Razorclaw X
- Whiplash!
- Xel'naga World Shaper
- Posts: 963
- Joined: Wed Sep 13, 2006 4:21 pm
- Location: Florida
- Contact:
- mark_009_vn
- Zerg Drone Masseur
- Posts: 356
- Joined: Fri Nov 04, 2011 5:56 am
- Location: [[THIS USER, HE IS A CHAR]]
Re: Razorclaw X
Ur lunch money.Whiplash! wrote:I want you to make a SC2 campaign. Name your price.
"I'm begging you, let me work!" - Osamu Tezuka
- Lavarinth
- Xel'naga Administrator
- Posts: 6539
- Joined: Wed Aug 16, 2006 5:21 pm
- Location: His Ashworld Planet
Re: Razorclaw X
Wow, RCX, your grammar and spelling have significantly plummeted.mark_009_vn wrote:Ur lunch money.Whiplash! wrote:I want you to make a SC2 campaign. Name your price.
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
- Whiplash!
- Xel'naga World Shaper
- Posts: 963
- Joined: Wed Sep 13, 2006 4:21 pm
- Location: Florida
- Contact:
Re: Razorclaw X
Listen I know this sounds like a fucking joke but I am 100% serious, if RCX wants 1000$ i would fucking pay him I just want another campaign created by him in sc2.
¯\_(ツ)_/¯
- Ricky_Honejasi
- Xel'naga Solar Moderator
- Posts: 2011
- Joined: Wed Aug 16, 2006 3:50 pm
Re: Razorclaw X
I hope you do realize it's considerably harder and longer to do anything in SC2 compared to WC3. Especially if he tries to make a SC2 campaign that have anything truly special in it. For example, the data editor can be a nightmare at times.
Ultimately, it's up to him. If you are that serious, I guess you might need to make at least a minor cash advance to him to prove it and/or convince him.
Ultimately, it's up to him. If you are that serious, I guess you might need to make at least a minor cash advance to him to prove it and/or convince him.
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8328
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: Razorclaw X
I'll only do it if you donate your alcohol.
- RazorclawX
- Xel'naga World Shaper
- Posts: 2078
- Joined: Thu Aug 24, 2006 7:19 pm
Re: Razorclaw X
I only make something if I feel like I need to do it.
It's not as if I'm lacking in something I could do (some people here know of a couple of things I've mused on that I really didn't follow through on), but rather I don't feel the need to do it. Starcraft II itself I made a few weird concepts here and there that I didn't feel as If I could base a campaign project on them.
Perhaps more importantly, though, is I don't really like Starcraft II that much. By its very nature it's almost as if you have to reinvent the game in order to make something special, and that kind of goes against my own thoughts that if one uses a given engine one should be playing to its strengths instead of trying to turn it into something it's not. Yet that perhaps is the game's strength.
It's not as if I'm lacking in something I could do (some people here know of a couple of things I've mused on that I really didn't follow through on), but rather I don't feel the need to do it. Starcraft II itself I made a few weird concepts here and there that I didn't feel as If I could base a campaign project on them.
Perhaps more importantly, though, is I don't really like Starcraft II that much. By its very nature it's almost as if you have to reinvent the game in order to make something special, and that kind of goes against my own thoughts that if one uses a given engine one should be playing to its strengths instead of trying to turn it into something it's not. Yet that perhaps is the game's strength.
- mark_009_vn
- Zerg Drone Masseur
- Posts: 356
- Joined: Fri Nov 04, 2011 5:56 am
- Location: [[THIS USER, HE IS A CHAR]]
Re: Razorclaw X
ROLLERSKATEZ!!Lavarinth wrote:Wow, RCX, your grammar and spelling have significantly plummeted.
"I'm begging you, let me work!" - Osamu Tezuka
- Lavarinth
- Xel'naga Administrator
- Posts: 6539
- Joined: Wed Aug 16, 2006 5:21 pm
- Location: His Ashworld Planet
Re: Razorclaw X
I have to agree it's a blessing and a curse for StarCraft II's ability to customize so much. In StarCraft one that ability didn't exist at all in a vanilla map-only project. Toss in things like MPQ editing and you have something that could revolutionize the game engine.RazorclawX wrote:I only make something if I feel like I need to do it.
It's not as if I'm lacking in something I could do (some people here know of a couple of things I've mused on that I really didn't follow through on), but rather I don't feel the need to do it. Starcraft II itself I made a few weird concepts here and there that I didn't feel as If I could base a campaign project on them.
Perhaps more importantly, though, is I don't really like Starcraft II that much. By its very nature it's almost as if you have to reinvent the game in order to make something special, and that kind of goes against my own thoughts that if one uses a given engine one should be playing to its strengths instead of trying to turn it into something it's not. Yet that perhaps is the game's strength.
With StarCraft II the ability to do that is in front of you from the start. Therefor, it almost requires you to design a unique experience for every map created. A traditional BnD would be almost unheard of in such an environment, as a "twist" is always required.
- - Lavarinth
Campaign Creations Administrator
Campaign Creations Administrator
- IskatuMesk
- Xel'naga World Shaper
- Posts: 8328
- Joined: Sat Feb 07, 2009 1:40 pm
- Location: M͈̙̞͍͞ͅE̹H̨͇̰͈͕͇̫Ì̩̳CO̼̩̤͖͘ జ్ఞా
Re: Razorclaw X
Seeing as there are no worthwhile traditional B&D campaigns yet, I don't see why you can't start with something simple and, key word, functional.
You don't need "twists". You just need something that flows well and is enjoyable.
You don't need "twists". You just need something that flows well and is enjoyable.
- Whiplash!
- Xel'naga World Shaper
- Posts: 963
- Joined: Wed Sep 13, 2006 4:21 pm
- Location: Florida
- Contact: