Starcraft HD Remastered

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Starcraft HD Remastered

Postby RazorclawX » Sun Mar 26, 2017 3:16 pm

It's finally happening.

https://starcraft.com/en-us/
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Re: Starcraft HD Remastered

Postby IskatuMesk » Mon Mar 27, 2017 4:31 am

Allegedly it's backwards compatible with the current version of sc. Which likely means not much has changed in the data structure and governing elements with sync, like iscript. This is bad news for modders hoping for some kind of advancement. Additionally, since the remastered version will be on b.ent 2.0 and very likely will use CASC, it's likely to feature the same aggressive CRC checking and disabled folder hotloading that sc2 and co have. Given these two, it is quite possible you may see that mods, even ones as trivial as custom buttons, are impossible. I guess it will remain to be seen.
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Re: Starcraft HD Remastered

Postby Lavarinth » Mon Mar 27, 2017 8:54 pm

I'm honestly hoping it comes with StarEdit. <3
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Re: Starcraft HD Remastered

Postby Revolta » Mon Mar 27, 2017 10:11 pm

Korean interview with Mike Morhaime said that they're working with suicidalinsanity (maker of SCMDraft) to make the new editor.

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Re: Starcraft HD Remastered

Postby RazorclawX » Tue Mar 28, 2017 12:28 am

They're apparently making the game free this week to go with the 1.18 patch. We'll see just how much stuff is about to break soon enough.

Actually come to think of it, they may not be able to do a CASC conversion unilaterally because every Starcraft map is an MPQ itself. Not unless they're blatantly going to come out and force everyone to convert their old Starcraft maps at least.
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Re: Starcraft HD Remastered

Postby Enkidu » Tue Mar 28, 2017 1:53 am

IskatuMesk wrote:Allegedly it's backwards compatible with the current version of sc. Which likely means not much has changed in the data structure and governing elements with sync, like iscript. This is bad news for modders hoping for some kind of advancement. Additionally, since the remastered version will be on b.ent 2.0 and very likely will use CASC, it's likely to feature the same aggressive CRC checking and disabled folder hotloading that sc2 and co have. Given these two, it is quite possible you may see that mods, even ones as trivial as custom buttons, are impossible. I guess it will remain to be seen.


Are you saying the old "free" versions of starcraft are gonna be unmoddable or the HD remakes? :sweat:

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Re: Starcraft HD Remastered

Postby IskatuMesk » Tue Mar 28, 2017 1:57 am

The remake. However, they are patching the old game, so that could break a few things (like firegraft).

Actually come to think of it, they may not be able to do a CASC conversion unilaterally because every Starcraft map is an MPQ itself. Not unless they're blatantly going to come out and force everyone to convert their old Starcraft maps at least.


That's possible, though they may just support both. I guess we won't know for sure until it's out. It supposedly works with old replays, but those are a different thing.
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Re: Starcraft HD Remastered

Postby Eredalis » Wed Mar 29, 2017 2:46 am

Awesome!!! I AM EXITED AS HELL.

Where it all begins... AGAIN!

Only worries, as Iskatu said, could be incoming infunctional modding tools like Firegraft. Basically the death of nearly all the good custom campaigns. :fear:

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Re: Starcraft HD Remastered

Postby Lavarinth » Wed Mar 29, 2017 5:58 pm

Eredalis wrote:Awesome!!! I AM EXITED AS HELL.

Where it all begins... AGAIN!

Only worries, as Iskatu said, could be incoming infunctional modding tools like Firegraft. Basically the death of nearly all the good custom campaigns. :fear:


Except Life of a Marine, which was created in the default editor with no mods. Talk about future-proofing.
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Re: Starcraft HD Remastered

Postby Eredalis » Thu Mar 30, 2017 9:53 am

True. :)

Also this beaut: viewtopic.php?f=4&t=7101

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Re: Starcraft HD Remastered

Postby RazorclawX » Fri Apr 07, 2017 12:19 am

So I downloaded the Starcraft PTR.

As a test I grabbed the Mekani Firegraft from Moddb posted a few posts ago and it works just fine in StarEdit, but doesn't appear to work on Starcraft itself. At least, not in its current form.

Keep in mind I've NEVER used Firegraft before so I know nothing about how to use it or how it works.
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Re: Starcraft HD Remastered

Postby blazin » Fri Apr 07, 2017 6:15 am

Don't worry, those firegraft patchs i made did not take any effort to make, since i also have no idea how to
use firegraft at all; so of course it'd have any issues

though i have played the entire campaign in 1.16.1 with it and it worked almost perfectly.

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Re: Starcraft HD Remastered

Postby Eredalis » Fri Apr 07, 2017 7:41 am

Firegraft is basically a program which combines MPQ Draft and WinMPQ.
You can easily create your own selfrunning exe files and customize even your exe icon.
You can also edit some things, that normally required more third party tools like TBL Pad or Dat Edit, for example.

It is so to say a interface, which is more up-to-date than all programs before.

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From the official site: (Stormcoast Fortress)
(Warning: This post is from 2007!)

Firegraft is HERE! After over 2 years, I have completed a stable and suitable release version. For those of you who don't know, Firegraft is a modding program that is a successor for both Stargraft and Memgraft. It allows for editing of certain memory aspects such as the button sets and the tech tree. However, that's not the limit of what Firegraft can edit. In a controlled way, Firegraft allows modifications of many previously untouchable aspects of Starcraft. With things like the number of spidermines to the amount of time a unit is in stasis, from the ability to set multiple peons constructing a building to reversing the effect of recall, Firegraft allows for greater freedom in creating modifications.

Some of the features in this version:
  • Current support for version 1.15, meaning modifications can be played on battle.net.
  • A 'smart' button preview which updates based on the currently editing button.
  • PAT Importing. Old Stargraft patches can be directly opened for editing.
  • Requirements are done radically different. No more track bars. Now you can see exactly what it is in just a glance.
  • Button sets automatically rearange and count themselves, removing the two most common grafting problems.
  • Over 230 different editable values from the executable.
and many others.

DiscipleofAdun updated Firegraft some months later to the current version of Brood War at that time, which was 1.15.1 or even 1.16. Can't remember anymore.

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Re: Starcraft HD Remastered

Postby RazorclawX » Fri Apr 07, 2017 1:19 pm

Yeah. Right now I'm REALLY curious how the old mods would act with the remastered material which is what's motivating me right now.

I realized a long time ago that our modding tools for Starcraft were very version-specific and would bite everyone in the ass someday which is one of the reasons I stopped using it (the other is I filled an MPQ to capacity with the Mekani campaign which kind of pissed me off).
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Re: Starcraft HD Remastered

Postby Lavarinth » Fri Apr 07, 2017 1:35 pm

Took a huge hit when StarDraft became an issue with Windows 98's release. I know they were basically simply SEMPQ, and extracting into folders worked, but I'm a lot of individuals reconsidered using tools at that point.

Worse yet, while the remaster will support LAN, that doesn't mean it won't require version verification via Battle.n-err.. Blizzard Launcher(? What is it even called now?)
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