And He Spoke, And I Felt His Anguish
Posted: Mon Jun 08, 2009 4:35 pm
Sodon, 24
Shortly after the Brood War ends, the Dominion Deep Space Research and Observation Project (DDSROP) discovers a previously undetected super massive black hole near the edge of the galaxy. Before they can report their findings, however, the singularity disappears.
Two years later, an independent Terran mining vessel, the David, is investigating "duds" - planets that do not appear to be rich in minerals - in the hopes of discovering hidden resources. Without warning, they run into a massive singularity. Rather than being pulled apart, however, they instead find themselves pulled through space into the distant universe. There, in their fight for survival, they uncover the mystery - and horror - behind the singularity that will change everything they ever knew about war. Though I value the joy of discovery for the player concerning the campaign's plot, it will be acceptable to say that the Terrans are not the only ones to have been drawn through this singularity...
And He Spoke, And I Felt His Anguish will span 8 Terran missions with 1 Zerg prologue mission. It will be a character drama, and will explore philosophical themes about identity and war. Though the events will not directly impact the organizations and peoples of Brood War and StarCraft II (though it will cover the four years), it will provide an examination of the personality archetypes that are driving the war between Zerg, Protoss, and Terran. Missions will not be overly complex twists on the primary StarCraft gameplay; the aim, like most traditional expansions, will be to test the player's core understanding of the game. Micromanagement of familiar units against overwhelming forces will be the most common focus.
Shortly after the Brood War ends, the Dominion Deep Space Research and Observation Project (DDSROP) discovers a previously undetected super massive black hole near the edge of the galaxy. Before they can report their findings, however, the singularity disappears.
Two years later, an independent Terran mining vessel, the David, is investigating "duds" - planets that do not appear to be rich in minerals - in the hopes of discovering hidden resources. Without warning, they run into a massive singularity. Rather than being pulled apart, however, they instead find themselves pulled through space into the distant universe. There, in their fight for survival, they uncover the mystery - and horror - behind the singularity that will change everything they ever knew about war. Though I value the joy of discovery for the player concerning the campaign's plot, it will be acceptable to say that the Terrans are not the only ones to have been drawn through this singularity...
And He Spoke, And I Felt His Anguish will span 8 Terran missions with 1 Zerg prologue mission. It will be a character drama, and will explore philosophical themes about identity and war. Though the events will not directly impact the organizations and peoples of Brood War and StarCraft II (though it will cover the four years), it will provide an examination of the personality archetypes that are driving the war between Zerg, Protoss, and Terran. Missions will not be overly complex twists on the primary StarCraft gameplay; the aim, like most traditional expansions, will be to test the player's core understanding of the game. Micromanagement of familiar units against overwhelming forces will be the most common focus.