Defense project (was Battleship project)

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IskatuMesk
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Re: A battleships project

Postby IskatuMesk » Thu Oct 13, 2011 7:54 pm

Make a hellion that launches hellions.
Image~[Gameproc]~Image
Warning: dialogue contains politically incorrect content. Viewer rearsore may occur.

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Mucky
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Re: A battleships project

Postby Mucky » Thu Oct 13, 2011 9:08 pm

Make a hellion that launches command centers.

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mAc Chaos
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Re: A battleships project

Postby mAc Chaos » Fri Oct 14, 2011 9:08 am

Make a hellion that launches carriers.
http://sanctuary-inc.net/

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Re: A battleships project

Postby Alevice » Fri Oct 14, 2011 10:54 am

make a dogship that barks bees

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Pr0nogo
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Re: A battleships project

Postby Pr0nogo » Fri Oct 14, 2011 11:51 am

make a baneling that doesn't die upon explosion

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Xenon
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Re: A battleships project

Postby Xenon » Fri Oct 14, 2011 12:53 pm

Pr0nogo wrote:make a baneling that doesn't die upon explosion


Where have I seen that before?

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Re: A battleships project

Postby Pr0nogo » Fri Oct 14, 2011 1:08 pm

Xenon wrote:Where have I seen that before?


http://forums.starcraft.org/threads/465 ... post748578

Pr0nogo wrote:- Banelings no longer die upon explosion.

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Xenon
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Re: A battleships project

Postby Xenon » Fri Oct 14, 2011 2:14 pm

I thought there was a video or something of that, and for whatever reason the Banelings wouldn't even die if shot to death.

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Re: A battleships project

Postby Pr0nogo » Fri Oct 14, 2011 2:25 pm

Oh I have no idea. I thought that up a while back, though.

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Re: A battleships project

Postby Ricky_Honejasi » Sat Oct 15, 2011 3:08 pm

Added "Overcharging abilities" and "Armor" sections.

Feel free to discuss stuff, make suggestions, etc ... especially if you feel that I am going the really wrong way in something.

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Lavarinth
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Re: A battleships project

Postby Lavarinth » Mon Oct 17, 2011 9:52 am

We're talking about this, right?

Image

:D
- - Lavarinth
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Eredalis
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Re: A battleships project

Postby Eredalis » Mon Oct 17, 2011 1:50 pm

Can you add this file in your project?
Attachments
battleship.mp3
(98.63 KiB) Downloaded 247 times

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Re: A battleships project

Postby Ricky_Honejasi » Tue Oct 18, 2011 4:10 pm

Lavarinth wrote:We're talking about this, right?

Image

:D

A clearly more evolved form, yes.

Can you add this file in your project?


Considering there is clearly copyright stuff in it and Blizzard tend to be too serious about copyright and censoring, I prefer to not take any chances just for that. Otherwise I would have said yes.

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Re: A battleships project

Postby Ricky_Honejasi » Sat Nov 05, 2011 8:30 am

Added "Research time flexibility & Un-upgrading & Re-spec'ing" in my first pages.

I did some minor progress so far. I am mostly concentrating on making key aspects of the map work.

For example, for the latest section I wrote, I already got a working first version of keeping unspent time for upgrade to boost research the next one. I have an idea to make the code much less consuming globally but I prefer to focus on the other aspects first.

I also have a first version of the Scout being able to "radar-ping" enemy capital ships both on the mini-map and in the game itself.

My next move would to poke a first version of the Overcharge. It will somewhat differ from the original texts which you will have an auto-cast "Overcharge" (Self Instant) that creates a 8-10 sec behavior that when it expires, you gain +5% Overcharge (thus the next casted spell on Overcharge works +5% better, etc.)

There is also the aspect of showing the Overcharge % somehow (probably on the ship as a texttag only seen by allies) and affecting the damage values correctly (for real casts and in ability tooltips).

Since each increment of Overcharge costs energy, the next step would be to make a validator that ensures you cannot spend more energy than the spell that cost the most mana yet uses Overcharge (otherwise Overcharging is pointless if you can easily be "locked" from using that spell).

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Re: A battleships project

Postby Krazy » Mon Nov 07, 2011 12:51 pm

Make a mutalisk that shoots Leviathans.


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