[SCBW] Resonance -- Completed

Contest Begins: November 21st, 2011
Contest Entry Cut Off Date: December 31st, 2011
Contest Monthly Updates Start: January 1st, 2012
Contest Ends: July 31st, 2012

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Re: [SCBW] Resonance

Postby Church » Sun Jun 24, 2012 2:22 pm

Hey dere.

Got some chapter 2 screenshots for ya. In this mission, Commander Cheyne orders Storm to take out some Zerg camps. In it, you can use resources to call in different reinforcement 'troop squads' to use to your advantage in killing the Zerg.

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Re: [SCBW] Resonance

Postby Pr0nogo » Sun Jun 24, 2012 2:41 pm

Danny sure does like his profanity.

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Re: [SCBW] Resonance

Postby Church » Sun Jun 24, 2012 3:18 pm

And you sure like voicing it! :D
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Re: [SCBW] Resonance

Postby Church » Thu Jul 05, 2012 8:54 am

Did a bit more work on the menu. I think I've gotten it pretty much finalized now.
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Re: [SCBW] Resonance

Postby Lavarinth » Thu Jul 05, 2012 11:31 am

I always did enjoy BIN editing the most out of all things you could mod, I'm not sure why. I remember trying to make SMKs play in the menu pop up in-game for STF, what a mess that was, glad you didn't take an overly complex route for your editing.
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Re: [SCBW] Resonance

Postby Pr0nogo » Thu Jul 05, 2012 12:48 pm

The editing actually looks extremely clean and it's a great final product you turned out with. Nice job.

Will you be modifying the default cursor graphic, or maybe some of the UI to feel more icy?

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Re: [SCBW] Resonance

Postby Church » Thu Jul 05, 2012 2:29 pm

Lavarinth wrote:I always did enjoy BIN editing the most out of all things you could mod, I'm not sure why. I remember trying to make SMKs play in the menu pop up in-game for STF, what a mess that was, glad you didn't take an overly complex route for your editing.

I love BIN editing, it really can add a great new feeling to the game. Yeah, I didn't want to do anything complex. I just wanted something clean and simple to set Resonance's mood. I think it turned out alright.

Pr0nogo wrote:The editing actually looks extremely clean and it's a great final product you turned out with. Nice job.

Will you be modifying the default cursor graphic, or maybe some of the UI to feel more icy?

Thanks. I don't think I'll be changing the cursor, because I sometimes find that confusing (and I don't want to have it waaaay too different from the original, too). And I think I'll leave the in-game UI as it is... you do head to a magma planet partway through, so too much icy would feel out of place there... ;)
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Re: [SCBW] Resonance

Postby Pr0nogo » Thu Jul 05, 2012 2:38 pm

Change the race, and change that race's UI.

Maybe I'll whip something up for you. 8)

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Re: [SCBW] Resonance

Postby Church » Thu Jul 05, 2012 3:10 pm

Wouldn't work since I'm replacing the Terran BW campaign, and that default uses the UI. It's fine, though.
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Re: [SCBW] Resonance

Postby Church » Wed Jul 18, 2012 11:11 am

And now for a very important update!
http://www.youtube.com/watch?v=CtBP53RkI38
http://www.bittersweetcandybowl.com/c5/p1.html

Voices by Pr0 of course.
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Re: [SCBW] Resonance

Postby Pr0nogo » Fri Jul 20, 2012 9:27 am

the things I do for you

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Re: [SCBW] Resonance

Postby Church » Mon Jul 30, 2012 8:07 am

PROJECT COMPLETED.
Well, to be honest, with all the ups and downs in its progress, I wasn't sure I was going to finish. I've had to modify a few things, shorten a few maps here and there, but I think it turned out pretty good. I hope so, anyway, and I hope you all think so. ;)

Okay, so, I'll cut to the chase.
DOWNLOAD RESONANCE - 158.6 MB
Remember to play on normal speed settings, one notch above the center. This is mandatory. Many of the timings of the cutscenes rely strongly on the speed being at normal.

I hope you all enjoy.
Last edited by Church on Tue Aug 07, 2012 7:21 pm, edited 2 times in total.
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Re: [SCBW] Resonance -- Completed

Postby Laconius » Mon Jul 30, 2012 3:50 pm

Hmm, I'm getting an error every time I get to this screen:

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Is there some sort of prerequisite file you need to run FG.exes? It' been so long, I forgot.
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Re: [SCBW] Resonance -- Completed

Postby Church » Mon Jul 30, 2012 4:00 pm

Huh, weird, the same thing has been happening to me for some campaigns lately. It's working fine for me with Resonance.
I don't think there's anything special you need for running FG.exes. Try running as administrator and making sure that SC is at 1.16.1, but other than that I don't know what to try.
I could upload a version without edits for that screen if needed.
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Re: [SCBW] Resonance -- Completed

Postby Pr0nogo » Tue Jul 31, 2012 7:39 pm



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