Warlords and Merchants Discussion
- IskatuMesk
- Xel'naga World Shaper
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Re: Warlords and Merchants Discussion
Unfortunately syncing stuff like me balancing and ricky adding whatever is a big enough of a pain in the ass that I know he won't go for it.
- Vetraeus
- Terran Goliath Dome Polisher
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Re: Warlords and Merchants Discussion
Give him the map!
Do not argue with an idiot; He will drag you down to his level and beat you with experience.
- Ricky_Honejasi
- Xel'naga Solar Moderator
- Posts: 2011
- Joined: Wed Aug 16, 2006 3:50 pm
Re: Warlords and Merchants Discussion
Changes made for the next FFS :
1) Camera's Farclip is now 150 (from SC2's 400) in an attempt to minimize lag video-wise.
2) Defense Structures can be upgraded to have 2x or 3x Life/Shields.
3) Siege Cruiser's costs now 1200/400/8 (from 1000/600/12). Also now a Lv3 Elite (from Lv4).
4) Merchant's W/A researches have +6 minutes time/level (from 4).
5) Elite - Yggdrasil no longer mass select with normal overlords.
6) Giant Baneling can no longer be transported.
7) Giant Baneling now splash allied units which can potentially cause chain reactions.
8) Giant Baneling was shifted to Combo Lv4 (from Lv2).
9) All scourges including Combo now deal 110 base damage.
10) Combo Scourges lost their splash. Bane Scourge removed.
11) Charging Scourges shifted from Lv3 to Lv2 Combo.
12) Phantom Scourges shifted from Lv5 to Lv4 Combo.
13) Combo Scourges have lowered costs.
Some side notes :
A) Yes, I know that Zerg 2x and 3x defense structures have some actor glitches.
B) With 2x-3x Life/Shields structures available, the Siege Barrage will probably become a must-have Elite unit against turtle players.
C) A dying Giant Baneling WILL kill very nearby Giant Banelings which will explode as well, etc. Giant Banelings have to be carefully manipulated now.
D) The Farclip thing seems to have worked for FockeWolf's WW2 map which made his laggy map much more bearable. It could work considerably for W&M as well. Note that it will obviously won't solve any pathfinding lag.
E) Defense Structures for 2x/3x : Bunker, Missile Turrets, Photon Cannons, Spore Crawler and Spine Crawler. No, I didn't poke that fire burrow Terran structure about it.
1) Camera's Farclip is now 150 (from SC2's 400) in an attempt to minimize lag video-wise.
2) Defense Structures can be upgraded to have 2x or 3x Life/Shields.
3) Siege Cruiser's costs now 1200/400/8 (from 1000/600/12). Also now a Lv3 Elite (from Lv4).
4) Merchant's W/A researches have +6 minutes time/level (from 4).
5) Elite - Yggdrasil no longer mass select with normal overlords.
6) Giant Baneling can no longer be transported.
7) Giant Baneling now splash allied units which can potentially cause chain reactions.
8) Giant Baneling was shifted to Combo Lv4 (from Lv2).
9) All scourges including Combo now deal 110 base damage.
10) Combo Scourges lost their splash. Bane Scourge removed.
11) Charging Scourges shifted from Lv3 to Lv2 Combo.
12) Phantom Scourges shifted from Lv5 to Lv4 Combo.
13) Combo Scourges have lowered costs.
Some side notes :
A) Yes, I know that Zerg 2x and 3x defense structures have some actor glitches.
B) With 2x-3x Life/Shields structures available, the Siege Barrage will probably become a must-have Elite unit against turtle players.
C) A dying Giant Baneling WILL kill very nearby Giant Banelings which will explode as well, etc. Giant Banelings have to be carefully manipulated now.
D) The Farclip thing seems to have worked for FockeWolf's WW2 map which made his laggy map much more bearable. It could work considerably for W&M as well. Note that it will obviously won't solve any pathfinding lag.
E) Defense Structures for 2x/3x : Bunker, Missile Turrets, Photon Cannons, Spore Crawler and Spine Crawler. No, I didn't poke that fire burrow Terran structure about it.
- Bishotron
- Terran Refinery Attendant
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- Joined: Sat Nov 06, 2010 8:35 am
Re: Warlords and Merchants Discussion
BAH!
you should REALLY considering adding the flame turret Ricky. It would change the whole WM Paradigm!!!
you should REALLY considering adding the flame turret Ricky. It would change the whole WM Paradigm!!!
- Ricky_Honejasi
- Xel'naga Solar Moderator
- Posts: 2011
- Joined: Wed Aug 16, 2006 3:50 pm
Re: Warlords and Merchants Discussion
Perphas at some point.Bishotron wrote:BAH!
you should REALLY considering adding the flame turret Ricky. It would change the whole WM Paradigm!!!
- IskatuMesk
- Xel'naga World Shaper
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Re: Warlords and Merchants Discussion
I'm trying to figure out why you lowered the cost of a unit that costed like 15 minerals and 70 gas to begin with.
Curious to see how the defenses will play out now. Still expecting mass air death to phantom scourge but at least the shielded carriers will have much more of a chance.
Curious to see how the defenses will play out now. Still expecting mass air death to phantom scourge but at least the shielded carriers will have much more of a chance.
- Vetraeus
- Terran Goliath Dome Polisher
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Re: Warlords and Merchants Discussion
Still needs Missile turrets to hit ground.
Do not argue with an idiot; He will drag you down to his level and beat you with experience.
- Bishotron
- Terran Refinery Attendant
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Re: Warlords and Merchants Discussion
Oh dear god, if you made Missile turrets able to hit ground as well as Air, mang, everyone would go from playing protoss to Terran. Seeing as Turrets don't need pylons. Damn that would rock.
- IskatuMesk
- Xel'naga World Shaper
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Re: Warlords and Merchants Discussion
Cannons have those shields, though.
- Mucky
- Protoss Khalai Missionary
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Re: Warlords and Merchants Discussion
Instead of giving Missile Turrets the ability to attack ground, which would be monumentally retarded, I think Terran should get a mini-PF of some sort. 2x2 or 3x3 structure that basically looks like a Tank turret glued onto a supply depot. The main appeal is that its placement isn't restricted by nearby resources like the PF is. Ideally, bunkers filled with units would fulfill this role... but the supply cost for that makes it impractical.
These changes are awesome, by the way. Looking forward to the 2x/3x stats for defense.
P.S. I disagree with Bishotron; flame turrets suck and should be scrapped. Nobody wants a defense structure that requires the enemy to walk into them to do anything. Doesn't it cost gas too? Yeah, fuck that, mang.
These changes are awesome, by the way. Looking forward to the 2x/3x stats for defense.
P.S. I disagree with Bishotron; flame turrets suck and should be scrapped. Nobody wants a defense structure that requires the enemy to walk into them to do anything. Doesn't it cost gas too? Yeah, fuck that, mang.
- IskatuMesk
- Xel'naga World Shaper
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Re: Warlords and Merchants Discussion
I like the mini PF idea more, yes.
- Vetraeus
- Terran Goliath Dome Polisher
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Re: Warlords and Merchants Discussion
How about this, a Auto-Turret, that has a Prismatic Beam, or wait, lets stop making more crap and fix the current crap we have before adding more crap. A good way of dealing with this crap would be to remove most of this crap, for example, All of the current combo units because they are redundant.
Do not argue with an idiot; He will drag you down to his level and beat you with experience.
- IskatuMesk
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Re: Warlords and Merchants Discussion
let's remove vespene geysers
- IskatuMesk
- Xel'naga World Shaper
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Re: Warlords and Merchants Discussion
I believe the current version of the terrain is quite solid, save apparently some rocks on one of the bases that is not ling tight but I'm not worried about that stuff anymore.
I've said all I can say about this map and the elements involved with it. I've presented numerous educational sources, explaining the concepts and mechanics behind why things just aren't working the way Ricky had hoped for them to work. Instead I am ignored and completely unrelated actions are made.
As much as I consider Ricky a friend I think he has a great deal to learn with map design and balancing, and I hope that through W&M he is able to better his understanding of these elements. I have said all I am willing to say to closed doors. With that, I respectfully withdraw my participation for a duration once more.
Good luck Mr. Frenchie. I hope you one day consider the things I've said.
I've said all I can say about this map and the elements involved with it. I've presented numerous educational sources, explaining the concepts and mechanics behind why things just aren't working the way Ricky had hoped for them to work. Instead I am ignored and completely unrelated actions are made.
As much as I consider Ricky a friend I think he has a great deal to learn with map design and balancing, and I hope that through W&M he is able to better his understanding of these elements. I have said all I am willing to say to closed doors. With that, I respectfully withdraw my participation for a duration once more.
Good luck Mr. Frenchie. I hope you one day consider the things I've said.
- Vetraeus
- Terran Goliath Dome Polisher
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Re: Warlords and Merchants Discussion
Basic Concept of the map's current condition: Baneling/Scourge/Hellion
Do not argue with an idiot; He will drag you down to his level and beat you with experience.