Teaser video - www.staff.samods.org/iskatumesk/aopreview.avi
Longing for an opponent of the utmost ferocity, aggression, and brute force? Got a clan of buddies who can take down a computer 7v1 without a sweat? Think your 6pool can defeat any AI in the market?
Break yourself against the ultimate AI opponent, Armageddon Onslaught. With 3 difficulties and an entirely new fourth race at its disposal, this custom opponent will deliver the greatest survival challenge to a group of 7 players. Currently in pre-alpha stages, the AI already shows promise.
Developed by master starcraft modder IskatuMesk, each of the new units the AI builds has unique characteristics, powers, and adhere to a new style sure to get the blood flowing.
The Onslaught has begun.
The pre-alpha preview of this mod was played on maplantis mod night 60.
http://www.maplantis.org/index.php?topic=2156;skip=0
Armageddon Onslaught - Pre-alpha teaser!
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8328
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
- chris
- Zerg Defiler Nutritionist
- Posts: 728
- Joined: Mon Feb 26, 2007 4:09 am
Re: Armageddon Onslaught - Pre-alpha teaser!
question:
will Amageddon onslaught feature the advanced zerg AI from "zerg onslaught"?
will Amageddon onslaught feature the advanced zerg AI from "zerg onslaught"?
Last edited by chris on Mon Nov 19, 2007 9:47 am, edited 1 time in total.
[quote="Zilla-"]
campaign creations presents campaign creations starcraft campaign contest
[/quote]
[quote="Lavarinth on podcast"]Hey kids, this is Lavarinth. I know I didn't say much in this podcast, actually, I didn't say anything at all. See you guys on the next podcast.[/quote]
campaign creations presents campaign creations starcraft campaign contest
[/quote]
[quote="Lavarinth on podcast"]Hey kids, this is Lavarinth. I know I didn't say much in this podcast, actually, I didn't say anything at all. See you guys on the next podcast.[/quote]
- Mucky
- Protoss Khalai Missionary
- Posts: 1014
- Joined: Thu Aug 24, 2006 10:35 pm
Re: Armageddon Onslaught - Pre-alpha teaser!
Fail.chris wrote: question:
will Amageddon onslaught feature the advanced zerg AI from "zerg onslaught"?
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8328
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: Armageddon Onslaught - Pre-alpha teaser!
Fixed.Mucky wrote:Epic Fail.chris wrote: question:
will Amageddon onslaught feature the advanced zerg AI from "zerg onslaught"?
- Lavarinth
- Xel'naga Administrator
- Posts: 6539
- Joined: Wed Aug 16, 2006 5:21 pm
- Location: His Ashworld Planet
Re: Armageddon Onslaught - Pre-alpha teaser!
To ask that- First one must ask.. Will the Zerg return?chris wrote: question:
will Amageddon onslaught feature the advanced zerg AI from "zerg onslaught"?
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8328
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: Armageddon Onslaught - Pre-alpha teaser!
Armageddon have replaced the Zerg. Ultimately this means the zerg are not playable but if possible I will use global triggering to rig the zerg as an observer "race" for those who want to just watch the action.
I can't recall if it is possible to detect whether a player is a comp or not, though.
I can't recall if it is possible to detect whether a player is a comp or not, though.
- Taeradun
- Protoss Khalai Missionary
- Posts: 1028
- Joined: Thu Sep 07, 2006 6:08 pm
- Location: AU
- Contact:
Re: Armageddon Onslaught - Pre-alpha teaser!
Pretty sure you can't directly, but if there's some unit that only the AI is able to build and you can guarantee that it always builds that unit within a certain short amount of time (basic worker unit?) then check for whether a player has a hatchery but doesn't have that unit after that amount of time has elapsed.
Global triggers basically allow any trigger commands that don't reference strings or locations, right?
Global triggers basically allow any trigger commands that don't reference strings or locations, right?
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8328
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: Armageddon Onslaught - Pre-alpha teaser!
Actually, I'll be able to spawn my ambient storm effects with triggers. I don't know how but someone said I could (They'd spawn at "0,0", or northeast I think). Otherwise, these triggers will replace the melee triggers and function the same way + setting up the zerg race for observers.
Perhaps forcing the AI to build a certain unit, perhaps the Gloom, will work.
Perhaps forcing the AI to build a certain unit, perhaps the Gloom, will work.
- chris
- Zerg Defiler Nutritionist
- Posts: 728
- Joined: Mon Feb 26, 2007 4:09 am
Re: Armageddon Onslaught - Pre-alpha teaser!
oh, I thought you had somehow fixed it so that there would be four races instead of three...Doctor Doack wrote: Armageddon have replaced the Zerg.
[quote="Zilla-"]
campaign creations presents campaign creations starcraft campaign contest
[/quote]
[quote="Lavarinth on podcast"]Hey kids, this is Lavarinth. I know I didn't say much in this podcast, actually, I didn't say anything at all. See you guys on the next podcast.[/quote]
campaign creations presents campaign creations starcraft campaign contest
[/quote]
[quote="Lavarinth on podcast"]Hey kids, this is Lavarinth. I know I didn't say much in this podcast, actually, I didn't say anything at all. See you guys on the next podcast.[/quote]
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8328
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: Armageddon Onslaught - Pre-alpha teaser!
That used to be the case but I decreed to cannibalize the zerg for extra unit/graphic slots.