrible at searching for video tutorials or nobody cares enough about creating new doodads to make one.

Do you know where I can find a good walkthrough on creating doodads out of units?

Re: Digging up the Storymode sets

Posted: Tue Jul 05, 2011 5:28 pm
by IskatuMesk
Honestly I don't really know. You could check sc2mapster.com. There's a few people there who have uploaded video tutorials to youtube. But if you're not finding anything related to doodads then yes this could be a problem.

I suspect it's any more complicated than just assigning the needed model to a copy-pasted doodad, but with sc2 you can never be too sure. Those models will lack proper hardpoints and such, which is why they sink through the ground. They're basically just copy-based out of a preset cinematic scene in max.

/edit

I actually can't find the Z offset in the editor wtf. Maybe Q knows where it is.

Re: Digging up the Storymode sets

Posted: Tue Jul 05, 2011 6:09 pm
by Lavarinth
I suppose my bigger question in all of this is why you want to dig them out of the ground inside the editor?

Re: Digging up the Storymode sets

Posted: Tue Jul 05, 2011 6:21 pm
by IskatuMesk
To use them? :P

Re: Digging up the Storymode sets

Posted: Tue Jul 05, 2011 8:02 pm
by Archangel
Yeah I hope Lav is joking.

I'd LOVE to use some of the props from the cinematics but I can't unless they're brought up to ground-level.

Which goes back to what you mentioned about them being preset for max. This is why I find it curious that the characters, Raynor, Zeratul and everyone else are all on ground level. It's the sets and props and everything else that's deep down underground. Makes no sense to me.

Re: Digging up the Storymode sets

Posted: Tue Jul 05, 2011 8:53 pm
by IskatuMesk
I have no idea. Sc2 is weird in countless ways.

If there is an elevation or height setting somewhere that would suffice... I quickly browsed actors and models but much to my chagrin saw utterly nothing. I wonder if you have to set it as an actor event? That would be a bit silly but possible.

Re: Digging up the Storymode sets

Posted: Tue Jul 05, 2011 11:04 pm
by Archangel
Ok found it.

Data Type: Units

Find the set you want and the field is "CUnit_Height" ... Go figure.

The magic number is 9.76

I'm welcome.