http://www.moddb.com/mods/project-warfare

And here's the answer I got when I asked one dev about the campaign mechanics:Development continues at a pretty good pace. Our singleplayer campaign is about 50% playable right now. What does that mean, exactly? Well - 4 of the 8 planned levels are fully playable. They aren't perfect, but they work. The other four are still in more of a concept/planning stage. Singleplayer is a huge focus of this project and we really want to get it right. Everything from the way we tell a story to how we immerse you in our fiction has to work right. On top of that, we are constantly checking for gameplay balance and most importantly, is the game fun to play? Ultimately the answer to that question is up to you guys - but we'll do our best.
In terms of gameplay, it's RTS gameplay you would be familiar with, but with a couple twists added on. Things like the ability to call in air strikes, paratroopers, artillery barrages, etc. are all possible. Second is the customizable mechs - they function a little bit like Hero units in that they are very powerful and important to keep alive. These things can be individually upgraded with a whole range of different weapons. We're working on 'em right now, once we have something ready to show off, I certainly will!
If you meant between-missions, we have something Hyperion-like planned. In-between missions you can go and upgrade any aspect of your army, from your vehicles, infantry, aircraft, etc. We have a pretty cool system where basically you can explore your "home base" after a mission, from a top-down RTS perspective. Going to your Barracks, for example, brings up a list of infantry-related upgrades.
Going to your Command Centre gives you as brief of the next upcoming mission, which allows you to plan accordingly. Maybe this upcoming mission, you will need a powerful airforce, so you go and upgrade your fighter jets.
That's the general gameplay we have so far, once we get things nailed down and really finalised we'll start explaining in a lot more detail how it will all work!
No, everyone was saying it would be a royal pain in the ass and would take an extremely inefficient amount of time due to the editors layout and general lack of UI for some things.johnnythewolf wrote:And to think that, some time ago, people were saying that nothing good would ever come from the Galaxy Editor.
Project: Warfare is 1) a MOD 2) a campaign 3) a succession of maps linked togetherArchangel wrote:Johnny, I really do appreciate your enthusiasm - don't get me wrong. I actually like doodling with the editor from time to time, myself. But You're just not talking the same subject as what you think you are. Not even this MOD establishes anything to the contrary to what's been said here. A mod is not the same as a campaign. A map is not the same as a campaign.
Then try making something simpler first. No need to get super ambitious right off the bat.One might argue that an entire campaign could take place on one map, and I've toyed with that idea, however the fact that size limitations will always be an issue have deterred my serious advancements in that arena.
While I do appreciate the attempt at a more civil approach, I know you're wrong, because:So here's the deal, you came here asking about campaigns. We told you. Everything you've mentioned has nothing to do with campaigns. I think some people have been a little harsh with you. I don't think you're an idiot troll. However I do know that you're wrong.
The problem I and many others probably have with your type of posts is that we know GE is a pile of steaming shit and aren't trying to compare it to Editor's/SDK's from other companies. If you actually looked around you would notice how much backpedaling they did from WE in WC3, or the fact they discarded any sort of efficient layout from community made tools.johnnythewolf wrote:Now, if you guys don't like GE, that's fine, nobody will force you to. Just don't try discouraging others like you've doing with me.
Yeah, but the most curious thing is that, even if it had campaign support, WC3 didn't have that many custom campaigns either. AFAIK, the only official campaign here on CC is the JRPG-inspired Wanderers of Sorceria.GnaReffotsirk wrote:What bothers me most is that WC3 has campaign support right off the bat. I was honestly shocked and hurt when SC2 came out without this feature.