Re: Contest's Campaigns
Posted: Mon Aug 31, 2009 9:10 am
There is nothing wrong with making it about something that isn't necessarily "important." In fact, pretty much all the stories in the graphic novel are about seemingly random topics that don't really have anything to do with the greater whole of the universe. However, they still give you some insight of what is happening where. If you manage to make something completely unrelated to the rest of the lore yet still adhere to the capabilities of each race and their technology, good for you!tipereth wrote: I made all my shit happen out in the boonies specifically to avoid you crazy lore people, and then I realized I'd still missed stuff so I had to go back and throw in explanations. I'm sure someone will still complain about something anyway.
But if you decide to go completely on your own and just do whatever you think seems interesting and don't check it with lore, you might as well be making your own game seperate from SC. The editors are our playgrounds. We can do what we want with them, but StarCraft itself is a standard. We can make whatever we want, but creating something that is StarCraft-quality requires more attention to detail than anything else.
I didn't say we didn't have fun making what we did. Despite it getting hectic at times, we had a lot of fun! But we also came into this contest with the intenet to win. We enjoy competing against other people and their stories in this contest. However, it's the thought that we may have brought a spoon to a fork fight that gets me worried and feel we might have wasted our time. To be honest, I don't even really care about the beta keys anymore. Sure, it would be nice to be able to play the beta and try out the editor, but I am more concerned with the quality of content we are able to produce. I've been waiting for StarCraft 2 since I was 6 years old. I am more than capable of waiting a little bit more time for the chance to play the sequel to my favorite game. I wanted to do this contest to compete and attempt to win. Sure, the beta keys were the bait, but that doesn't even really matter to me anymore.Krazy wrote:thebrowncloud wrote: The idea of us having been able to toss in any story and the only real challenge being triggers makes it seem like we wasted our time.
Triggers, map functionality, map beauty, professionalism, and text (including story).
A lot of people put a lot of time into one element that isn't directly related to the scoring... something like half the submissions had mods, something like half had custom voice work. These things can take as much time as any given whole category, but they are instead bundled into "Professionalism". Unfortunately, being a contest, it is not tailor made to fit any one contestant's strengths. Ultimately, if you're not doing it for fun, then you probably were wasting your time, considering the last time I checked you can buy SC2 beta keys on ebay for like 50 bucks a piece and the board game for 50.
If you enjoy a job at pizza hut, you could probably make that much in a week, let alone 2 months, and have more fun doing it.
EDIT: My apologies for bringing this thread off-topic. My views are my views and this was hardly the place to express them. In short, did we screw up by trying to make our story adhere to the lore too much? I will cease my ranting.