StarCraft: Vile Egression [Completed]

(June 6th, 2009 - June 15th, 2009) Completed: July 31st, 2009
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Dem0nS1ayer
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Re: StarCraft: Vile Egression [Completed]

Postby Dem0nS1ayer » Sun Jul 25, 2010 8:34 am

o gawd.  that song is terrible. -.-
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Re: StarCraft: Vile Egression [Completed]

Postby Eredalis » Mon Oct 31, 2011 3:54 am

Now that is what I would call a pleasent surprise! :plz:
Last time we talked about Vile Egression it seemed more that you are finished with the best SC/BW campaign nowadays.

Just two things:

- In the second video, at 3:00, there is maybe a better way to hide the spawning observers for the sequence. You can see them, because the Psi-Emitter has the detector ability. Deactivate detector for the Emitter in DatEdit and the sequence is lither...

- In the third video with the time limit, you get at 11:00 minutes an explanation text, but the timer runs along. Perhaps set a countdown break for the time, in which the text is displayed.

Also, the voice of Athracus, is that IskatuMesk? I'm not sure...

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Re: StarCraft: Vile Egression [Completed]

Postby Falchion » Mon Oct 31, 2011 4:59 am

Yeah, with the SC II mapping boom these days, I was pretty sure this was forgotten. Nicely done.
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Re: StarCraft: Vile Egression [Completed]

Postby Laconius » Mon Oct 31, 2011 5:42 pm

Eredalis wrote:Now that is what I would call a pleasent surprise! :plz:
- In the second video, at 3:00, there is maybe a better way to hide the spawning observers for the sequence. You can see them, because the Psi-Emitter has the detector ability. Deactivate detector for the Emitter in DatEdit and the sequence is lither...

- In the third video with the time limit, you get at 11:00 minutes an explanation text, but the timer runs along. Perhaps set a countdown break for the time, in which the text is displayed.


1) The Psi-Emitter actually does not have a detector ability. When observers are created, you can see them briefly for a period of time before the cloak sets in.

2) I tried that; felt too unrealistic. Also can't pause during the message cause observers will still be created for the blasts but won't actually be destroyed. lolcakes

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Re: StarCraft: Vile Egression [Completed]

Postby Eredalis » Tue Nov 01, 2011 2:22 am

1) Yeah, right. My bad! It's been a while since I've put my hands on StarCraft and especially DatEdit. ^-^
But there's another way: Create the Observers on another place (where they cloaking) and then teleport them to the cinematic region, where they currently spawn.

2) Uhm, I mean Timer Pause, not Game Pause. The Timer Pause shouldn't affect the normal gameplay and the creation of the Observers.

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Re: StarCraft: Vile Egression [Completed]

Postby Laconius » Tue Nov 01, 2011 12:47 pm

Oh I meant the timer pause as well. Since your units are still moving, it felt a little awkward with the timer being paused and such. The timer is only there as a scare tactic and to bring depth to the crisis. In the end, you can only run out of time if you try really hard :P

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Re: StarCraft: Vile Egression [Completed]

Postby Eredalis » Wed Nov 02, 2011 10:18 am

Ok. Do you have considered the other suggestion that I've made?
And put the cards on the table: When do you plan to release Chapter 4 of Vile Egression? :P

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Re: StarCraft: Vile Egression [Completed]

Postby Laconius » Wed Nov 02, 2011 3:43 pm

Eredalis wrote:Ok. Do you have considered the other suggestion that I've made?

YAP

Eredalis wrote:And put the cards on the table: When do you plan to release Chapter 4 of Vile Egression? :P

WHEN 16 TIME WORLD HEAVYWEIGHT CHAMPION NATURE BOY RIC FLAIR RETIRES

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WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO



In all honesty though, I don't have any plans to make a public release at the moment, mainly because Chapter 4 is not standalone. However, check your PM box :joy:

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Re: StarCraft: Vile Egression [Completed]

Postby Eredalis » Thu Nov 03, 2011 7:19 am

Actually, Naitch is retired a few months after that statement . This awesome SCM from HBK at WM was his ticket for the definitely retirement. And TNA doesn't count... :P

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Re: StarCraft: Vile Egression [Completed]

Postby IskatuMesk » Fri Nov 04, 2011 4:09 pm

Talent never retires.
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Re: StarCraft: Vile Egression [Completed]

Postby AngelSpirit » Sun Nov 06, 2011 5:34 am

Can't you give the observers an invisible graphic to remove their brief appearance? IIRC the hallucination smoke puff still occurs even if the unit itself is invisible.

Also, much <3 for the videos.
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Re: StarCraft: Vile Egression [Completed]

Postby Lavarinth » Mon Nov 07, 2011 10:14 am

You guys are so anal, Jesus.
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Re: StarCraft: Vile Egression [Completed]

Postby IskatuMesk » Tue Nov 08, 2011 4:27 pm

You mad about it?
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Re: StarCraft: Vile Egression [Completed]

Postby Lavarinth » Tue Nov 08, 2011 4:45 pm

Nah, I'm not- seems like everyone else is. It's not their project, it's his.
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