Theres something strange going on with my map. You know how before the game starts while you wait for the game to fill up theres a picture of the map and map description and everything. But for some reason instead of showing the map it shows a picture of the game sheep tag rots. I didn't even put the picture there.
This is everything that i did involving with sheep tag rots if it helps at all:
1) I opened the map, trying to figure out how to do the reviving trigger since i know rots has 8 different unit types like my map. But the triggers had alot of confusing variables so i didn't use it.
2) I played the game yesterday at 1:00am and now today i have the problem
also when i try to save the map as a differnet name, Critter Tag v13.37 and put it in the wc folder and everything the title will only show as Critter Tag, no matter what name i put in.
Im makin a tag map but i have many questions plz answer them and ill give credit
- LordElmo5280
- Terran Barracks Laundry Master
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- Zerg Hydralisk Nail Stylist
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Re: Im makin a tag map but i have many questions plz answer them and ill give cr
Are you changing the Scenario display name as well?
- LordElmo5280
- Terran Barracks Laundry Master
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- Joined: Sun Oct 07, 2007 12:13 pm
Re: Im makin a tag map but i have many questions plz answer them and ill give credit
oh nvm about the name i was just being dumb, i was changing the name in the loading screen, not the map description. But the picture of sheep tag rots still shows up for some reason.
- Ricky_Honejasi
- Xel'naga Solar Moderator
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Re: Im makin a tag map but i have many questions plz answer them and ill give cr
Probably because some of the imported files does that. It's possible to replace a map's loading screen that way.LordElmo5280 wrote: oh nvm about the name i was just being dumb, i was changing the name in the loading screen, not the map description. But the picture of sheep tag rots still shows up for some reason.
- LordElmo5280
- Terran Barracks Laundry Master
- Posts: 34
- Joined: Sun Oct 07, 2007 12:13 pm
Re: Im makin a tag map but i have many questions plz answer them and ill give credit
i'm basically done with my map now and this will hopefully be my last question:
How do I Customize a passive skill using triggers? I was able to figure out the Event trigger:
Event: Unit - A unit Learns a skill
The condition i have trouble with. How do i make it so that it names a specific skill? Like "If ability being learned is equal to Animate Dead = True
How do I Customize a passive skill using triggers? I was able to figure out the Event trigger:
Event: Unit - A unit Learns a skill
The condition i have trouble with. How do i make it so that it names a specific skill? Like "If ability being learned is equal to Animate Dead = True
- Ricky_Honejasi
- Xel'naga Solar Moderator
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- Joined: Wed Aug 16, 2006 3:50 pm
Re: Im makin a tag map but i have many questions plz answer them and ill give cr
I am not sure what you mean by "customizing" a passive skill since it could be anything.
However, if you want to detect a learned hero skill, it is just a little tricky to find it initially :
Event : Unit - A unit Learns a skill
Condition : (Hero Skill Comparaison) : (Learned skill) equals to (Animate Dead)
Action : Whatever you want although the good reference to the learning unit is "Event Response - Learning Hero"
NOTE : This ONLY works for the propose of hero learning a hero skill via the red + button. That WON'T be triggered if the unit in question gains a skill via a research or given by a trigger.
NOTE 2 : To know the current level of the learned skill (ex : to know if it's Animate Dead Lv2) , it's "Unit - Level of Ability" of "Event Response - Learning Hero" to get the level number (as an integer).
However, if you want to detect a learned hero skill, it is just a little tricky to find it initially :
Event : Unit - A unit Learns a skill
Condition : (Hero Skill Comparaison) : (Learned skill) equals to (Animate Dead)
Action : Whatever you want although the good reference to the learning unit is "Event Response - Learning Hero"
NOTE : This ONLY works for the propose of hero learning a hero skill via the red + button. That WON'T be triggered if the unit in question gains a skill via a research or given by a trigger.
NOTE 2 : To know the current level of the learned skill (ex : to know if it's Animate Dead Lv2) , it's "Unit - Level of Ability" of "Event Response - Learning Hero" to get the level number (as an integer).
Last edited by Ricky_Honejasi on Sat Nov 10, 2007 6:16 pm, edited 1 time in total.