RED ALERT! Back up stuff before patching SC2!

Moderator: Milldawg

Post Reply
User avatar
Xenon
Zerg Queen's Nest Slave Trainee
Zerg Queen's Nest Slave Trainee
Posts: 771
Joined: Mon Oct 23, 2006 3:29 pm

RED ALERT! Back up stuff before patching SC2!

Post by Xenon »

It deleted my maps and mods folders! Fortunately I backed it up recently, so I hope you see this first.
User avatar
UntamedLoli
Protoss Zealot Practice Dummy
Protoss Zealot Practice Dummy
Posts: 856
Joined: Sun Oct 15, 2006 2:36 pm
Location: Canada, BC
Contact:

Re: RED ALERT! Back up stuff before patching SC2!

Post by UntamedLoli »

They never learn, do they? There's no reason to ever be deleting everything in a folder. Manifests exist for a reason.

/e

I made a news post including a warning.

/e2

You had them in the base directory right? Like "StarCraft II/Mods".

I don't actually have SC2 installed currently to see myself.
Image
Image
User avatar
Xenon
Zerg Queen's Nest Slave Trainee
Zerg Queen's Nest Slave Trainee
Posts: 771
Joined: Mon Oct 23, 2006 3:29 pm

Re: RED ALERT! Back up stuff before patching SC2!

Post by Xenon »

Yeah, it was in the base directory.

The damage is worse than I thought. I THOUGHT I had them backed up, but Windows only backs up stuff in the "Users" directory WHAT THE HELL MICROSOFT

At least there's a bunch of autobackup files from most maps since Mar 2013, and an older backup from 2011, so it isn't all lost, but seriously WTF.
User avatar
UntamedLoli
Protoss Zealot Practice Dummy
Protoss Zealot Practice Dummy
Posts: 856
Joined: Sun Oct 15, 2006 2:36 pm
Location: Canada, BC
Contact:

Re: RED ALERT! Back up stuff before patching SC2!

Post by UntamedLoli »

Well I made a post in the bug reports earlier. They are wondering what files and where it was.

http://us.battle.net/sc2/en/forum/topic/19136064691
Image
Image
User avatar
Xenon
Zerg Queen's Nest Slave Trainee
Zerg Queen's Nest Slave Trainee
Posts: 771
Joined: Mon Oct 23, 2006 3:29 pm

Re: RED ALERT! Back up stuff before patching SC2!

Post by Xenon »

Deleted all SC2Map files in Program Files (x86)/Starcraft II/Maps
Deleted all SC2Map files in Maps/Test (except possibly the EditorTest ones)
Deleted all SC2Map files in all other subdirectories in Maps, other files including SC2Mod were unaffected

Deleted all SC2Mod files in Program Files (x86)/Starcraft II/Mods and subdirectories except EditorTest ones
User avatar
Rocco
Zerg Ultralisk Waste Manager
Zerg Ultralisk Waste Manager
Posts: 682
Joined: Fri Jun 27, 2008 4:28 pm
Location: New York

Re: RED ALERT! Back up stuff before patching SC2!

Post by Rocco »

Thanks for posting that on the main page, I backed up all my files before starting the new patch.

How does Blizzard do this shit?
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8328
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా

Re: RED ALERT! Back up stuff before patching SC2!

Post by IskatuMesk »

Rocco wrote:How does Blizzard still do this shit?
Revolta
Terran Nuclear Silo Safety Inspector
Terran Nuclear Silo Safety Inspector
Posts: 236
Joined: Thu Apr 23, 2015 6:02 am

Re: RED ALERT! Back up stuff before patching SC2!

Post by Revolta »

well there is still diablo 1 code in these dll files so theres no way you can expect good things from those kinds of people

also mesk you probably right about the AI being shit still but legacy of the void hasn't officially shipped yet so i think it might b e possible that they did something good for once, though unlikely it is...
User avatar
IskatuMesk
Xel'naga World Shaper
Xel'naga World Shaper
Posts: 8328
Joined: Sat Feb 07, 2009 1:40 pm
Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞ‌ా

Re: RED ALERT! Back up stuff before patching SC2!

Post by IskatuMesk »

I mean. This is the performance of the natives that is the real big thing. It's not likely anyone still on staff even knows how they work, much less is inclined to address them since the campaign just spawns waves manually. If they were going to change they would have done so by now.

Sure, some of the stuff that came with 3.0 and void are kind of neat, like the promise of finally having cloth physics, map-based cube maps, etc. but without functional B&D AI there is no point making a campaign.

/e

I will say I had considered making a hero-centric thing based on heroes stuff but the galaxy/data requirements would be very high compared to a B&D project, so it's not really a consideration.
Revolta
Terran Nuclear Silo Safety Inspector
Terran Nuclear Silo Safety Inspector
Posts: 236
Joined: Thu Apr 23, 2015 6:02 am

Re: RED ALERT! Back up stuff before patching SC2!

Post by Revolta »

Should just go back to brood war. make an armageddon campaign.
User avatar
Mucky
Protoss Khalai Missionary
Protoss Khalai Missionary
Posts: 1014
Joined: Thu Aug 24, 2006 10:35 pm

Re: RED ALERT! Back up stuff before patching SC2!

Post by Mucky »

"Thanks a bunch for the update UntamedLoli, we are working on a fix for this now."

you had one job, QA guy

still not regretting my decision not to buy HotS
User avatar
Lavarinth
Xel'naga Administrator
Xel'naga Administrator
Posts: 6539
Joined: Wed Aug 16, 2006 5:21 pm
Location: His Ashworld Planet

Re: RED ALERT! Back up stuff before patching SC2!

Post by Lavarinth »

Not sure about you guys, but this is why I always would create project folders outside of default directories for any game title or application. Then again, with StarCraft II this has been going on since the Beta editor was released, and it was mentioned several times then and in prior patches to them.
- - Lavarinth
Campaign Creations Administrator
Post Reply