mark_009_vn wrote:Oh hi Gna long time no see...
Yep. Been out in the world looking for said "real life" but by the gods, all I found was eggshells, and hollow lives. Lambs with no blood, and empty baskets.
I now return, though incomplete, and slightly bruised. Shaken by the truth I beheld outside these walls. Perhaps, Mesk was right. My dreams, though immaterial, are the only treasure I can call my own. An infinite spring of life, welling inside of me, able to sustain forever. And the thirst is no more. The hunger satisfied.
TLDR: Nice to be back.
IskatuMesk wrote:HKS reported several bugs with the beta tools that were not addressed, including the weird UI restriction in setting animations with frame counts lower than those set for existing animations.
However, the tools certainly work leagues better than NiN's old alpha.
There is an object or bone limit or something not present in NiN's tools. I think it's like 64 objects or something. The Onslaught Juggernaut won't export as-is, even though it works with the old tools.
The tool has some strange bugs with materials HKS encountered during the export of my Gahennas ships in which some materials had this weird green cubemap fog sort of thing going on where if you zoomed out or changed camera angle they would turn green. No idea what caused it.
Of course, the "tool" is just an exporter and not an importer, so you'll still need nintoxicated's tool if you want to bring in existing meshes to edit.
Since he doesn't do anything and I never pursued an sc2 project that is all I can recall him finding. There is likely to be a few dozen more bugs you'll find simply as a byproduct of making original content and not just lazily kitbashing everything like most people do.
Maybe I should just hold off for now, and focus on conceptualizing then. If anything, how did it go with the WC3 tools? I suspect this time around, the end of this journey with Startools would roughly be the same with WC3 exporter, and I haven't got around to checking that one.
Do you think it wise to expect this tool will be at least 90% functional in the end, with just a few bugs in it? I hate it when a plugin bugs out and ruins days of work. It hammers down on you and eats at morale.